True to their reputation, the Dwarves have amassed large hordes of gold in the land of Armadora. The region has therefore become a highly coveted land for Elves. Orcs, Goblins and Mages who are all now assembling their respective forces. Let the siege of Armadora begin!

Position your troops and raise the barricades, but make no mistake because a single error can undermine your entire strategy!


Components

  • 64 Warrior Tokens
  • 4 Reinforcement Tokens
  • 6 Power Tokens
  • 40 Gold Cubes
  • 35 Palisades
  • 4 Screens
  • 1 Game Board
  • 1 Rulebook

Setup

  1. Place the Game Board in the center of the table.

  2. Each player chooses a faction (Orc - Goblin - Elf - Mage).

  3. Each player is given his screen and Warrior Tokens, based on the following table:

  4. Players hide their Warriors behind their respective screens.

  5. Separate the 40 Gold Tokens into 8 piles: 1 pile of 3, 2 piles of 4, 2 piles of 5, 2 piles of 6, 1 pile of 7.

  6. Randomly distribute these piles on the 8 Gold Mine zones.

  7. Place the 35 palisades to the side of the Game Board.

Note: Reinforcement and Power Tokens are only used with the advanced rules.



Game Play

Players take turns in clockwise order. On his turn a player must take one of the following actions:

  1. Place a Warrior
  2. Place up to two Palisades

1. Place a Warrior

Players can place one of their Warrior Tokens face-down on a free square (without Warrior or Gold).

At the beginning of the game, players must decide whether they can peek again at their own face-down Warriors that have already been placed on the Game Board.


2. Place up to two Palisades

Players can place Palisades on any free line between two squares. If they choose to place two Palisades, they do not need to be placed adjacent to each other. Palisades cannot be placed around the edge of the board.

Restriction: A Palisade cannot be placed if it results in creating a Territory smaller than 4 total squares.

Note: Players may choose to place only one Palisade instead of two. A single Territory may contain several Gold Mines or none at all.




End of the Game

When a player has no more Warriors, he can still place Palisades. Similarly, he can still place Warriors if there are no more Palisades remaining. When a player can't or doesn't want to play anymore, he can choose to pass.

Once a player passes, he is out of the rest of the game. The game ends as soon as all players have passed.

Victory Conditions

At the end of the game, all Warrior Tokens are turned face-up to reveal their values. Players then add up their total points for each Territory. The faction with the highest total in each Territory wins all of that Territory's Gold Cubes.

In case of a tie, the Gold is equally distributed among the tied players, and any remaining Gold that cannot be evenly distributed is discarded.

Players place their Gold in front of them in separate piles, grouped together by the Territory they came from (this will be important in case of ties). The player with the most Gold wins the game.

In case of a tie

The tied players will compare their piles of gold, from biggest to smallest.

  • 2 player game - Players A and B are tied: The biggest Gold piles of both players are compared, The player with the largest pile wins the game,

  • 3 player game - Players A, B and C are tied: If the biggest Gold piles of both players A and B are the same size, and are greater than Player C's biggest pile, then player C is eliminated from the game,

The remaining players will then compare their second largest piles and so on until a winner can be determined,


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