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Setup

Setup for you remains mostly the same. To set up the AI player, follow these steps:

  1. Choose 1 of the Player Boards and flip it over to the AI Player Board side. The top-left of AI Player Boards give you an idea on what they will focus on strategically (placing Workers, constructing Buildings, etc). We will use the Cleric AI for this example.

  2. As with the regular Player Board, place the 9 Buildings onto the AI Player Board (notice that the positions of Trading Posts and Guildhalls are reversed . Give the AI opponent their 20 Workers, Virtue and Corruption Markers, Viscount and AI Reference Card. They do not require the Townsfolk Cards. …


Choose to play as one of ten Marvel heroes, each with their own strengths and abilities, then join forces with your fellow players to take on six nefarious bosses!

Can your heroes fight their way through hordes of minions, goons and villains and defeat the mighty Thanos?

In 5-Minute Marvel, there are no turns. All players race against the clock to defeat the challenges that each boss throws at you. You're all in it together: either you co-operate as a team to complete the mission, or you are all defeated and must begin again. Good luck! …


Q.E. (Quantitative Easing) is a monetary policy in which a central bank prints new money in order' to buy government bonds or other financial assets to stimulate the economy.


Components

  • 21 Company Tiles
  • 5 Industry Tokens
  • 5 Bid Tiles
  • 5 Player Score Boards
  • 5 Dry Erase Markers
  • First Auctioneer Token
  • Rulebook

Object of the Game

Players represent nations who are bidding to bail out companies that are "too big to fail" during the 2008 economic crisis.

At the end of the game, players score points based on the companies they have collected and the player with the most points wins. However, the player who spent the most money during the game is eliminated from competition. They have inflated their currency and trashed their economy. …



Components

  • 5 tri-colored dice
  • 1 dice cup
  • 1 score pad
  • 1 pencil
  • instructions.

Object of the Game

Players roll any or all dice, up to three times, attempting to obtain dice combinations fitting a scoring category.

Players fill 15 scoring boxes and add bonuses for a total score. The player with the highest total score wins the game.


Game Play

  1. Players keep their own score sheet.

  2. Each player rolls one die. The player with the highest number begins. Play moves to the left. …



Components

  • 135 Cards
  • Rule Book

Setup

Give a Reference card to each player. Place any remaining Reference cards back in the box.

Allow each player to choose their favorite Baby Animal card and place it in their Field. Place any remaining Baby Animal cards in the Nursery.



Shuffle the blue-backed card (including any expansion cards you want to use) together to create the deck, then deal 5 cards to each player. …


Each player is fixin' to build up their own boomtown, but only one'll build the best in the West! Blaze a trail by draftin' cards 'round the circle and placin' 'em in yer town, tryin' to connect matchin' territories to score Prosperity Points!

But don't forget about them 3 bonus cards in the center of the circle that can score ya even more points - that is, if ya play yer cards right.

With darn near 5,000 unigue ways to score and millions of draftin' and placin' combos, you'll never build the same town twice! …



Components

  • 1 Set of Tiny Hands with white sleeves
  • 1 Set of Tiny Hands with black sleeves
  • 56 Challenge Cards
  • Instructions

Object of the Game

Use the tiny hand to complete tasks and score the most points in 3 different modes of game play.


Setup

Divide into 2 teams. Give each team one set of Tiny Hands. Shuffle the Challenge Cards.

A Note on Game Play

For "Relay" and "Battle" game play, some cards require specific items you can find around the house.

Before the round begins, get all those items ready and place them on the table. You must have enough for both teams to perform the same challenge at the same time. …



Components

  • 2 Wooden Coinhole boards
  • 4 Coinhole coins
  • carrying case
  • instructions


Bouncing the Coins

There are three games you can play with this COINHOLE set. In every game, you will be bouncing coins and trying to get them into the hole. Coins must first bounce off the surface in front of the board.

Bounce the coin lightly on the table about two inches from the front of the board. Bounce the flat side, not the edge for more accuracy.



Code of Coinhole

  • Do not delay the game: You can't stall in order to set someone up. …



Components

  • 4 Drawing Tablets
  • 4 Dry-Erase Markers
  • Sand Timer
  • 36 Shape Cards
  • 24 Bonus Rule Cards
  • Instructions

Object of the Game

Be the player with the most points after four rounds of play.


Setup

Give each player a Drawing Tablet, a Dry-Erase Marker, and a set of 9 Shape Cards. Each set of Shape Cards has its own unique border color.

Get paper towels or tissues (not included) to wipe off drawings after each round. Set the 24 Bonus Rule Cards aside for now. They won't be used in the …



Components

  • 400 unique, hilarious cards.
  • Loud, "easy button" style timer.
  • Rules/Instruction booklet

Object of the Game

Every time a player gets their teammates to guess the word on a card, that team keeps that card.

But when their team doesn't guess the word on the card, and the timer goes off, that poor undiscovered card goes into the "dead cards" pile.

To win the game, you must be the first team to collect 21 cards.



Setup

Divide into teams with a minimum of two players on each team. Alternate players around a circle so that each player is seated next to a member of the other team. The play moves counter-clockwise. …