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Components

  • 6 double-sided gameboards
  • double-sided start board
  • 6 robot figures
  • 6 reboot tokens
  • 36 checkpoint tokens
  • plastic priority antenna
  • 6 checkpoints
  • 48 plastic energy cubes
  • 30-second sand timer
  • 6 robot player mats
  • 40 upgrade cards
  • six 20-card programming card decks
  • 6 special programming cards
  • 74 damage cards
  • vac tray
  • label sheet

Object of the Game

All week long, the robots of ROBO RALLY toil over their work. There's no escaping their factory home, so these robots know only one joy: to be the victor in their weekly race of survival and sabotage. …


Heroes of Land, Air & Sea is a 4X-style board game that tells the epic tale of Aughmoore's many conflicts: Orcs vs. Humans, Dwarves vs. Elves, battling kingdoms, and the heroic individuals who turn the tides of war. …



Automa Module

The Automa cards is composed of 20 cards (15 Action cards and 5 Civilization cards) that can be used to add an additional civilization into the game which is controlled by the game.

For instance, a 2-player game can be played between a human-controlled civilization and an automa-controlled civilization. …



Components

  • 4 Body pawns
  • 4 Paws tokens
  • 4 Mouth/Stomach player screens
  • 16 Teeth tokens
  • 1 City board
  • 1 Runaway board
  • 90 Meeples
  • 4 Vehicles
  • 19 Floor tiles
  • 6 Ruin stickers
  • 1 large square Ruin
  • 48 Monster cards
  • 1 puzzle piece
  • 1 game aids
  • Instructions

Object of the Game

You arrive in Meeple City as a gigantic, famished, scaly-skinned Monster! Your goal: Dig your claws and dirty paws into the asphalt, destroy buildings, and devour innocent Meeples - in short: sow terror while having fun.

The Monster who has caused the most damage after the carnage finally ends wins the game. …


Farmer's Purse

When the guild master at the Farmer Guild performs the push function, he splits any

shillings in the farmer's purse with the journeyman, keeping

the odd numbered shilling. If there is no journeyman, that portion remains in the purse for the next distribution.


I. Farmer Guild


Miss Allison

1. Trade At Guild

Any player may send all goods from one of his ruled farms to the Farmer Guild to receive 1 food or 1 shilling for every 2 goods sent. Note: Acquired food and/or shillings are taken from the haversack and/or general supply. …



Components

  • 1 Gameboard
  • 75 Secret Base Room cards
  • 40 Henchman cards
  • 97 Contract cards
  • 8 Mercenary cards
  • 14 Power cards
  • 25 Scheme cards
  • 5 Supervillain cards
  • 7 Lackey cards
  • 5 sets of wooden player tokens
  • 28 Trait dice
  • 10 Injury tokens
  • 1 white Round marker
  • 55 Money tokens
  • 8 Finale cards
  • 10 +1/+2 tokens
  • 30 Hero cards
  • 5 Player Aid cards

Object of the Game

Each player in MANIACAL takes on the role of a comic book Supervillain. Your goal is to earn the most Infamy points through 3 rounds of play. Infamy is primarily gained by completing contracts (such as, Steal a Nuclear Warhead) that appear on a world map. …



Components

  • 160 Minion and Action cards
  • 16 Base cards
  • Rulebook

Object of the Game

Your goal is nothing short of total global domination! Use your minions to crush enemy bases.

The first player to score 15 victory points (VP) wins!


Setup

Each player selects two different factions to play with. For gameplay purposes, each player is considered the owner of the factions they chose. Shuffle together your two factions to make a 40-card deck. If your factions have any titans, place them near your deck. …


This is a list of all the Bonus Tiles and their effects. Remember:

  • You may activate a Bonus Tile immediately or during a later turn.

  • You may not own 2 Bonus Tiles of the same type (with the same number).

  • When you activate a Bonus Tile, you immediately obtain the advantage and discard the Tile next to your player screen.

  • When a Bonus Tile depicts Resources or Prestige, the Bonus Tile itself counts as the depicted item. Do NOT take Resource or Prestige Tokens from the supply. …



Components

  • 1 Foxen Heroes Player Mat
  • Foxen Deck (29 Cards)
  • Guardians References (4 Cards)
  • Foxen References (4 Cards)
  • 25 Power Cubes
  • 25 Wound Tokens
  • 6 Ancient Relic Tokens
  • 1 Skulk Hollow Map
  • 10 Foxen Hero Figures
  • Instructions



Object of the Game

In Skulk Hollow, one player represents a guardian trying to eliminate the smallfolk who corrupt their once pristine creation, while the other player represents a band of Foxen heroes bent on vanquishing the guardian in order to protect their people and homes.


The guardian player wins the game either by eliminating the Foxen leader or by fulfilling the guardian's unique win condition. …


The Mafia business is thriving but there are whispers that the Capo appears old and tired. Time to make your move! Of the five families competing for control of the business, you know that YOUR family is the one that is best suited for leadership.

As you use every Gangster under your control to gain the most respect, others are sure to stand in your way. But it's "nothing personal", right?


Components

  • 1 Game Board
  • 5 Player Boards
  • 80 Money Tokens
  • 125 Player Influence markers
  • 25 Neutral Influence markers
  • 50 Gangster Cards
  • 94 Influence Cards
  • 5 Wood Scoring Meepsters
  • 5 Checkmark markers
  • 8 Gold-Tone Blackmail Coins
  • 2 Silver-Tone Omerta Coins
  • 1 Gold-Tone Capo Ring
  • 3 Six-Sided Dice
  • Instructions

Setup



Place the board within easy reach of all players. Each player chooses a family and takes the corresponding Player Board. Give each player: …