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Chess was originally invented in India around the 6th century AD. Since then, Chess has be- come known as the game of kings and the greatest of games. Now that you're comfortable with how the Chess pieces move and capture, here are the rules to play Standard Chess.

Standard Chess is a game of logic. No Action cards are used. Instead, on his turn a player is free to move any one of his pieces among those that can be moved. …


In Biblios, you play the part of an abbot at the head of a monastery during the Middle Ages. Seeking to amass the most illustrious library, you compete with other abbots to obtain highly treasured holy books and manuscripts.

You attain your goal by acquiring the resources necessary for decorative lettering, hiring the best scribes, and reproducing the most precious works; however, you have a limited amount of gold at your disposal. Furthermore, you must maintain a rapport with the bishop, whose influence could make your library that much more glorious. …



The Legacy Decks

Never Shuffle the Legacy Decks.

The two pre-sorted Legacy decks will guide you through the campaign. During games, you will draw cards, one at a time, read them aloud, and do what they say, until instructed to PAUSE or STOP.

After each game, any Legacy cards drawn that did not become part of a card deck or get placed into the box or Tomb should be destroyed (thrown away, recycled, etc)..

Any cards that were added to decks stay in those decks for future games. Legacy cards are numbered, so if a Legacy deck gets out of order, someone not playing the campaign can reorder it. …


In ancient Egypt, ages and generations rise and fall under the watchful eyes of Amun-Re. Leading a royal family, you will contend with the other families to acquire provinces, build grand temples and pyramids, and cultivate your fields as the capricious Nile permits. At the end of Egypt's classical era, history will revere only one name above all others.

Amun-Re is an auctioning and development game that evolves as ages go by. Claim your place as the greatest pharaoh of all time to win! …



Components

  • 432 Cards
  • 30 second timer
  • score pad

Object of the Game

To score the most points by collecting title cards in 3 separate rounds.


Quickplay

A game is played using a set of randomly chosen cards. Each team gets 30 seconds to guess as many titles as possible, with one player giving clues / to his teammates. Players can always use sound effects and pantomime, but speech becomes more restricted as the game progresses:

  • In Round 1 - Cluegivers can say anything.
  • In Round 2 - Cluegivers can say only one word.
  • In Round 3 - Cluegivers can't say anything

Each round ends when all titles in the Deck of Fame have been guessed. All cards used are put back into the Deck for the next round. High score after the third round wins. …



Components

  • 4 Replacement cards for the Automa deck
  • 2 Automa reference cards (with specific rule changes for the Albion and Togawa factions)

Setup

The first time you set up to play with the expansion, remove cards 5, 8, 18, & 19 from the original Automa deck and replace them with the four new cards provided in this expansion. The removed cards will no longer be used.

If the Automa is playing as Albion or Togawa, place the four Flag or Trap tokens, whichever is appropriate, on the Automa's faction mat. Randomize the Trap tokens and place them face down. You're ready to go. …


There are 3 different types of Nile cards. Depending upon type, they are used in different phases:

  • anytime: The player may use this card at any time on one of his turns. Afterwards, he returns it to the box.

  • permanent: These cards are valid for the entire game and are placed face-up in the player's play area. Grain fields and quarries are also permanent cards.

  • immediately: The player must use this card immediately and completely. Afterwards, he returns it to the box. …



Object of the Game

Your goal is to build a new State in this post-apocalyptic world. Whether you command merciless Mutants or brave New Yorkers, your aim is always simple and clear - conquer new lands, incorporate new regions, and destroy everyone who is of no value. How will you achieve this? It's pretty simple.

Many cards in the game will let you gain Victory Points. Use them as often as you can because when any player reaches 25 Victory Points, they will trigger the End Game Sequence. You finish the round, and then gain 1 Victory Point for each card you have in your State, and you add it to your score. …


The 2 -5 players draw cards from a card supply in the middle of the table. During the game, the players try to specialize in a few colors, because at the end of the game, a player can score plus points for only 3 colors; the rest score minus points.

The more cards a player has of a color, the more points he scores. The player with the most points wins.


Components

  • 1 rule booklet

  • 90 playing cards:








Setup

Each player takes one summary card. The players choose whether to play with the scoring table on the brown side or on the gray side of the summary card. …


Don't forget the power points

Only when a nation builds factories, places flags, and in the end plays "taxation", can it advance with its power points.

It may not be possible to avoid conflicts with other nations, but nations who set up troops and wage war all the time, will not be successful in collecting many power points.

Be careful when concentrating on one nation It may be tempting to grant bonds exclusively to the nation in which the player has control, in order to stabilize the government and to enable the nation to build factories and pay interest. …