Every player has a chance to be a winner by picking the wrong answer and advancing around the playing board.

The reader announces four items that all appear to have a correlation. Players then choose which item they feel does not belong by using their answer tokens.

The players with the correct "wrong" answer then roll the die to move ahead on the board.


Components

  • a gameboard
  • 400 question cards
  • 6 playing pieces and stands
  • 24 letter tokens
  • 1 die

Setup

Each player takes a set of four letter tokens: A, B, C, D.

Each player picks a game piece and places it in a plastic stand on the start space.

There are 4 categories of questions: Who, What, Where and Smart Ass. Place each deck of cards in its designated space in each corner of the board before starting the game.


Object of the Game

To be the first player to reach "The end" of the game board.


Game Play

Answering the questions

There are 4 categories of cards: who, what, where and Smart ass. Each card has a short clue, followed by 4 multiple choice answers. For the Who, What and Where cards, players try to pick the Dumb Ass answer from the 4 possible answers - or the answer that does not belong.

For the Smart Ass cards, players are supposed to pick the Smart Ass answer from the four possible answers - or the one correct answer based on the clue.


Reading the cards and moving spaces

  1. The oldest Dumb Ass player is the first Reader and asks the first question (always a Who question to start the game), by pulling the first card from the Who deck. The reader does not answer the question.

  2. The reader reads the card aloud, including the clue and the 4 multiple choice answers.

  3. All the other players choose an anwser by putting their letter token face down in front of them.

  4. Once every player has answered (by placing the letter token), the reader prompts everyone to reveal their answers at the same time.

  5. The reader then reads aloud the correct answer.

    • Any player with the correct answer get to roll the die and move their playing pieces as the die indicates.

      Bonus space - the player with the correct answer has the opportunity to move an extra space by correctly identifying the reason for the answer. If more than one player has the correct answer, the first player to correctly shout the reason gets to move the extra space.

    • Any player with the wrong answer is not penalized, but he/she can't move his/her playing piece.

    • If no one guesses the correct answer, the reader rolls the die and moves his/her playing piece the number of spaces indicated on the die.

  6. Play continues to the left, with the player sitting to the left of player 1 becoming the next reader. The category of card read is based on the color of the space that the new reader's playing piece is on.


Special Spaces On The Game Board

Dumb Ass space - Sorry! Players who land on a Dumb Ass space must move back 2 spaces.

Rest your Ass space - Penalty space. If a player lands on the Rest your Ass space, he/she loses a turn and can't participate in the next card. If the player was to be the reader for the next turn, play continues to the left skipping the player on Rest your ass.

The player may continue to play after one card has been read and answered. When it's his/her turn to read, he/she may pick a card from any category.


End of the Game

The first player to make his/her way around the board and reach "The End" space first is the winner.


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