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In the solo mode you will be playing against an automated opponent called Teotibot (or bot for short). It will simulate the interactions of a 2-player game.

Note on difficulty: the rules as written are tested against experienced players and provide a beatable challenge.

If it is your first game and you want a slightly less challenging experience, feel free to use any number of the difficulty adjustments listed at the end of the solo rules.


Additional Components

  • 7 Action tiles

  • 2 Direction tiles
    …



Components

  • Playing board
  • 109 cards
  • 12 British town discs
  • 9 French town discs
  • 12 fortification discs
  • 18 British village cubes
  • 18 French village cubes
  • 2 Siege strength
  • 1 British siege location marker
  • 1 French siege location marker
  • money
  • 2 Player Aid cards per language
  • rulebook

The Board





Each player has a series of named spaces on his side of the board which are used to hold cards. At the start of the game each player will shuffle and place his initial draw deck face down in the Draw Deck space.

Your location cards should be placed in your Available Location Cards space. They do not need shuffling as you will be taking cards from here as a result of settling and winning sieges. It is recommended that you sort the cards into alphabetical order to make it easier to find the required card. …



Components

  • 6 Folders
  • 6 Clip strips
  • 1 Answer pad
  • 20-Sided die
  • 48 Category cards
  • Timer
  • Die-rolling board
  • 6 Pencils

Object of the Game

Quickly fill out a category list with answers that begin with the same letter. Score points if no other player matches your answers. To win the game, score the most points.


Setup

Separate the category cards into 6 sets of List #1 through List #16. Each set has 8 cards.

For all 6 folders, do the following: slide a set of category cards under the left clip, an answer sheet under the middle and right clips, and a pencil into the middle holder. …


888 - London - Whitechapel. The night covers the gloomy alleys with a veil of darkness. Jack is moving in the shadows... The finest investigators of the gaslight age have gathered here to catch him before he uses the darkness to slip away for good.

The trap is slowly closing upon him... But Jack is cunning. He is in fact impersonating one of the investigators... Will the others unmask him?


Components

  • 1 game board picturing the Whitechapel district and divided into hexagonal areas (or hexes). The right section of the board features a turn counter section. …


You do not have to read through all the ingredient books. You only need to read the sets that are in the game, and only when new books are put onto the table.


Pumpkin



Cost: An orange 1-chip costs 3 coins.

Bonus: None. A 1-chip in the pot has no particular function other than filling the pot by 1 space. It is the least expensive chip in the game.


Crow Skull

Set 1


Cost: A Blue 1-chip costs 5 coins, a 2-chip costs 10, and a 4-chip costs 19. …



Setup

Play the game as normal, with the following additions:

After choosing a faction, players collect their corresponding Power Tokens (Orc-Goblin-Elf-Mage): Mage and Elf collect 2 Power Tokens, Orc and Goblin collect 1 Power Token.

Power Tokens are placed face-up in front of a player's screen.

Each player collects his Reinforcement Token and places it behind his screen, next to his Warrior Tokens.



Game Play

Players take turns in clockwise order. On his turn, a player must take one of the following actions: …


If you want to play Multiuniversum by yourself, feel free to try the solo play variant. It may be a great way to learn the game rules before explaining them to your friends.

When playing solo, perform the game setup normally. Choose a scientist marker for yourself and another one for the virtual player. Place the proper lab cards on the table and the scientists on their corresponding transformer cards (the cards matching the color of a given player's marker).

Don't draw a hand of cards for the A.I., he doesn't have one. Just the scientist and the lab. …



Components

  • 24 Ships in Four Colors
  • 1 Relic Ship
  • 20 Gray Ore Tokens
  • 30 Orange Fuel Tokens
  • 24 Alien Tech Cards
  • 32 Colony Tokens in Four Colors
  • 8 Territory Counters
  • 20 Dock Covers.
  • 3 Field Generator
  • 3 Field Generator
  • 4 Scoring Rockets
  • 1 Victory Point Scoreboard

Object of the Game

Gaining more influence over the Alien Frontier (measured in Victory Points) than your opponents by building colonies and controlling territories.



Setup

Unfold the game board and place it on the table where it is accessible to all players. Place the scoring track board in a convenient location and place a scoring rocket of each color on the 0 line. Assign one player to keep track of the victory points throughout the game. …


In this game, you take the roles of adventurous dwarfs living reclusively in caves where you dig for ore and rubies and furnish caverns to become living and working areas.

You need ore to craft weapons to undertake expeditions in search of adventure and loot. Rubies are a valuable and highly flexible good: you can trade them for other goods and landscape tiles at any time.

Outside your caves, you will look after your sustenance by felling trees, raising farm animals and doing some agriculture. …



Mages

Artificer: this discount applies only to artifacts, not Places of Power or Monuments.

Transmuter: some of the non-gold essences you take can be the same as those you turn in. If you have fewer than 2 essences in your pool, you may not use this power.



Artifacts

Athanor: this artifact has two powers. The first is used to build Elan on it (which may be taken during the Collect step if desired). The second requires turning in 6 Elan from this artifact to convert any number of some essence, all the same, into that number of Gold. …