It is the 25th century. Many generations have passed since humanity made its escape to the stars. Yet despite years of exploration at the far reaches of the galaxy, no other signs of intelligent life have been found. While searching the archives of Old Earth, you discover something strange.

All infor­mation on a planet called Artemia seems to have been wiped from official records and charts. Intrigued, you mount an expedition to investigate. Preliminary scans of Artemia suggest a CLASS-M planet, home to a wide range of flora and fauna and capable of sustaining human life. …

Mighty heroes don't just appear out of thin air - they must be created! Race, class, alignment, skills, traits, and equipment are all elements of the perfect hero, ready to take on the opposition in the quest for glory and riches.

In Roll Player, you compete with your opponents to create the greatest fantasy adventurer who has ever lived, preparing to embark on an epic quest. Roll and draft dice to build up your character's attributes. Buy weapons and armor to outfit your hero. Train to gain skills and to discover your hero's traits, in order to prepare them for their journey. …

It is the beginning of the Meiji era. Once just a sleepy fishing village, the opening of foreign trade in Yokoha- ma and the decline of Edo led Yokohama to become the premier hub of trade in all of Japan. During this period, Japanese products such as copper and raw silk were established in Yokohama to be exported to foreign countries.

In addition, foreign technology and culture were incorporated into Japan, and modernization slow- ly swept over the streets of the city. Behind all of these incredible developments were the capable merchants of Yokohama. …

During the Great Depression, an out-of-work architect named Alfred Mosher Butts decided to invent a board game. He did some market research and concluded that games fall into three categories: number games, such as dice and bingo; move games, such as chess and checkers; and word games, such as anagrams.

Butts wanted to create a game that combined the vocabulary skills of crossword puzzles and anagrams, with the additional element of chance. The game was originally named Lexico, but Butts eventually decided to call the game "Criss-Cross Words". …

For a millennium, the Empire was at war. Fueled by military precision and an unprecedented alliance with dragons, the Imperial Armies knew countless victories and few defeats. The Empire grew until its greatest enemy was not any of the barbarian nations to the east, but its own unmanageable size. At the frontier, victories and expansion were replaced by an endless cycle of rebellion and re-conquest.

Weary of war, the Emperor crafted a bold new strategy: peace through trade. One hundred and seventy years ago, he ordered the establishment of Thandar, an independent frontier trading post at the confluence of the four great rivers. …


The box contains the following pieces:

  • 1 game board and 1 turn token
  • 8 board tiles
  • 9 Cauldron markers (3 each against Goblins, Orcs and Trolls)
  • 9 Traps tokens (3 Goblin, 3 Troll, 3 Siege Tower),
  • Defender Machines tokens (3 Cannon, 3 Pole, 3 Bay Window),
  • 1 Marksmen Blessing, 1 Unearthly Glare, 3 Ladders
  • 1 Malfunction and 3 Spies tokens

Invader's components:

  • 200 Invader units (60 Goblins, 100 Orcs, 40 Trolls)
  • 20 Wood counters
  • 23 Action cards
  • 36 Invader Machine cards (10 Hit, 26 Miss)
  • 10 Invader Objective cards
  • 3 ballista, 3 catapult, 2 trebuchet tiles
  • 3 mantelet, 3 siege tower tiles
  • 3 banner, 3 bridge, 3 ladders, 3 poison, 3 sap tiles
  • 3 quartermaster, 3 saboteur, 3 trench master tiles
  • 3 blood stones, 3 demon, 3 gale, 3 possesion, 3 specters tiles
  • 5 Invader orders tiles

Defender's components: …


  • 1 Large Game Board
  • 1 Small "Beneficial Deeds" Board
  • 4 Player Boards
  • 4 Followers Bags
  • 4 Merchant Tokens
  • 40 Trading Stations
  • 28 Wooden Cubes
  • 104 Character Tiles
  • 90 Goods
  • 16 Technology Tiles
  • 14 Citizen Tiles
  • 47 Coins
  • 20 Place Tiles
  • 18 Hour Glass Tiles
  • 2 Overview Cards
  • 1 Start Player Token
  • 1 rulebook


  1. Each player takes: 1 Followers Bag, 5 coins, 1 Player Board, 10 Trading Stations, 7 markers (wooden cubes), 1 Merchant Token and 1 set of Followers (a farmer, a Boatman, a Craftsman, and a Trader).

    Place your Trading Stations and coins in front of you. Place the 4 Followers of your color on the Market Spaces of your Player Board. …

The Solarus Corporation discovered an infinite source of rare and precious minerals deep in the red crust. Resources that will end the energy crisis on Earth and fuel the deep space expeditions planned as population swells beyond capacity.

You have been chosen to lead an elite crew of Pod pilots who will delve below the surface of Mars in Solarus Corporation's first major drilling expedition. As a part of this maiden voyage, the corporation has agreed to let you reinvest any profit you earn back into training your Pod pilots, increasing their skills and efficiencies. Will you be remembered as the greatest Solarus Corporation employee in the galaxy? …


  • Gameboard
  • 15 crowns
  • 4 armies (each with 35 footmen, 12 archers, 12 cavalry, 4 siege weapons)
  • 8 castles
  • 21 gold pieces
  • 40 silver pieces
  • 4 war banners
  • First player marker
  • 4 reminder cards
  • 8 crown cards
  • Card box

Game Board

Object of the Game

Control seven or more crowns at the end of a round to win the game.


First, each player selects an army colour and takes the plastic figures, War Banner, reminder card and eight King's Orders cards for that army.

Next, each player receives five silver coins, one crown and one castle. Place the remaining components in a separate area next to the board. This is the reserve. (Keep your army units in an area near you - this is called your army reserve). …

In Shards of Infinity, players compete to gain mastery of the Infinity Shard, a small fragment of a weapon of unlimited power. You must either be the first to master this powerful artifact, or you must destroy anyone else who has one before it is too late.

Each turn, you will play cards to gain resources. Gems allow you to recruit Allies and Champions. Use Power to attack enemy Champions and players.

Mastery lets you unlock new abilities from your cards, leading to ultimate control of the Infinity Shard. The last player with Health remaining wins the game. …