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  • Investment

    The Investment step is the first step of a turn. This way, a player has plenty of time in the previous player's turn to think about investing and what to buy.

    (In Merkator, you can theoretically plan your whole turn while the player to your right takes his/her turn).

  • Invest

    If a player skips the Investment step and chooses a location while the forced investments rule is in effect, that player immediately has to sell Contracts for coins and gets no chance to buy Bonus cards or Building cards this turn. …


The age of Art and capitalism has created a need for a new occupation - The Gallerist. Combining the elements of an Art dealer, museum curator, and Artists' manager, you are about to take on that job!

You will promote and nurture Artists; buy, display, and sell their Art; and build and exert your international Influence. As a result, you will achieve the respect needed to draw visitors to your Gallery from all over the world. There's a lot of work to be done, but don't worry, you can hire assistants to help you. …



Components

  • 1 game board
  • 1 black master builder draw bag
  • 1 specially marked 6-sided die
  • 1 black cost marker
  • 1 small black worker token
  • 4 small gray worker tokens
  • 4 large worker tokens
  • 6 wooden cathedral pieces
  • 8 wooden scoring marker discs
  • 12 master builder tokens
  • 28 small worker tokens
  • 75 small playing cards
  • 82 resource cubes
  • 1 rule booklet

Setup

Place the game board in the middle of the table.

  • Choose a color (blue, red, yellow or green) and take the corresponding 3 master builders as well as the matching workers (7 small workers and 1 large worker). Each small figure represents a single worker. The large worker figure counts as 5 workers. Place your pieces in front of you as a reserve. Put all players' master builders in the storage bag and place the bag next to the game board. …



The King's Favor

This version for three or four players (which we highly recommend) adds a fifth phase after the counting phase. Each player must have three more '2' brokers. These are placed next to the board at the beginning of the game.

Phase 5 - The King's Favor

Right after the counting phase, players get the three brokers placed in front of their screen back. Each player places one of them face down in the throne room (12).

You will not be able to use this broker (sent to flatter the King) until the end of the game. The two remaining brokers are put back behind the screen. Finally, each player takes one of their '2' brokers standing next to the board and puts it behind their screen. …



Components

  • gameboard
  • 4 dice cups
  • 20 white dice
  • 1 red die

Object of the Game

Be the last player to have at least one die in play.

A game is played in rounds. Each round, players roll their dice, an opening bid is made, play continues as the bid is raised until it is challenged and the challenge is resolved.

Players lose dice for incorrect challenges. Once a player has lost all of their dice they are out of the game!


Setup

The Red Die

Players place this die on the bidding track to declare their bids. …


Ancient battles were fought in organized formations. The leaders of bath sides directed their forces along the battle line to gain tactical advantages. Overwhelm the opponent in the center, break through one of the flanks, or hold the position until the time has come for a decisive move. How will you muster the battle line?


Components

  • 60 Troop cards, in six colors each with the values 1 to 10:

    • 10 = Elephants,
    • 9 = Chariots,
    • 8 = Heavy Cavalry
    • 7 = Light Cavalry
    • 6 = Hypaspists
    • 5 = Phalangists
    • 4 = Hoplites
    • 3 = Javalineers
    • 2 = Peltasts
    • 1 = Skirmishers
  • Ten Tactics cards (white with different backs). …


Each player is a zoo owner. Players score points by attracting as many visitors to their zoos as possible. To accomplish this, they must collect matching sets of animals.

If a player manages to obtain many animals for his zoo, he will find it worthwhile to expand his zoo. Once all the enclosures are occupied, newly acquired animals must go into the barn. Vending stalls next to an enclosure guarantee a minimum number of visitors.

At the end of the game, a player loses points for animals they have left in the barn. The player with the most points wins the game. …



Components

  • Game Board
  • 8 Agent Pawns
  • 1 Time Token
  • 1 Group Token
  • 1 Time Captain Die
  • 6 Action Dice
  • 40 Normal Shields / Skull Shields
  • 7 Time Shields
  • 7 Heart Shields
  • 7 Special Shields
  • 140 Resource Tokens
  • 30 Life Points (LP)
  • 24 State Tokens

Object of the Game

At the beginning of the scenario, you are at the T.I.M.E Agency base and you receive your mission briefing. It's then a question of you successfully completing that mission, ideally in a minimum number of attempts.

An attempt is commonly called a "run". A run equals a complete game, meaning the use of all of the Temporal Units (TU) at your disposal. …


Welcome to the snowy world of the Arctic Circle, where brave sledders race in a test of skill and endurance. Action is fast and furious and not all sleds may make it to the finish.

Huskies only have one setting and that is full speed! Hang on to your furs, the reins, your sled and anything else you can get hold of.


Components

  • 8 Straights (Double Sided)
  • 4 Corners (Double Sided)
  • 2 U-Turns (Double Sided)
  • 1 Start (Double Sided)
  • 1 Finish (Double Sided)
  • 5 Wooden Sleds
  • 5 Sled Mats
  • 5 Center Swivels (''Fragor Edition Only'')
  • 5 Brake Markers (''Fragor Edition Only'')
  • 28 Brake Tokens (''Not in Fragor Edition'')
  • 5 Dog Decks (20 Canine Cards)
  • 20 Dent Cards
  • 20 Wooden Saplings
  • 1 "Big Paws" Token
  • 1 Rule Book

Setup

Set up a course by joining sections of track together (for your first race use the starter track 'The Nutcracker'). The tracks are always set up with the yellow flags on the left and the red flags on the right. …


You and your friends are in the car on your way to a well-deserved vacation. Your spirits are high as you talk about spending a few relaxing days on the beach and lively evenings playing games in your vacation rental. The last thing you need is for your car to break down ...

You find yourselves on a lonely road at the edge of the woods. Maybe call a tow truck on your cell phone? Not a chance, no coverage here.

It is already late, and a storm is brewing. The rain is getting heavier. It's starting to really pour. You leave your car to get to shelter. You discover a cabin in the woods. It looks run-down and possibly abandoned. Luckily, the door is open - you have found shelter for the night. …