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You may discard as many cards as you wish during your Movement and/or Contribution Phases for their special power(s). However, once played, these cards can no longer be used towards a contribution.

Note that the Khind and the Mimix cards are exceptions to this rule, as their special powers directly relate to player contributions.


During The Movement Phase

Vulca (Black)

Masters of the flame, the Vulca revere Lika the Fire Dragon, protecting the city with their sorcery.


Value 1: Discard to move the Red Dragon to any space (the Dragon may be inside or outside the City). …


Once you are familiar with the rules of Black Angel, you can integrate the advanced rules for a more complete gameplay experience. The rules are identical to the basic game, except for the following:


Technology Tiles

You will use both sides of the Technology tiles:

  • The standard side, which bears a icon in the upper-left corner.

  • The boost side, which bears a white upper border.

During setup, as well as when new Technology tiles appear, these tiles must always be placed boost side up. …



Components

  • Game Board
  • 8 Hero Character Cards
  • 8 Hero Miniatures
  • 4 General Character Cards
  • 4 General Miniatures
  • 100 Minions
  • War Status Board
  • Deck of Darkness Spreads Cards
  • Deck of Hero Cards
  • Deck of Quest Cards
  • 12 Tainted Crystals
  • 5 Magic Gate Tokens
  • 12 Dice - 3 per color
  • 7 Status Tokens
  • -42 Life Tokens

Object of the Game

Players win by defeating all 4 Generals.

Players lose if any of the following occurs:

  • Any of the 4 Generals move into Monarch City
  • If a Darkness Spreads Card identifies minions to be placed on the board and you do not have enough minions to meet the requirements of the card.
  • The last of the 12 Tainted Crystals is added to the board.
  • If 5 enemy minions are in Monarch City at any time.

The King's Champion: While the players win or lose as a group, there is also an overall winner that is hailed as the legendary King's Champion. …


Avenger (0)

For the whole of this turn, any time a Combatant would be discarded, you gain it instead.



Commander (0)

You win the Derby if you either have more Combatants than every other player, or you have fewer Combatants than any other player.



Brawler (1)

The Combatant controlled by another player can include a Combatant deployed in the current turn).



Heavy (1)

If the Heavy itself is the Combatant with the lowest Strength, it is discarded.



Hunter (1)

If multiple Combatants with the same highest Strength are deployed in this turn, they are all discarded. If multiple Hunters are deployed in the same turn, they all target the same Combatant(s). If the Hunters themselves have the highest Strength, they are discarded instead. …


Welcome to the Colossal Arena! Today, for your amusement, eight fierce creatures will battle each other in a five round tournament. You have come to the arena to wager your hard-earned gold on these gladiators in the hopes of winning a fortune.

Bet early and bet often to back your favorite creature, because wagers are worth less and less as the competitors are eliminated. In the end, only three creatures will survive...will they be the ones you backed?

In Colossal Arena, 2-5 players take on the role of fans at the colossal arena wagering on monstrous gladiators. The fan who leaves the arena with the most gold at the end of the tournament is the winner! …



Components

  • Gameboard
  • 6 Plastic Car Pawns
  • Pink and Blue "People" Pegs
  • 3 Mountains
  • 1 Bridge
  • 7 Buildings
  • Label Sheet
  • Spinner Base, Ring and Dial
  • Stack of Play Money, Bank Loans and Pay Raises
  • 25 LIFE Tiles
  • 24 Spin to Win Tokens
  • Deck of 54 Cards
  • Banker's Tray
  • Spin to Win Strip
  • Story Sheet
  • 5 Special Coins

Object of the Game

Travel the path of LIFE making decisions, building a family, earning money (and paying some out too), buying homes and collecting LIFE tiles.

Have the highest value at the end of the game and win. …



Revaluation Variant

A number of counters valued 1-5 (5 of each) are placed into a cloth bag. Any time you roll a double you can 'revalue' one of your paintings (if you have one).

You must choose which painting is being revalued before choosing a counter. Simply reach into the cloth bag and randomly draw out a counter but be careful that the other players don't see the counter.

The value of the painting is increased by the value of the counter multiplied by $100k. For example, a 5 increases the value of a painting by $500k. The same painting can be revalued multiple times. You can bluff opponents by revaluing a forgery but the painting is still worthless - a forgery is still a forgery! …



Components

  • 4 boards printed on both sides
  • 1 plexiglas center-piece
  • 4 plexiglas, ricochet robots in different colors
  • 4 square tokens in the robots' colors
  • 17 round target chips
  • 1 sand clock (approximately 1 minute)
  • 1 rule sheet

Setup

Before playing for the first time, carefully detach the tokens and chips from their cardboard frame.

  • Join the four boards with either side up, holes toward the center (there are 96 different ways of doing this). Fix in place with the center-piece. Place the sand clock beside the board.

  • Distribute the 4 robots randomly on 4 spaces of the board not marked with a target symbol. Slip a corresponding colored square token under each robot. …


Race Effects are represented by symbols received from Boost cards, Machine Parts, and Challenge Spaces.

  • If at any time you receive a group of multiple Race Effects A, you can resolve them in any order, but you must resolve all of them before you can do anything else (you may not omit unwanted Race Effects).

  • Sometimes you will see multiple groups of Race Effects shown on a card separated by a slash B. In this case, select one group and resolve all Race Effects within the selected group. …


A warm spring breeze flows through the Scottish valley as the birds begin to sing and the snow slowly melts away.

Your precious village is slowly uncovered and the stones that define your territory begin poking through.

The earth is soft and the stones could easily roll just a bit into your neighbor's village, granting you the extra space your clan needs. After all, no one will notice, right ?

Suddenly , an arrow whizzes past your ear! It seems that your neighbor had the same idea and is now pushing stones to enlarge his territory. …