Each player is a zoo owner. Players score points by attracting as many visitors to their zoos as possible. To accomplish this, they must collect matching sets of animals.

If a player manages to obtain many animals for his zoo, he will find it worthwhile to expand his zoo. Once all the enclosures are occupied, newly acquired animals must go into the barn. Vending stalls next to an enclosure guarantee a minimum number of visitors.

At the end of the game, a player loses points for animals they have left in the barn. The player with the most points wins the game. …


  • Game Board
  • 8 Agent Pawns
  • 1 Time Token
  • 1 Group Token
  • 1 Time Captain Die
  • 6 Action Dice
  • 40 Normal Shields / Skull Shields
  • 7 Time Shields
  • 7 Heart Shields
  • 7 Special Shields
  • 140 Resource Tokens
  • 30 Life Points (LP)
  • 24 State Tokens

Object of the Game

At the beginning of the scenario, you are at the T.I.M.E Agency base and you receive your mission briefing. It's then a question of you successfully completing that mission, ideally in a minimum number of attempts.

An attempt is commonly called a "run". A run equals a complete game, meaning the use of all of the Temporal Units (TU) at your disposal. …

Welcome to the snowy world of the Arctic Circle, where brave sledders race in a test of skill and endurance. Action is fast and furious and not all sleds may make it to the finish.

Huskies only have one setting and that is full speed! Hang on to your furs, the reins, your sled and anything else you can get hold of.


  • 8 Straights (Double Sided)
  • 4 Corners (Double Sided)
  • 2 U-Turns (Double Sided)
  • 1 Start (Double Sided)
  • 1 Finish (Double Sided)
  • 5 Wooden Sleds
  • 5 Sled Mats
  • 5 Center Swivels (''Fragor Edition Only'')
  • 5 Brake Markers (''Fragor Edition Only'')
  • 28 Brake Tokens (''Not in Fragor Edition'')
  • 5 Dog Decks (20 Canine Cards)
  • 20 Dent Cards
  • 20 Wooden Saplings
  • 1 "Big Paws" Token
  • 1 Rule Book


Set up a course by joining sections of track together (for your first race use the starter track 'The Nutcracker'). The tracks are always set up with the yellow flags on the left and the red flags on the right. …

You and your friends are in the car on your way to a well-deserved vacation. Your spirits are high as you talk about spending a few relaxing days on the beach and lively evenings playing games in your vacation rental. The last thing you need is for your car to break down ...

You find yourselves on a lonely road at the edge of the woods. Maybe call a tow truck on your cell phone? Not a chance, no coverage here.

It is already late, and a storm is brewing. The rain is getting heavier. It's starting to really pour. You leave your car to get to shelter. You discover a cabin in the woods. It looks run-down and possibly abandoned. Luckily, the door is open - you have found shelter for the night. …

Object of the Game

Score the most points by matching your Find Me tiles to the most Keep Me cards.


  • Shuffle the 60 Keep Me cards and deal 9 face up to form a 3 x 3 grid in the middle of the play area. Stack the remaining cards face down within reach of play.

  • Shuffle the 40 Find Me tiles and deal them face down and evenly between all the players. For 2 players deal 20 to each player; for 3 players deal 13 per player; for 4 players, deal 10. Place any remaining tiles out of play. …

The solo adventure puts you on the Trail alongside Park Rangers who move alongside you as they take care of the Trail.

Enjoy your hike, but don't take too long as Events are triggered when Rangers collect enough tokens from the Weather. The goal remains the same-score as many points as possible through your Parks, Year, Photos, and .


Setup to Solo Mode remains the same with these changes below:

  • After shuffling the GEAR deck, place it onto its slot on the board and do not reveal any Gear cards. …


  • 1 game board
  • 80 wooden houses
  • 4 principal firm cards
  • 20 carriage cards
  • 66 city cards for building routes
  • 30 bonus tiles
  • 4 summary cards
  • 1 game rules


  • Place the game board in the middle of the table.

  • Place the bonus tiles face up on the game board on the spaces designated for them. In each stack, place the tiles in ascending order, lowest on the bottom and highest on the top.

  • Shuffle the city cards face-down, place 6 cards face-up on the city card spaces on the board, and place the remaining cards face-down as a supply next to the board. …

2 Player Variant

For the 2 player version of the game, players will use the Man in Black deck, which is comprised of 10 action cards and 1 rules/setup card.

Game play remains the same, with players fighting to obtain the most LP. However, the Man in Black is also trying to win the game!

Detailed rules for the Man in Black can be found on the Man in Black rules/setup card.

Goal Card Variant

Goal cards provide players with additional challenges and rewards in the form of legendary tokens. When playing with this variant, add the following steps to set up: …

Partners Game

The basic rules of "Trap the Cap" are followed, except that when there are 4 players they split into two teams. Each player still throws for himself and may only move his own caps.

However, each pair of players only traps caps belonging to the opposing team. Each player may free not only his own caps but also those of his partner. The winner will not be a single-player, but a team of 2.

Total Partners Game

This variation is played just like the "Partners Game", except that when a player throws the dice he may move any cap belonging to his team. For example, if blue and yellow are playing together, the blue player can also move yellow caps if this will help his team. …


  • 112 cards as follows:
  • 19 Blue cards - 0 to 9
  • 19 Green cards - 0 to 9
  • 19 Red cards - 0 to 9
  • 19 Yellow cards - 0 to 9
  • 8 Skip cards - 2 each in Blue, Green, Red and Yellow
  • 8 Reverse cards - 2 each in Blue, Green, Red and Yellow
  • 8 Draw 2 cards - 2 each in Blue, Green, Red and Yellow
  • 4 Wild cards
  • 4 Wild Draw 4 cards
  • 4 Blank Cards
  • Instructions

Object of the Game

The first player to play all of the cards in their hand in each round scores points for the cards their opponents are left holding. The first player to score 500 points wins the game. …