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2 Player Game - Easy Rules

« Karadoc » Rules

It is similar to a 3 player game, the third player being a neutral player. The first player will alternate between the 2 real players.

When the neutral player has a choice, it's the first player who will make the choice for him.


Phase 2 - Draft The Learning Cards

Don't forget to alternate the draft direction, as shown on the parchment used to count the turns.

When the neutral player has to choose a card, he takes the card with the highest value. The player who gives the cards to the neutral player in the draft phase plays the draft phase for the neutral player, he places the cards chosen by the neutral player (according to the rule) face down in front of the neutral player area. …


Bear parks: it's the next big thing! In order to be successful, you must skillfully fit together enclosures, animal houses and green areas, and use every available inch of your land. Animal houses and enclosures are worth points, and are more valuable if you build them quickly.

Construction crews let you claim more land to build onto. When one player fills their park, the game is over and the player with the most points wins.


Components

  • 1 Supply Board
  • 52 Green Areas
  • 30 Achievements
  • 16 Park Areas
  • 16 Bear Statues
  • 28 Animal Houses
  • 12 Enclosures
  • Rulebook

Setup



  1. Place the Supply Board in the center of the playing area. It is used to store the Green Areas, Animal Houses, and Enclosures. …


Welcome to the most well-known geisha street in the old capital, Hanamikoji . Geisha, the graceful women elegantly mastering in art, music, dance, and a variety of artistic performances after years of training, are greatly respected and adored. Geisha may be translated to "artist" and they dance, sing and entertain everyone.

In Hanamikoji, two players compete to earn the favors of the seven geisha masters by collecting the performance items with which they excel.

With careful speculation and sometimes a few bold moves,you may earn the essential items by giving away the less critical ones. Can you outsmart your opponent and win the most favors of the geisha? …



Team Mode (2 vs 2 Players)

This is a duel between two teams, each consisting of two players. Here is a list of changes to the rules:

When setting up the game, players are divided randomly or by choice into two teams.

Each player gets the appropriate Alliance tile, and each team has a special marker for the Hit Points of the team Banners.


Order of Play

When determining the order, make sure that players of the same team do not follow each other. …


1899. For more than a century, the European public has been fascinated by Egyptology, and the discoveries of Denon, Champoilion, Petrie and others.

Seeking adventure and glory, teams of archaeologists search the sands of Egypt for hidden treasures.


Components

  • 1 game board
  • 36 'terrain / patron' cards
  • 100 'archaeologist' cubes (25 for each color: blue, red, green and white)
  • 19 marker disks for the players (including 1 "first player" marker and 6 "+50" score markers)
  • 5 'patron' markers (1 orange, 1 black, 1 brown, 1 yellow, 1 purple)
  • Rulebook

Object of the Game

The players embody archaeologists working for pa- trons. They excavate the land of Egypt to find pre- cious artifacts, which will adorn the most prestigious rooms of the Museum. …



Components

  • 1 game board showing a map of Europe
  • 102 Country cards
  • 24 Intrigue cards
  • 16 hexagonal City bonus markers
  • 8 shield-shaped Country bonus markers
  • 3 round Noble House bonus markers
  • 24 square Period scoring markers
  • 7 rectangular Title scoring markers
  • 200 wooden nobles (cubes)
  • Rulebook

Object of the Game

The players are the leaders of the great noble houses of the 17th Century, fighting for supremacy over Europe. With the help of Country cards, they place their nobles in cities of their choice, earning victory points.

The higher the rank of the Noble, the more Country cards are required. But, Nobles can be vanquished through the play of Intrigue cards! …


The primeval Monoliths, older than the oldest chronicles and songs. These holy stones' thirst for the blood of warriors is never quenched.

Whenever the blood-red comet adorns the sky, the greatest warriors from the distant corners of the world gather to fight in the deadly olympics. Whoever you are, however far you've traveled, you are free to join the competition with your team and challenge the champions of the arena.

Win for glory, for your leaders and gods, or for the power of the Monolith itself - or relinquish your place to someone better! …


Venice is known for its bridges and gondolas - and that is what this game is about.

Take on the role of a Venetian noble, deploy councilmen to important districts, and construct buildings and bridges to gain power and influence.

A district's value depends on how well connected it is with other districts - so the player who best distributes his councilmen and builds the most beneficial buildings and bridges will become the eminence grise of Venice!


Components

  • 1 Game Board
  • 5 Player Boards
  • 77 Cards
  • 18 Councilmen in each of 5 colors
  • 2 Counters in each of 5 colors
  • 1 District Token
  • 60 Building Tiles
  • 6 Bridge Tiles
  • 6 Gondola Tiles
  • 30 Gold Coins
  • 6 Round Tiles
  • 2 Bonus Tiles

Setup



1 Put the game board on the table. Leave some free space next to it for the card rows. …



Standard Special Cards


Draw 2 Card

The next player must draw 2 cards and forfeit the turn.



Reverse Card

The direction of play is reversed.



Skip Card

The next player loses his/her turn and is "skipped".



Wild Card

Change the color being played to any color.



Wild Draw 4 Card

Choose the next color played and force the next player to pick 4 cards and forfeit his/her turn.



Uno Angry Birds Special Cards

Check Uno Angry Birds.

King Pig Card

Call out a color and give one card from the draw pile to each opponent in order until someone receives the color card you selected. …


During his travels, Gulliver searched in vain for the marvellous world of Celestia. In the steps of this storied adventurer, start your journey to celestial cities as mysterious as the treasures they hide.

During your adventures, will you face threatening storms, Lockhars pirates, and Damok-birds. Will you be the cleverest of the aircraft? Will your courage be rewarded?


Components

  • 78 Treasure Cards
  • 20 blue compass cards
  • 18 yellow lightning arrester cards
  • 16 red foghorn cards
  • 14 black cannon cards
  • 8 "Turbo" cards
  • 4 x 2 "Power" cards

Setup

  • Place the 9 "City" tiles in ascending order on the table (from the lowest (1) to the highest (25)). …