Duration Cards

Adventures has Duration cards, previously introduced in Seaside. Duration cards are orange, and have an ability that does something on a future turn. Duration cards are not discarded in Clean-up if they have something left to do; they stay in play until the Clean-up of the last turn that they do something.

Additionally, if a Duration card is played multiple times by a card such as Disciple or Throne Room, that card also stays in play until the Duration card is discarded, to track the fact that the Duration card was played multiple times. …

The America ~ Special Edition

There's nothing more American than the game of Monopoly, except maybe a special America Edition of this popular board game.

You can own pieces of American culture and history; learn about American people and places; and move around the board using tokens that are as American as apple pie.

Enjoy classic play or experience a new variation with the Corner Squares Games. Answer American Challenge questions and you may get a property for free! This is an American road trip you don't want to miss! …

Game Components

  • Game Board
  • 10 Character Sheets
  • 52 Cardboard Tokens
  • 110 Large Cards
  • 128 Small Cards
  • 1 Eight-sided Die
  • 32 Plastic Ships
  • 4 Plastic Connectors
  • 10 Plastic Character Stands
  • Rulebook


Follow these steps to prepare to play Battlestar Galactica: The Board Game.

  1. Place Game Board: Place the game board at the center of the table. Set the food and fuel dials to "8", the morale dial to "10", and the population dial to "12".

  2. Set Up Tokens and Ships: Place the eight vipers and four raptors in the "Viper and Raptor Reserves" space of the game board. Then place the fleet token on the start space of the Jump Preparation track. Last, place all other tokens (facedown) and plastic ships adjacent to the game board. …

  • There is a world championship competition for Cluedo every few years.

  • Standard Clue(do) provides 324 possible outcomes, the Gift and 50th anniversary editions boost it up to 378 with the addition of a 7th weapon.

  • In an episode of Northern Exposure, the leads play a surreal game of Clue in which the man imagines the girl to be Miss Scarlet.

  • The 1963 Clue can be briefly seen in the current film Toy Story 2.

  • The United Kingdom, Australia, Germany, Portugal, and Sweden all had a version of the Cluedo televsion series, but not America. …


In a game of Kemet, waiting is usually not a winning strategy. One of the most common ways to earn Victory Points is to win a fight as the attacker. This means that it is sometimes appropriate to abandon a position that seems good in order to push your luck and try attacking your opponent. It also means that each one of your troops is a potential target.

A Kemet game can be very fast (usually 4 to 7 turns), and even if you've accumulated many Powers in front of you, if your opponents are controlling the temples, retrieving Prayer and Victory Points at each end of turn, you may not achieve victory. …


  • Board map of North American train routes
  • 240 colored train cars
  • 144 Illustrated cards
  • 5 Wooden Scoring Markers
  • Rulebook


While the map is placed in the center of the table, each player takes his set of 45 colored train cars and its matching scoring marker. The marker will be placed on start.

Shuffle the train cards and deal 4 cards to each player. The remaining deck of train car cards are placed next to the board and the top five cards from the deck are placed face-up. The Longest Path Bonus card is also placed face up next to the board. …

Game Components

  • 1 Tokyo Board
  • 6 Monsters
  • 6 Black Dice
  • 6 Cardboard Figures
  • 66 Power Cards
  • Energy Cubes
  • 28 Tokens and 2 Green Dice


The game plays clockwise. Each player rolls the 6 black dice. Whoever has the most results goes first. In case of tie, players roll dice until one player has the greatest number of .

Object of the Game

You are a gigantic Monster willing to do anything to become King of Tokyo.

Your rampage brings you glory in the form of Victory Points ().

To win, be the first Monster to gain 20 Victory Points. Or, get your claws out and eliminate your enemies. The last one standing claims victory! …

Each skill can be used at any time, only by its character, and only once per round.


Economical Construction

Discard 2 Determination tokens to spend 1 less wood during one Action of any type.

For example: if you need 3 wood to build Shelter, the Carpenter can build it with only 2 wood. If the Threat Action requires 1 wood, the Carpenter can take this Action without discarding any wood.


Discard 2 Determination tokens to reroll any brown Action die. Note! You cannot use the Determination tokens gained from an unsuccessful die roll to reroll that die which gave you those Determination tokens. …

Broken Ground

Movement: No movement restrictions for foot units except war machine units, which may not enter a broken ground hex. Any mounted unit or unattached leader must stop when it enters a broken ground hex and move no further on that turn.

Battle: A foot unit may battle on the turn it enters a hex with broken ground. A mounted unit may not battle on the turn it enters a broken ground hex. When battling an enemy unit on a broken ground hex or a unit on a broken ground hex battling out, will roll a maximum of 2 battle dice. A Command card that adds additional dice in battle will modify the maximum number of battle dice that may be rolled. …

Game Components

  • 1 board & 11 Island tiles
  • First Player token
  • Event & Wreckage cards
  • Adventure & Mystery cards
  • Starting Item & Beast cards
  • Invention & Scenario cards
  • 4 Character cards
  • Friday card and pawn
  • Dog card and pawn
  • Player & Additional pawns
  • Black, White & Blue markers
  • Wound & Round markers
  • Resources cubes
  • Adventure & Discovery tokens
  • Weather & Camp/Shelter tokens
  • Reroll Success token
  • Shortcut & Determination tokens
  • Special Wound tokens
  • Additional effect tokens


Place the board in the middle of the table. Each player draws a random Character card and places it in front of them. (In a two-player game, randomly draw a Character card out of only the following three: Carpenter, Cook and Explorer). Unused Character cards should be put back into the box. Each Character card shows a particular Invention. The matching card should be removed from the Invention deck and placed face up (Invention side up) on their Character card. Each player should also take 2 pawns in the color of their choice (blue, yellow, black or orange) and 1 Wound marker which they place on the lemost space of their Character's life track. …