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Components

  • 2 Markers
  • 1 Wild Jackpot unit
  • 8 Customizable Rule cards
  • 15 Blue cards
  • 15 Green cards
  • 15 Red cards
  • 15 Yellow cards
  • 8 Draw Two cards
  • 8 Reverse cards
  • 8 Skip cards
  • 2 Wild cards
  • 4 Wild Draw Four cards
  • 16 Jackpot cards
  • 2 Wild Jackpot cards
  • Instructions

Object of the Game

Be the first player to get rid of all of your cards in each round and score points for the cards your opponents are left holding. Points in rounds accumulate and the first player to reach 500 points wins.


Setup

  1. Hand each player an equal number of Customizable Rule cards. Set aside the remaining unused Customizable Rule cards, if any. …


Have you played a number of exciting and nerve-racking games without allowing yourself to be misled by feelings of incredible fortune - as well as misfortune? Then there are several exciting variants for you to try! The basic rules remain the same, the only differences are as follows:



Variant 1

Position the 32 route cards differently (between the start and finish cards), e.g:

  • First "-1" to "-8", then "+1" to "+8", then the fortune card, and finally "-1" to "-10".

    Put the guards on the plus (+) cards (+1 to +8). …



Components

  • 19 Blue cards - 0 to 9
  • 19 Green cards - 0 to 9
  • 19 Red cards - 0 to 9
  • 19 Yellow cards - 0 to 9
  • 8 Draw Two cards - 2 each in blue, green, red and yellow
  • 8 Reverse cards - 2 each in blue, green, red and yellow
  • 8 Skip cards - 2 each in blue, green, red and yellow
  • 4 Wild cards
  • 4 Wild Draw Four cards
  • 4 King Pig cards

Object of the Game

Be the first player to get rid of all of your cards in each round and score points for the cards your opponents are left holding. Points in rounds accumulate and the first player to reach 500 points wins. …


When you gain a perk, select one from the available face up perks. Then, if there are fewer than 3 available perks, immediately replace it with the top card from the perk deck. If you run out of perks in the deck, shuffle any discarded perks to create a new deck.

There are two kinds of perks: passive and module. Passive perks (red border) confer a constant bonus. Module perks (blue border) give you an exclusive module where you may place your workers. …



Components

  • 19 Blue cards - 0 to 9
  • 19 Green cards - 0 to 9
  • 19 Yellow cards - 0 to 9
  • 19 Pink cards - 0 to 9
  • 8 Draw Two cards - 2 each in blue, green, yellow and pink
  • 8 Reverse cards - 2 each in blue, green, yellow and pink
  • 8 Skip cards - 2 each in blue, green, yellow and pink
  • 4 Wild cards
  • 4 Wild Draw Four cards
  • 4 Wild Narwhal Rule cards
  • Rulebook

Object of the Game

Be the first player to get rid of all of your cards in each round and score points for the cards your opponents are left holding. Points in rounds accumulate and the first player to reach 500 points wins. …



Components

  • 103 Fruit Ninja Cards
  • Instructions

Object of the Game

Be the first player to collect 1 of each kind of fruit or 25 total fruit of any kind.


Game Play

Shuffle all the cards and place the deck facedown. The youngest player goes first.

On your turn, you will cut the deck and choose which card you want to take without looking at the face of the card. You will decide between the top card on the bottom half of the deck or the bottom card of the deck left in your hand. …



Components

  • 1 game board
  • 100 building parts
  • 28 building discs
  • 5 columns
  • 1 scoring marker
  • 15 action cards
  • 5 trading cards
  • 100 building cards
  • Instructions

Setup



Before the first game, carefully remove all building discs from their frames.

Place the 4 two-colored building discs in the box. See page 4 to read about their use. Shuffle the remaining 24 discs face down and then randomly place 1 face up on each of the 24 building spaces for the 8 wonders of the world.

Place the scoring marker on the top-most space of the scoring table. …


Long Shot is an exciting horse racing game in which players buy, bet, and manipulate horses throughout a race around the track.


Components

  • 10 Horse cards
  • 70 betting chips
  • Long Shot game board
  • 104 "Long Shot" cards
  • 8 "Reroll" tokens
  • 10 plastic horses in 3 colors
  • Paper money
  • 1 green "Move" d6 die
  • 1 "Horse" d10 die
  • Rulebook

Long Shot Cards


Game Board


Object of the Game

The object of Long Shot is to have more money than any other player at the end of the race.


Setup

Choose a player to be the banker/bet keeper. The banker/bet keeper plays and bets just as the other players do, except he also handles all bank and betting transactions... so choose an honest player! …



Advanced Cards

You can include advanced cards in your game to add more variety to Mesozooic. Advanced cards add new challenges, so do not include them until all players are comfortable with the standard game.


Advanced Setup

To set up a game with advanced cards, do not shuffle in the neutral cards when creating the deck. Instead, shuffle in a number of advanced cards (either your choice or randomly selected) based on the number of players:



Advanced Scoring

Advanced cards introduce new ways to score points and a special new effect. There are reminders of how advanced features work on the back of the reference card. …



Components

  • 30 action cards
  • 25 thug cards
  • 25 holding cards
  • Money
  • 54 development markers
  • Instructions

Cards



Object of the Game

Make sure that you get your share of the city's wealth by any means legal or otherwise.

The player with the most money at the end of the game wins!


Setup

Mix all cards thoroughly. Give a pile of 12 cards to each player, which they keep face down to their right. The remaining cards form the draw pile in the center of the playing area. …