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Components

  • 1 game board
  • 4 pawns
  • 1 pair of wacky glasses
  • 1 set of green/easy lenses
  • 1 set of yellow/medium lenses
  • 1 set of blue/difficult lenses
  • 1 die
  • 1 timer
  • 1 tablet
  • 2 pencils
  • 54 cards (162 challenges and time limits)\

Object of the Game

Be the first team to successfully make it around the game board from start to finish. Players take turns drawing challenges for their team to guess. Get it right and move towards the finish.

Get it wrong and stay where you are. The catch is that you have to draw while wearing the wacky vision-altering glasses! …


These are the 11 Landmark Cards in the base game.

If a Landmark Card features a one-time effect () it takes place before activation.


Armadale Castle:

In the Final Scoring, for the first 8 Coins you own, you receive 2 Victory Points instead of the usual 1 Victory Point per Coin.


Donan Castle:



Immediately place 1 of your Clan Markers on the Clan Board. You need to pay the road cost, if applicable.


Castle of Mey:



Instead of activating tiles in your territory by placing Castle of Mey next to them, you may immediately activate all the Tiles in your territory. Each Tile can still only be activated once per turn. …



Components

  • 400 Punch Line Cards
  • 100 Setup Cards
  • Rulebook

Object of the Game

Become a comedian by playing Punch Line cards to A make the funniest scenarios or phrases, and be the first player to five points!


Setup

Set out the Setup Cards (red) face down in a pile. Deal seven Punch Line Cards (yellow) to each player, and place the rest face down, in a separate pile from the Setup Cards.

Now prepare yourself for some crazy family humor!



Game Play

  • The brilliant, funny and talented guy or gal who owns the game goes first! …


Mermaid Island is a cooperative game, meaning all players work together for one outcome-everyone wins or loses together.

Sometimes in a cooperative game, a player might choose to do something that will help the next player on her next move. That's working together and it's very generous- like sharing!


Components

  • 1 Game Board
  • 4 Wands
  • 1 Sea Witch With Stand
  • 1 Spinner
  • 3 Mermaids

Object of the Game

The Mermaids are on their way back to Mermaid Island after a day out visiting friends in the sea. The Sea Witch has spotted them and wants to get to the island first in order to claim it as her own. …



Components

  • Topix Cards (1 deck of pink and 1 deck of blue),
  • Playing board
  • 4 playing counters,
  • Topic answer pad,
  • Pencils
  • Sand timer
  • Rulebook

Object of the Game

To name examples of chosen topics against the clock - the more that you can find, the better you'll do!


Game Elements

Please cheek that you have the following:

Playing Cards: Two packs in total: One pack of Letter cards with a letter of the alphabet on one face. Some cards have a * symbol, for which you may choose any letter you wish. One pack of Topic cards with two topics per card face. …



Components

  • Game Board
  • 300 Stupid Deaths Cards
  • 6 Player Pawns
  • 1 Grim Reaper with Stand
  • 12 True and False Voting Cards
  • 6 Extra Life Tokens
  • Rulebook

Object of the Game

In Stupid Deaths, there are two ways a player can win:

  1. Be the first player to reach the finish (the RED space on the Game Board).
  2. Be the last player on the Game Board after all other players have been caught by the Grim Reaper.

Setup

Each player chooses a Player Pawn and places it on the GREEN space at the bottom of the Game Board. Players place the Grim Reaper on the RED space at the top of the Game Board. …


An ability is the special game text that a card contributes to the game. There are five types of abilities: action abilities, claim abilities, ongoing abilities, special abilities, and triggered abilities. There are also keywords, which are shorthands for abilities that appear on multiple cards. Cards can have more than one ability; each ability is its own paragraph on the card.

Example: Finn ( 45) has two different abilities.

An ability becomes usable as soon as its card enters play, and remains usable as long as that card is in play. An ability from an event is resolved when that event is played. …



Components

  • 1 Game Board
  • 4 Character Playing Pieces
  • 4 Playing Piece Stands
  • 4 Noses
  • 4 Game Board Stabilizers
  • 1 Molded Figurine
  • 1 Game Base with 4 Whoopee Cushion Controllers
  • Rulebook

Object of the Game

Be the first player to reach the finish space.

Players advance by correctly guessing who tooted and by successfully hiding when they toot



Setup

Attach the game board to the game base by lining up the two small ridges on the game base with the grooves on the game board (see figure 1). Make sure all wires are underneath the game board. …


Welcome, Prisoner... Escape the Dark Castle is a casual, cooperative adventure game for 1-4 players, with a focus on atmosphere, player interaction, and fun - perfect for newcomers to tabletop gaming.

It takes 2 minutes to set up, lasts around 30 minutes, and each castle is randomly generated so no two games are ever the same.

The rules are simple. You'll be able to get started within 5 minutes and you can learn as you play.

One word of warning - despite its simple nature this devious game will often defeat you! If you fail, try again - we hope you'll still have fun exploring the castle every time, regardless of the outcome. …


The bad guys have taken over our beautiful kingdom and it's in total chaos! You have to save the world, and quickly! Work together to guide this brave, rolling knight through this turbulent adventure which is lined with twists and traps!


Components

  • 1 board with traps
  • 4 levers
  • 20 maps showing 4 kinds of worlds
  • 1 rolling knight
  • 8 obstacles
  • 9 traps
  • 1 life counter
  • 1 'heart' marker
  • 1 game saver

Object of the Game

Help the knight to get to the end of each map all while avoiding traps and obstacles. A path of light will guide him. …