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Components

  • 1 Game Board
  • 4 Character Playing Pieces
  • 4 Playing Piece Stands
  • 4 Noses
  • 4 Game Board Stabilizers
  • 1 Molded Figurine
  • 1 Game Base with 4 Whoopee Cushion Controllers
  • Rulebook

Object of the Game

Be the first player to reach the finish space.

Players advance by correctly guessing who tooted and by successfully hiding when they toot



Setup

Attach the game board to the game base by lining up the two small ridges on the game base with the grooves on the game board (see figure 1). Make sure all wires are underneath the game board.

Attach the 4 game board stabilizers to the game board (see figure 2) and push the whoopee cushion controller wires into the grooves on the game board stabilizers until they are secure (see figure 3).

Sit the game base on a flat surface and attach the molded figurine by sliding the holes on the figurine onto the pegs on the game base.

Slide the playing pieces into the playing piece stands.

Move the ON/OFF switch to the ON position. The green lights on all four whoopee cushion controllers should begin to blink. Each player must push the button on their controller to activate it.

When a controller has been activated the light will stop blinking and remain lit. When playing with three players, only activate three controllers. At least three controllers must be activated to play the game.


Game Play

Each player chooses one whoopee cushion controller and the nose and playing piece stand that match the color of their whoopee cushion controller.

Players place their playing pieces on the "FAART!" space on the game board. Players then conceal their whoopee cushion controllers so other players are unable to see them (see figure 4).

To begin the game, the youngest player presses the start button on the base unit (see figure 5). After 5 seconds, one player's whoopee cushion controller will randomly light up.

That player will be the "Tooter" for this round. The Tooter secretly presses the button on his/her whoopee cushion controller without allowing other players to see.

This will cause the game base to make a tooting sound. Once the base unit has made a tooting sound, all players must guess which player they think caused the tooting sound.

Players indicate which player they think is the Tooter by placing their noses on the table and pointing them in the direction of the player they suspect (see figure 6).

The player who made the base unit toot points his/ her nose toward another player as well in an effort to mislead the other players. After all players have pointed their noses, all players show their whoopee cushion controllers to reveal who really tooted.

The Tooter moves forward the number of spaces that corresponds to the number of players he/she fooled.

For example, if the Tooter fools two other players, the Tooter moves forward two spaces on the game board. Each player who correctly guesses who the Tooter is moves forward one space on the game board.

To begin a new round, all players conceal their whoopee cushion controllers again. The youngest player presses the start button on the game base and another whoopee cushion controller will randomly light up.

Players continue to play in this manner until one player reaches the finish space.



End of the Game

The first player to reach the finish space is the winner.



Tooting Tips

  1. If you are the Tooter, don't point your nose toward yourself. Instead, point your nose toward another player to try to trick people into thinking that you are not the Tooter.

  2. Try to watch people's faces; it might help you guess who tooted.

  3. The Tooter can continue to make the game base toot by repeatedly pressing the button on the whoopee cushion controller.

    But be careful -- this increases your risk of getting caught!


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