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At the start of the game, select one of the following configurations, or even design one of your own! Position the City boards, the Bridge, Tunnels and Blocked Track markers as shown.

Every group of players is different. We recommend no more than 10 minutes for a game with two players. Subtract at least one minute for each additional player.

Example: nine minutes max for three players. Ideally, when time runs out on the clock, each city will STILL have one or more cubes that were never loaded onto a train. In real life, there is a constant supply of cargo still to be shipped. …


Crossing the plains, the railroad runs along the track that links Des Moines to Bismarck. Stagecoaches are running alongside the Iron Horse in great clouds of dust that you can see for miles.

The passengers of the Wells, Fargo & Company line are dozing when the Colt Express comes up beside their stagecoach. They are not yet aware that a robbery is underway in the train as they cannot see between the heavy leather curtains. Six unscrupulous bandits are riding between the railroad and the track. The passengers will learn the hard way very soon of their misdeeds. …


To honor the gods, the peoples of the Cyclades erect monuments to their glory. Divine boons will be granted to those bold enough to build those colossal structures... or to seize them through conquest.


Components

  • 10 Monument Miniatures:

    • Temple of Poseidon
    • Temple of Ares
    • Temple of Athena
    • Great temple of Zeus
    • Military Academy
    • Academy of Naval Warfare
    • City of Warriors
    • Great University of Athena
    • Great Lighthouse of Poseidon
    • Great Citadel of Ares
  • 10 Monument Cards, one for each miniature.


Setup

Before the game starts, randomly draw a number of Monument cards equal to the number of players. Place them face-up next to the game board. These are the only Monuments that players can build during the course of the game. Take the corresponding miniatures and return the other ones to the box with all the unused Monuments cards. …


Driven by their successes, the resistance has gained popular support and entire regions are in open rebellion. In a desperate attempt to stay in control, some government leaders are publically supporting the reforms demanded by the resistance.

But allegiances are constantly shifting, and can be bought for the right price.

The opportunity for intrigue and bluff has never been greater.

The cost of failure couldn't be higher. Even with talk of reformation, only one can survive.


Components

  • 10 Allegiance Cards
  • 1 Treasury Reserve Card
  • 15 character cards (2 each of Duke, Assassin, Captain, Ambassador, Contessa and 5 of the Inquisitor)
  • 10 summary cards
  • Rules

Overview

Reformation is an expansion to Coup, a copy of Coup is required to play. Reformation adds Allegiances - players are either in support of the government (Loyalists) or the resistance (Reformists). Reformation also includes the Inquisitor variant, and additional role cards to expand play up to 10 players. …


The Advanced Setups allow player to further dictate the level of difficulty they wish to play, and to aim for higher scores.

First, deal each player 2 Bomb Cards (4 in a solitaire game) following the same rules as the standard game. Next, separate the Bomb Cards by their point value (number in upper right).

Shuffle each of these piles separately. As in the basic setup, decide which difficulty level you wish to play to determine how many Bomb Cards you will be using. Next, decide how many of each level card you want to use. For more difficult games, use more 3s and 4s. For easier games, use more 1s and 2s. …


This expansion for 7 Wonders offers you the opportunity to put leaders at the head of your civilization. Represented by 36 new cards, these leaders will influence the growth of your city, each in their own way.

The game play is slightly changed, but the victory conditions remain the same as those in the basic 7 Wonders game.


Components

  • 1 Wonder board
  • 1 Wonder card
  • 36 Leader cards
  • 4 Guild cards
  • 17 value 6 coins
  • 1 Courtesan token
  • 1 rulebook
  • 1 score booklet
  • 1 blank Leader card

Game Elements

Wonder Board

Rome and its Colosseum constitute a new board, the effects of which are explained on the last page of this rulebook. This new board can only be used with the Leaders expansion. …


Q: Is there a limit to how much cargo I can hold?

No, there's no limit. Load up all that junk in that trunk! Your crew can sleep on the crates.


Q: What happens if I have no cargo to launch?

You move 0, which means you will pick up the junk tiles from your current city. Also, your crew is very unhappy.


Q: Do I have to move my ship?

The lure of fresh contracts is always on the horizon! The life of a scavenger captain is without rest. Yes, you have to move, if able. …


Game Components

  • 6 packs of 4 cards each with identical backs, consisting of 3 Roses cards and 1 Skull card.
  • 6 double-sided game mats.
  • One rulebook.

Setup

Each player takes a game mat which is placed in front of them, Skull-side up, and chooses a pack of 4 cards with the same back, which are held in that player's hand, keeping the card faces hidden from the other players.

A first player is chosen.


Object of the Game

Win 2 bets.


Game Play

The first player verifies that the players have all placed their cards before playing. The first player can challenge someone as soon as this phase begins, instead of playing a second card. …


To play the full game, add these advanced rules. A setup rule provides the ability to customize your Personal Bonus Tile. Then, an important element of the game is introduced: the Leader Cards. These cards are used in the Actions phase. They have strong special abilities, but you will need to satisfy some requirements to play them.


Setup

Instead of taking a Personal Bonus Tile, place them with the advanced side faceup on the table. In a reverse turn order, each player chooses a Personal Bonus Tile and places it next to their Personal Board. …


Below is a list of the available gods. They are listed in the order of what phase in the game (I, II, III, IV) they have their main effect. Each god changes the rules for the player choosing him/her in some way.


Shadipinyi

God of Drunks (I)

If the god Shadipinyi is in play, place his plaque at the front of the queue, before the first player. The plaque functions just like the player plaques, and receives cattle during the generosity of the kings phase. …