Game Components

  • 110 cards (42 production and 68 violet buildings)
  • 1 governor placard (indicates the starting player)
  • 5 role placards (builder, producer, trader, councillor, and prospector)
  • 5 trading house tiles (with different goods' prices)
  • 1 scoring pad & 1 pencil (to record victory points)


The players select a s tarting player using any method they want. He takes the governor placard. Place the 5 role placards next to each other in the middle of the table.

Shuffle the 5 trading house tiles face down and place them in a stack face down next to the trader placard. …

Crossing into the Land of 1001 Nights, your caravan arrives at the fabled Sultanate of Naqala.

The old sultan just died and control of Naqala is up for grabs! The oracles foretold of strangers who would maneuver the Five Tribes to gain influence over the legendary city-state.

Will you fulfill the prophecy? Invoke the old Djinns, move the Tribes into position at the right time and the Sultanate may become yours!


  • 2 Player sets of 8 Camels and 1 Player's Turn marker each
  • 5 Turn Order and Djinns Summary Sheets
  • A Pad of Scoring Sheets
  • 2 Player sets of 11 Camels and 2 Player's Turn markers each
  • 1 Bid Order Track & 1 Turn Order Track
  • 90 Wooden Tribe Meeples:
  • A Meeples bag
  • 12 Palm Trees and 10 Palaces
  • 30 Tiles (12 Blue valued Tiles: Villages & Sacred Places with a Blue point value - 18 Red valued Tiles: Markets & Oasis with a Red point value)
  • 22 Djinn cards
  • 96 Gold Coins (48 worth "5" and 48 worth "1" each)
  • 54 Resource cards: 36 Merchandise and 18 Fakirs


If this is the first play, punch out all the pieces from the game's punchboards. Rather than discarding the empty frames, insert them under the vacuum tray inside your game box. This will help your tray stay flush with your game's box top, preventing pieces inside from spilling over when storing your game. …

Apples to Apples is the wild, award winning card and party game that provides instant fun for four to ten players! It's as easy as comparing "apples to apples"... just open the box, deal the cards, and you're ready to play!

Select the card from your hand that you think is best described by a card played by the judge. If the judge picks your card, you win that round.

And everyone gets a chance to be the judge! Each round is filled with surprising and outrageous comparisons from a wide range of people, places, things, and events. …

Game Components

  • 58 cards, divided as follows:

    • 28 Treasure cards (red back)
    • 24 Flood cards (blue back)
    • 6 Adventurer cards
  • 24 double-sided Island tiles
  • 6 wooden pawns
  • 4 treasure figurines: The Earth Stone, The Statue of the Wind, The Crystal of Fire, The Ocean's Chalice
  • 1 Water Meter
  • 1 Water Level marker

Object of the game

Your team of adventurers must work together to keep Forbidden Island from sinking, in order to buy enough time to capture its four treasures.

Once you've captured them, you must make it to Fools' Landing and escape by helicopter to win. If however, the island sinks before you can complete your tasks, the mission ends in defeat. …

Game Components

  • 1 double-sided game board
  • 14 market tiles
  • 25 fresco tiles with values from 3 to 11
  • 60 coins (Thalers)
  • 78 paint pieces
  • 4 natural-colored apprentices
  • 20 apprentices, 5 each in 4 colors
  • 12 master painters, 3 each in 4 colors
  • 1 bishop
  • 4 small screens
  • 4 large screens
  • 4 action sheets
  • 4 cards showing tables of blending paints
  • 1 linen bag
  • 1 rules leaflet

Object of the Game

The players find themselves in the roles of fresco painters and by order of the bishop have to restore the large painting at the cathedral's ceiling.

The painters need to carefully plan for their workday. More often than not they have to get up very early in the morning, buying and mixing paints for their work in the cathedral in order to restore the fresco to its immaculate condition. …

Balls - Thirty-six suit tiles with pictures of Balls numbering 1-9.

Bamboo - Thirty-six suit tiles with pictures of Bamboo sticks numbering 1-9. The 1 of Bamboo tile is depicted with a bird instead of a Bamboo stick.

Bonus tile - The category of tiles composed of Flowers and Seasons.

Chow - A set that follows a run from the same suit numbering 1-9.

Concealed - A set which is kept hidden in the players hand because it has been created as a result a player drawing the tile from the Wall. …

Hostile Intent is an expansion for The Resistance consisting of several different module rules. A copy of The Resistance is required to play these expansion modules.

How you play and win The Resistance remains the same as the base game except for the changes outlined in each of the various module sections. Modules can be combined, though it is recommended that you play each module separately (and without the Plot Cards) before combining them.


  • 6 Hunter Mission cards
  • 4 Hunter Loyalty cards
  • Investigator Token
  • 10 Hunter Character cards
  • Inquisitor Token
  • 6 Reverser Mission cards
  • 2 Reverser Character cards
  • 2 Inquisitor Loyalty cards
  • Instructions

I. Hunter Module

In this module both the resistance and spies must identify a specific individual among the opposing team to win. The spy Hunter reveals themselves after the third failed mission and has to correctly Accuse the resistance Chief to secure the win. …

I. Declaration

Once combat begins it continues a number of rounds until a Captain has lost or has escaped. Each round the players declare which combat action they wish to perform (starting with the aggressor i.e. the Captain that engaged the battle). The first round "shoot" is the only available action, but on the subsequent rounds players can choose one of the following actions:

  • Shoot: Try to hit the enemy ship with cannon-fire.
  • Board: Try to board the enemy ship.
  • Flee: Try to escape from the battle.

II. Seamanship Contest

After declaring an action, each player rolls his Captain's Seamanship skill in what is called a Seamanship contest. The Captain who wins the roll (rolls the most successes) out-maneuvers his opponent and gets to perform his selected action. If no Captains get any successes, no one wins - proceed to the next round. …

Non-Player Captains (NPCs) are Captains and ships not belonging to any player. NPCs can be either Naval ships or Pirate ships and are physically present on the Game Board as plastic miniatures.

The following describes all the rules governing their behavior.

Bringing NPCs Into Play

NPCs are brought into play by Event Cards, such as the "Dutch Naval Ship" and "Pirate Sloop". The Event Card deck holds 12 Admirals (3 of each nation) and 6 Pirates (3 Sloops, 3 Frigates).

Each card holds information on the skill values of the Captains, which is why they are placed face up on a designated area on the board when drawn. …

Blood Rage is not just a simple area control game. While winning battles can certainly be a path to victory, you can sometimes gain a great deal by dying. In a suicidal battle, you can gain glory as your troops are sent to Valhalla. And at the same time you deplete cards from the hand of the winner, weakening them for future battles.

Quests can score huge amounts of glory. They're much too powerful to ignore. But if you collect too many of them, you may be too weak to accomplish them. You need to strike a balance. …