Each character possesses a Special Ability.
Each player can only use his/her character's Special Ability in return for revealing his/her character's identity (by turning the Character Card face up). (Exceptions: "Daniel" and "Unknown"). You may reveal your identity at anytime during the game even during another player's turn.
Following are the descriptions of each character's special ability:
Allie - (mother's Love)
You can fully heal your damage once during the game.
Bob - (robbery)
4-6 players: If you inflict 2 or more damage to a character, you may take an Equipment card of your choice from that character instead of giving them damage.
7-8 players: If your attack kills a character, you take all the Equipment cards that character had.
Charles - (bloody Feast)
After you attack a character, you can attack the same character again by giving yourself 2 points of damage.
Daniel - (scream)
You must reveal your identity when another character dies. You cannot reveal your identity at any other time.
Emi - (teleport)
When you move, you can choose either to roll the dice normally OR move to either the Area Card paired to the one she's currently occupying, or the closest Area Card (in a different range) on the opposite side in the adjacent pair.
Franklin - (lightning)
Once during the game, at the start of your turn, you can choose a character and give him/her damage by rolling a 6-sided die.
George - (demolish)
Once during the game, at the start of your turn, you can choose a character and give him/her damage by rolling a 4-sided die.
Unknown - (deceit)
When given a Hermit Card, you may lie about your identity to trigger the card or to say "Nothing happens". You do not have to reveal your identity to use this Special Ability.
Vampire - (suck Blood)
When you attack and give damage to a player, you immediately heal 2 points of your own damage.
Werewolf - (counterattack)
When you are at- tacked by a player, you can choose to counterattack him/her immediately after the initial attack is re- solved. It is acceptable to reveal your identity right after you are attacked to do the counterattack.