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There are 3 sorts of buildings:



In order to achieve the special victory points for "Completed Village", production- and exchange-buildings must have a villager placed on them. Since victory point buildings never have villagers placed on them, they always count for village completion.


1. Production Buildings

Production buildings must be occupied by an awake villager in order to produce.


Starting Buildings: 15 Buildings

3 of each


Deck 1: 9 Buildings

3 of each


Deck 2: 11 Buildings

3 of each


1 of each


Deck 3: 5 Buildings

1 of each



2. Exchange Buildings

Exchange buildings basically work in a similar way to production buildings. In order to use an exchange building, a player needs to have one of their villagers awake in the building as well as a good to exchange. …



Components

  • 2 Game Trays
  • 40 Face Cards
  • 1 Deck of Mystery Cards

The Gameboard Faces

Notice the differences among the 24 faces on your gameboard.

Hair and eye colors are different; some faces have rosy cheeks, beards, mustaches, or big noses; some are wearing hats or glasses. As you play, you'll notice several other differences among the gameboard faces.



Object of the Game

Guess who is on your opponent's Mystery Card before your opponent guesses who is on yours.


Setup

  1. Insert the red Face Cards into the red tray (see Figure 2). The blue cards have already been inserted. Make sure you can see each of the faces and names. …



Components

  • Game Base
  • 4 Hippos Bodies
  • 4 Hippo Heads
  • 4 Marble Launchers and Guides
  • 20 Plastic Marbles
  • Label Sheet

Setup


Squeeze sides and gently pull the hippos out from the tabs.

Remove the bags from the Hippo heads. Remove marble storage cover that's under the pond




Attach each Hippo by sliding its front tabs into the pond. Press down to lock into place.




Fill each marble release area. Place the golden marble in any open area.




Wake up your Hippo by holding down its tail and pulling its neck out and downward. …



Components

  • Lockable grid
  • Top locking mechanism
  • 21 yellow checkers
  • 21 red checkers
  • Scoring sliders

Object of the Game



Be the first player to get four of the same checkers in a row horizontally, vertically or diagonally.


Game Play

  1. Make sure the PopOut bar on the bottom is closed.

  2. Decide which player starts.

  3. Players will alternate turn after playing a checker.

  4. On your turn, drop one of your checkers down any of the slots in the top of the grid.

  5. Players alternates until one player gets 4 checkers of his color in a row. …


Setup

Place all letter tiles in the pouch or facedown besides the board. Then mix or shuffle them.

Draw a letter to decide who will start to play. The one with the letter closest to "A" starts. A blank title beats any letter.

When both players draw the same letter, draw another one. Now return all letters to the pool and remix (shuffle) them. …



Components

  • 1 Pie Thrower
  • 1 Throwing Arm
  • 2 Handles
  • 1 Chin Rest
  • 1 Splash Card Mask
  • 1 Spinner
  • 1 Sponge
  • Rulebook

Setup

  1. Insert the mask between the chin rest slot and front retaining clips on the thrower.

  2. Push the chin rest into the slot on the thrower, allowing it to further secure the mask in place. Be careful not to bend the mask.

  3. Gently push the handles into place on both sides of the thrower. Make sure the slots correspond accordingly.

  4. Push the throwing arm into the slot on the triggering mechanism without turning the handles. …



Components

  • 2 Double-Sided Game Boards
  • 14 Fantasy Races with matching banner & tokens
  • 20 Special Power badges
  • 10 Troll Lairs, 9 Mountains, 2 Holes, 6 Fortresses, 5 Encampments, Game Turn Marker
  • 2 Heroes & 1 Dragon
  • 109 Victory Coins
  • 6 Player Summary Sheets
  • 1 Reinforcement Die
  • 1 Rules Booklet

Setup

  • Pick the map that matches the number of players and place it on the table.

  • Place the Game Turn marker on the first spot of the map's Game Turn track.

    The track is used to monitor the game's progress. The game ends at the end of the turn in which the Game Turn marker reaches the last position on the track. …



Components

  • Pay Day game board
  • PAYDAY money
  • 48 Mail cards
  • 24 Deal cards
  • 6 Tokens
  • 1 Die
  • Loan record pad

Object of the Game

To be the player with the most cash at the end of the game after playing through one or more months.


Setup

  • Decide how may "months" you'll play: How many times will you go through the calendar from Monday the 1 st to Wednesday the 3 1 st?

    Note: We recommend a minimum of 2 months.

    With 4 players, a 3-month game takes about one hour, a 6-month game about 2 hours. …



Components

  • 48 marbles (6 each of 8 different colors)
  • 2 boards
  • 1 shaker


Object of the Game

Fill your board as best as you can by placing sets of three marbles at a time, according to the pattern in the shaker.


Setup

Give each player a board along with 24 marbles - three marbles each of the eight different colors. (Place your marbles into the open well of your board). Place the shaker in the middle of the playing area.




Game Play

The first player to name a popular "trio" starts the game. On your turn, shake the shaker and note the pattern created by the three balls. …



Components

  • Deluxe Motorized Game Unit
  • 21 Colorful Fish
  • 4 Plastic Fishing Rods
  • Complete Instructions
  • Requires 1C Battery (not included)

Setup

Turn the battery switch (located on top of the game base) to the "off" position.

Open the battery compartment using a coin or screw driver (next to battery switch) and insert one "C" size battery in the direction indicated inside the battery compartment.

Close the battery compartment once the battery is inside.

Each player takes a fishing pole. Turn the battery switch to the "on" position; the base will start rotating. …