The Amulet card may only be played before any Turn Order Cards have been chosen during Step 1. The user of the Amulet randomly draws tokens from the Library Bag equal to the number of Turn Order
Cards in play, and places one on each Turn Order Card in the space the farthest to the left.
Multiple Amulets can be used in the same Round, but no Turn Order Card can be made to go into Fire Spreading. If there are Fire Tokens drawn that cannot be placed, they stay on the Amulet card until the end of the Round.
If the game ends and a player has a Book Token on their Turn Order Card, they score for that book. If that Section of the Library has burned down, the Book Token is worth 10 points.
The Axe card may only be used by a Non-Active Player. The user can return the Fire Token that would end the Active Player's turn to the Library Bag, along with the highest scoring Book Token which the user scores for themselves.
The Active Player resumes their turn. The Axe must be played before the Sections of the Library have been burned, meaning before the Library Cards are removed from the Library.
The Bucket card stops Fire Spreading and temporarily removes a Fire Token from play. The Fire Token is taken from the Active Player's Turn Order Card and is placed on the Bucket card until the end of their turn.
When the Active Player finishes scoring, the removed Fire Token is returned to the Library Bag.
The Cloak card does not prevent Fire Spreading , but does let the Active Player score Knowledge Points for one saved book of their choosing, and Bravery Points, if applicable.
If the Active Player uses the Cloak to save a book and there are no other Book Tokens left to burn on their Turn Order Card, the Section of the Library with the lowest Burn Index Number burns.
After scoring, the Active Player picks a Book Token they saved this turn and places it on the Collector's Edition card.
The player then gains two points for each Book Token that they have saved during this turn that matches the color of the Book Token on the Collector's Edition, including points for the Book Token placed on the card.
For each Book Token saved by the Active Player that matches the color of the token on the Collector's Edition, the Active Player who played Collector's Edition gains two additional points.
The Gloves card turns all spaces on the Active Player's Turn Order Card into Safe Spaces for one turn. The Active Player may still gain Bravery Points as if the spaces were Risky. The Active Player, however, does not gain a Tool Card unless they trigger Fire Spreading
After scoring, the user of the Knapsack card places one of the Book Tokens from their Turn Order Card onto the Knapsack card. They then draw a token from the Library Bag.
If it is a Book Token, score both tokens. If it is a Fire Token, the Section of the Library that corresponds with the color of the Book Token on the Knapsack card is burned.
When using the Library Cart card, the Active Player places the Book Tokens they have earned this turn on the card. The Book Tokens remain on the Library Cart until the end of the Round. This lowers the odds of an opponent drawing a Book Tokens.
After scoring, the Active Player picks a Book Token they saved this turn and places it on the Lockbox card. They score this book again at the end of the game.
If the Book Token is the same color as a completely burned Section of the Library, the token is worth 10 points, otherwise it scores normally. Using this Tool also reduces the amount of books in the Library Bag.
After scoring, score your Bravery Points again. Then, draw a Tool from the Tool Deck.
The Active Player may, twice this turn, draw two tokens instead of one. The player selects one of these to place on their Turn Order Card.
If the token not chosen is a Book token, it is returned to the Library Bag before the Active Player chooses whether to draw again. If it is a Fire Token, it is placed on the Shovel card until the end of the Active Player's turn, reducing the odds that a Fire Token will be drawn again.
To avoid Fire Spreading , the Slingshot card may be used to transfer a Fire Token and the most valuable Book Token from the Active Player's Turn Order Card to another player's Turn Order Card.
If the Active Player is the last in the Round, they place the tokens aside until the round ends and the tokens are returned to the Library Bag. The Slingshot ignores Bravery Points when determining which Book Token to give to another player. If books have equal value, the Active Player decides which token to give to another player.
The Active Player may draw three tokens instead of one and choose at least one token to put on their Turn Order Card. The Active Player can only keep the Book Tokens that can be placed on their Turn Order Card.
All other Book Tokens are returned to the Library Bag. If the token not chosen is a Fire Token, place it on the Torch card until the end of the Active Player's turn, reducing the odds of drawing another Fire Token.
Points scored based on the number below the last token placed on your Turn Order Card. These are located below Risky Spaces.
Points scored based on the current value of the books in the corresponding Section of the Library.
The Library is made up of four Sections: Fables (Purple), Geography (White), History (Black), and War (Yellow). These Sections come together to create the Library.
Spaces on the Turn Order Card that contain a Fire Icon. If a Fire Token is drawn in a Risky Space, Fire Spreading is triggered. If the Active Player successfully escapes the Library with tokens in Risky Spaces, they receive Bravery Points, in addition to the Knowledge Points from saving books.
A round consists of all players Choosing Turn Order, taking a Turn, a Section of the Library burning, and each player discarding a Tool and drawing a new one, if they wish.
The last round of the game might not be completed if a Section of the Library is completely destroyed and only the destroyed Library card remains, which has a value of 10.
Spaces on the Turn Order Card that do not contain a Fire Icon. One Fire Token can be drawn in these spaces without causing Fire Spreading . If the Active Player escapes the Library with tokens only in Safe Spaces, they may take a Tool from the Tool Market.
A player's turn starts from the time they are handed the Library Bag and start Saving Books . It ends after completing after scoring or Fire Spreading .