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Other Variations



Get Bankrupt

When a player lands on an unowned property, he must always buy it. The goal of the game is to get bankrupt before any other player. …


What are these strange symbols on the map? They code for locations where spies must contact secret agents!

Two rival spymasters know the agent in each location. They deliver coded messages telling their field operatives where to go for clandestine meetings. Operatives must be clever. A decoding mistake could lead to an unpleasant encounter with an enemy agent - or worse, with the assassin! Both teams race to contact all their agents, but only one team can win.

Codenames: Pictures is derived from the original Codenames game. Instead of pictures coding for secret meeting locations, the original game uses words - the agents' secret codenames. There are some slight differences, but basically, the rules are the same: Two spymasters take turns giving clues consisting of one word and one number. Their teammates try to touch the correct codename cards. Words and pictures use slightly different modes of thinking. If you want to try it, think up clues for the example below. You can use any key card from this game. …


No Dice

Each player gets 9 moves on his turn. It costs 1 move to travel one space and 3 moves to make a guess, accuse a killer or travel down a secret passage to the other side of the board.


Speed Moves

You can move to any adjacent room or use a secret passageway.


Skeleton Key

In the center of the board, there is a skeleton key and players may use it to lock or unlock rooms. When a room is locked, a player can only unlock it with the skeleton key. …



Team Rules

Red is Yellow's partner and Green is Blue's partner.

The regular rules apply but any partner may move on his or the partner's pawn in accordance with the card drawn. If you land on a square occupied by a partner's pawn, then go back to its Start.

The 7 card means you may split a move among any or all eight of your team's pawns. If you draw 1 or 2, you may enter a pawn of yourself or from your partner. …


A. Call one or more Mythological Creatures

By paying the cost indicated under the card (2, 3 or 4 GP minus any cost reductions due to Temples) the player can take the corresponding Creature card and apply the indicated effect.

Once the power is used, the card is placed face-up in the discard pile.

The powers of the Creatures must be used immediately. A player cannot keep a Creature he just bought in order to use it later. The power of each Creature and the use of the 5 Creature figurines are explained on the 4-page reference booklet contained in the box. …


Self Dislodgment

A player can't dislodge or support the dislodgment of one of its own units (even if that dislodgment was unexpected).

The French Army in Paris, supported by its Army in Marseilles can't dislodge its own Army in Burgundy.


The French Army in Paris, although supported by the German Army in Ruhr, can't dislodge its own Army in Burgundy.



The German Army in Munich is in a standoff with the Austrian Army in Tyrolia.

German Armies in Ruhr and Silesia tried to create a standoff with each other in Munich. …


In a 2-player game, there is an game-controlled 3rd player: Sandra the Police Inspector.

  • During Phase 1, Sandra does not receive any income.
  • During Phase 2, each player will get to place 2 City tiles (Sandra does not count as a player For this).
  • During Phase 4, adjust Sandra's turn order according to her Notoriety as normal.
  • During Phase 5, Sandra takes an Action in turn order as normal.

Also, For the purpose of a player avoiding Police Officers, Sandra counts as another Police Officer of any type (chosen by the player avoiding her). …



Ambush

Allows a Carnivore to attack a species protected by the Warning Call trait.



Burrowing

This species may not be attacked by a if it has food equal to its Population.



Carnivore

This species may attack another species during Feeding if its Body Size is greater than the Body Size of the species being attacked, and it has the traits necessary to overcome that species' defensive traits.

Carnivores may never take Plant Food, even with other traits such as Long Neck, Cooperation, or Foraging. …


The Battleship puzzle (also called Bimaru, Solitaire Battleships or Battleship Solitaire) is a logic puzzle based on the Battleship guessing game.

It is single player a single player version of the Battleship game. Using pure logic and requiring no math to solve, these addictive puzzles offer endless fun and intellectual entertainment to puzzle fans of all skills and ages.


History

Battleship Solitaire was invented in Argentina in 1982 under the name Batalla Naval (Navy Battle). The first puzzles were appearing in the november 1982 issue of the Spanish puzzle magazine Humor & Juegos. Authorship is usually credited to the puzzler Jaime Poniachik who founded Humor & Juegos as an editor in 1980. …


Genie Ass is a game based on knowledge and guessing, where multiple winners are possible. Race your friends around the board, answering multiple choice questions over 6 different categories to free the Genie Ass from her bottle! Loads of fun for the whole family.

As an all-play guessing game everyone gets the chance to answer and win.

With all new categories covering music, television and celebrities, movies, geography and general trivia, each player decides which is the correct answer from the multiple choice questions. Answer correctly and you will move one step closer to releasing the 'Genie Ass' from her bottle. …