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Game Components

  • 1 Game board
  • 60 Playing cards (45 Expedition cards and 15 Wager cards)

Setup

Place the game board between the two players. It depicts five spaces for discard piles.

Shuffle the 60 playing cards and give eight cards face down to each player. Organize the remaining cards into a draw pile and place them face down beside the game board.

If you play more than one game, have a pen and paper ready to record the ongoing scores.



Object of the Game

Both players' goal is to form expedition routes that - after subtracting the expedition costs - earn them as many discovery points as possible. You set up the expeditions by forming a separate column of cards for each color. The numeric values within a column of cards must increase from card to card. …




In the solo game it is about collecting as many points as possible. The game rules remain largely unchanged. However, the player can only play with 2 color and 2 number dice.

You only get 30 turns in solo play. To count your rolls, put half of slash in a column letter box after each roll. On every other turn, complete the "X" to cross off that column. Therefore, after the first two turns, the "A" in the "A" column will be crossed off. …


If there are no other players available, That's Pretty clever can be played in solo mode. The solo game is about collecting as many points as possible. The rules of the game remain largely unchanged.

The solo game is played over six rounds. The player starts as an active player. Then he takes on the role of the passive player, before he becomes an active player again, etc. Thus, he takes on the role of active player and passive player six times before game end. …


The Lone Architect

All the challenge of the multiplayer game in less than 30 minutes! Gameplay is just like the 2 player game, but you'll only need one Borough Board.

Set-up

Use the 2-player tile stacks setup, but don't place or distribute any goals.

Game Play

Moving past a Red Line results in and .

After your turn is over, you must remove an additional tile, using the same rules as if you had placed an Investment Marker or a basic tile.


Dale the Bot

In this solo game, you'll be playing against Dale, the bot, who has no emotions; he'll always play with you, because he has no other friends! You go first each round (Dale doesn't mind). …


  • Focus on raising your income early in the game... a in the first turn is worth anywhere from $15-$18 by the end of the game!

  • Be careful not to get too much population too fast, as you'll start to run into Red Lines faster and slow down your progress before you have a chance to build up a solid Income

    and Reputation infrastructure of tiles.

  • Keep both the public Goals and your private Goal in mind at all times; these are worth a lot at the end of the game. …


Empires has Duration cards, which previously appeared in Dominion: Seaside and Dominion: Adventures; Events, which previously appeared in Dominion: Adventures; and cards using VP tokens, which previously appeared in Dominion: Prosperity.

Duration cards are orange, and have abilities that affect future turns. Duration cards are not discarded in Clean-up if they have something left to do; they stay in play until the Clean-up of the last turn that they do something.

Additionally, if a card such as Throne Room plays a Duration card multiple times, that card also stays in play until the Duration card leaves play, to track the fact that the Duration card was played multiple times. …


Sekigahara is a 2-player game depicting the campaign in the year 1600 that founded the Tokugawa Shogunate. One player assumes the role of Tokugawa Ieyasu, the most powerful daimyo in Japan.

The other becomes Ishida Mitsunari, champion of a warlord's child heir. Each leader assembled a coalition of daimyo and fought a 7-week contest for control of Japan. The war was decided at a crossroads called Sekigahara, where disloyalty and defections turned the tide of battle from Ishida to Tokugawa.


Components

A complete game of Sekigahara includes: …


Grow

How fast you grow is exponential, not linear. In a linear growth mode, you would receive (on the average) the same amount of resources each turn. In Settler's, "investing" production to build more production centers (settlements and cities) leads to an exponential growth rate.

It's how compound interest works, and why if you invest a little early on in the game you can get a huge advantage later. Even a small numerical advantage in production in the beginning of the game can result in an inordinately large production compared to other players later in the game. …



Setup

Each player takes:

  • One starship in two parts

  • 5 white resource markers and 1 purple science arrow.

  • 2 trade goods and 1 science point (use arrows to show)

  • a Colony and Trade ship and places it in their hanger (aft)

All other resource markers are turned face down on the remaining cargo bays

Either a card with a sun or a moon crest - these are the original colonies the player starts with - choose randomly. Place the starting colony face up in play …


Question: All other players have taken delivery trucks and passed. May I continue to take turns as normal?

Answer: Yes, of course. You may continue to choose from the three action possibilities. You can take several money actions and add tiles to the remaining delivery truck if it is not full. Eventually, of course, you will have to take the last delivery truck.


Question: May I exchange animals between two enclosures?

Answer: Yes, but only if they are different animal types. …