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The ashes from the first Great War still darken the snow in 1920s Europa. The capitalistic city-state known simply as "The Factory", which fueled the war with heavily armored mechs, has closed its doors, drawing the attention of several nearby countries. With characters from five factions converging onto a small but highly desired swath of land, who will gain fame and fortune by establishing their empire as the leader of Eastern Europa?



Playing The Campaign

Each episode starts with a brief story that sets the scene for the events that are about to unfold. During the setup process, there will be a number of adjustments players will need to make to prepare for the specific episode or to account for rewards earned from previous games. Finally, at the end of each game, certain players will receive temporary or ongoing bonuses based on who won or achieved specific goals. All of the elements of each episode (story, setup & rules changes, and rewards) are designed to work together to create a cohesive thematic experience in the individual episodes as well as across the campaign. …



Planet Cards



  • Each symbol on a face up planet in your Empire counts when resolving a role effect matching that symbol.

  • Resource slots store resources during the game. The slot indicates the type of resource it stores.

Some planets have +1 is increased by 1.


Role Cards Politics

Action:

  • Remove the Politics card from the game. Choose 1 Role card from the Stacks and add it to your hand

  • Politics cards are never used to Boost or Follow any Roles



Survey

Action:

Draw 2 cards from your deck to your hand …



Previous Events

During the game a player will produce many different events starting with simple ones and moving to more ambitious events. Each time a new event is presented, the Event Program of any previously produced events is turned over and counts for 5 additional spectators until the game ends.

A player may choose to repeat events that they have produced in previous turns. In this case, the player turns the older Event Program face up to show she is producing that event. Any other previously produced events still count as 5 additional spectators. …


Players take on the roles of rabbits and moose. One player, acting as narrator, lays down cards that indicate which animals are most likely to get away. The other players use their hands to make rabbit ears or moose antlers of various shapes in an effort to look like an animal the hunter won't shoot.

When the narrator turns over the hunter card, the other players freeze, and the narrator scores each animal according to the cards. Players advance their rabbit and moose figures along the forest trail, distancing themselves from danger based on how well they scored. …



Barracks

Q: If I use a Barracks, can I put a Regular Army on a space with a die on it and use it immediately?

A: Yes, you can.


Blacksmith And Watchtower

Q: If I use the Blacksmith ability on the same turn as the Watchtower can the additional army strength be used against any target, or just the bandits?

A: It can be used against any target, as the Blacksmith provides an additional army strength that is not limited by the ability of the Watchtower. …


Antiquity is a game that adapts itself very well to solitaire plays: They permit you to to familiarize with the game system for the first time, to find out about the options you get with the different saints, and to learn to resist to play it without learning it first, and finally they lighten the burden of the temporary absence of an opponent.

A good way to train against oneself is to lay out only two tiles adjacent to each other and to begin, hoping to win before the game system overwhelms you by famine, pollution or lack of resources. …


Stake your fortunes in the mysterious island world of Bora Bora. Journey across islands, building huts where the resilient men and women of your tribes can settle, discovering fishing grounds and collecting shells. Send priests to the temples, and gather offerings to curry favor with the Gods.

In Bora Bora, players use dice to perform a variety of actions using careful insight and tactical planning. The player who best watches how the game develops and uses the most effective strategy will prevail. …



Components

  • 104 cards
  • 1 rules booklet


Object of the Game

The aim of the game is not to get any cards. Each card you have to pick up will cost you a minus point per bullhead shown on it.

The player who has the fewest bullheads at the end wins the game.


Setup

You will need paper and a pencil for scorekeeping. Shuffle the cards and deal 10 cards to each player. Each player takes his or her cards up in hand and arranges them according to their numbers, in ascending order. …



Components

  • 12 Temples,
  • 8 Towers
  • 80 Huts in 4 different colors
  • 48 Volcano tiles
  • 4 overview cards






Settlement: All fields that are connected by building pieces of the same color make up a Settlement of that color. A Settlement starts with a single Hut and can expand from thereon.


Setup

All 48 Volcano tiles are shuffled and are placed aside as a facedown stack.

Each player chooses a color and places the corresponding Temples, Towers and Huts in front of him as his construction pool.


Object of the Game

Regular Goal:

The player, who has built the most Temples at the end of the game, wins. In case of a tie, the number of Towers built counts. If this does not resolve the tie, then the player who is ahead in the building of Huts wins. …



Components

  • 1 Game Board
  • 1 Goods/ Actions display
  • 1 Income Track display
  • 8 Town disks (white)
  • 136 hexagonal Track tiles
  • 8 hexagonal New City tiles (1 red, 1 blue, 1 purple, 1 yellow, 4 black)
  • 96 Goods cubes (20 red, 20 blue, 20 purple, 20 yellow, 16 black)
  • 6 sets of Track Ownership Locomotives, (red, green, yellow, purple, blue, black, 20 of each)
  • 6 sets of Player disks, (red, green, yellow, purple, blue, black, 5 of each)
  • 40 $1 bills
  • 40 $5 bills
  • 10 $10 bills
  • 1 Turn Track marker
  • 6 dice
  • 1 Black Cloth Bag

Setup

Lay out the game board. Place the following items next to the game board: Goods/Actions display, Income Track display, Money, New City tiles, Dedicated Town Track tiles, and 8 Town disks. …