Planet Cards



  • Each symbol on a face up planet in your Empire counts when resolving a role effect matching that symbol.

  • Resource slots store resources during the game. The slot indicates the type of resource it stores.

Some planets have +1 is increased by 1.


Role Cards Politics

Action:

  • Remove the Politics card from the game. Choose 1 Role card from the Stacks and add it to your hand

  • Politics cards are never used to Boost or Follow any Roles



Survey

Action:

Draw 2 cards from your deck to your hand

Role:

  • Look at one fewer Planet cards than the number of .

    Examine the front and back of those card(s), and choose 1 to add (face down) to your Empire. Place the Planet cards that were not chosen in a face up planet discard pile.

  • If the Planet deck is empty, shuffle the planet discards to create a new planet deck.

Leader Bonus:

Look at 1 additional Planet card.


Warfare

Action (choose Only 1):

  • Collect 1 Fighter token (it doesn't matter which one) and place it in your Empire.

  • Attack 1 Planet: Return X Fighter tokens from your Empire to the supply (it doesn't matter which ones) and flip over 1 planet in your Empire. "X" is shown as the Warfare cost on the Planet card.

Role

Collect 1 Fighter token for each Warfare symbol played.

Leader Bonus:

Attack 1 Planet instead of collecting fighters: Return X Fighter tokens to the supply and flip over 1 planet in your Empire. "X" is shown as the Warfare cost on the Planet card.

Important Notes:
  • Face up planets show some number of Influence points - this is the Influence value of the planet for end game scoring. DO NOT take Influence tokens from the supply when flipping a planet face up!
  • Players may only Attack face down planets in their own Empire.
  • Players may not Attack when Following a Warfare Role.
  • When Attacking a planet, place any Colonies on that planet into your discard pile.

Colonize

Action (choose Only 1):

  • +1 Colony: Tuck the Colonize card underneath the planet with Colonize symbols showing so all players can see the number of Colonies on the planet.

  • Settle 1 Planet: If a planet has sufficient Colonies, flip it over. The number of Colonies required is indicated on the Planet card. Place all Colonies from that planet into your discard pile.

Role:

1 Colony per : Tuck all cards played under any number per of face down planets in your Empire. Colonize symbols on those cards count as Colonies on that planet.

Leader Bonus:

Settle 1 planet instead of adding Colonies: If a planet has sufficient Colonies, flip it over. The number of Colonies required is indicated on the Planet card. Place all Colonies from that planet into your discard pile.

Important Notes:
  • Face up planets show some number of Influence points - this is the Influence value of the planet for end game scoring. DO NOT take Influence tokens from the supply when flipping a planet face up!

  • It is legal to add more Colonies to a planet than the number required to Settle it.

  • Planets cannot be Settled when Following a Colonize role.

Each Colonize symbol in your Empire reduces the number of Colonies needed to Settle a Planet by 1. You can think of these symbols as virtual Colonies on each planet in your Empire when you are trying to Settle.



Produce

Action:

Add 1 Resource token to an empty resource slot in your Empire.

Role:

Add 1 Resource token per Production symbol played to an empty resource slot in your Empire.

Leader Bonus:

  • No Leader Bonus until Stack is depleted.

  • After Stack is depleted, as shown on Central Card Display.

Important Notes:
  • The type of resource (Silicon, Water, Food, or Iron) is determined by and indicated on the resource slot. Resource type matters for some of the Technology cards.

  • Produce may only be Boosted or Followed by the Produce symbol:

  • Resources are not piece limited. If you run out of tokens of one color, use another color token as a proxy.


Trade

Action:

Return 1 Resource token from your Empire to the supply. If you do, take 1 Influence token.

Role:

Return 1 Resource token from your Empire to the supply for each Trade symbol you played. Take 1 Influence token per Resource returned.

Leader Bonus:

  • No Leader Bonus until Stack is depleted.

  • After Stack is depleted, as shown on Central Card Display

Important Notes:
  • You cannot Trade more resources than you have in your Empire.

  • You only collect Influence for resources returned to the supply, even if you played additional trade symbols.

  • Trade may only be Boosted or Followed by the Trade symbol


Research

Action:

Remove up to 2 cards in your hand from the game. This may include the Research card you are playing . Put removed cards back in the box; they will not be used for the remainder of the game.

Role:

  • There are 3 types of Technology cards corresponding to the three types of planets: Fertile, Advanced, and Metallic.

  • Take any one Technology card from the Technology piles and add it to your hand. Each Technology card has a research cost and a prerequisite number of face up planets of the appropriate type:


    These costs and prerequisites are printed on the cards.

  • To satisfy the Research cost, play that number of Research symbols before resolving the role.

Leader Bonus:

  • No Leader Bonus until Stack is depleted.

  • After Stack is depleted, + as shown on display.


Important Notes:
  • 6 of the Technology cards are not added to your hand but instead stay in play for the remainder of the game. These Technology cards are double sided, and when you purchase one you choose which side comes into play. The other side is ignored for the remainder of the game.

  • Level 2 and Level 3 Technology cards have Influence points printed on them. This is the Influence value of the card for end game scoring. DO NOT take Influence tokens from the supply when purchasing a Technology card!

  • You MAY choose the Research role and then not take a Technology card, just to get a Research card in your deck.



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