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There are 3 different types of Nile cards. Depending upon type, they are used in different phases:
anytime: The player may use this card at any time on one of his turns. Afterwards, he returns it to the box.
permanent: These cards are valid for the entire game and are placed face-up in the player's play area. Grain fields and quarries are also permanent cards.
immediately: The player must use this card immediately and completely. Afterwards, he returns it to the box.
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Green grain field: is always watered and will always feed the player's construction crews.
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Yellow-green grain field: will feed the player's construction crews only if the water ring is in the center or on the right.
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Brown grain field: will feed the player's construction crews only if the water ring is completely on the right.
6+7: additionally, immediately, and only once: the player moves his marker on the stone or grain market 1 space downward.
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8: additionally, immediately, and only once: the player scores 3 points.
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9: additionally, immediately, and only once: player adds 4 stones to the stone marker on his player tableau.
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Before the next player takes his turn, the player may place a second ship.
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The player may use 2 yet unused construction crews plus possibly his Joker construction crew.
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The player adds 6 stones to his stone marker on the player tableau.
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The player may keep 2 cards from the sphinx.
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Quarry: this gives the player extra stones in each round. With this quarry, there are 2 more.
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The player can use the card as 4 grain when feeding his crews.
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Exampe:
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The player can add 3 strength to a construction crew, which he uses.
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Red can build when speculating.
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The player may draw 2 additional sphinx cards (maximum still 5). He pays no stones for the additional cards. He may draw just 2 cards and use 0 stones.
This can only be used if the player has a ship on a building space of the sphinx.
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The player may take one of the cards remaining on the Nile at the end of each round.
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Each round, the player can spend 2 stones from his tableau to move one of his construction crew to the right 1 space on his tableau. He can even do this after the feeding phase.
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Once per round, a player may place a ship upstream (closer to the Nile source), than his last ship. Afterwards, the normal rules apply.
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On each building site where the player has a ship, he builds first. If he has a speculative ship, all players may build. Keep the card in play area until all builds are done.
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The player can sell stones for 1 point per stone up to 10. He does not have to fulfill the usual stone sales condition.
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The player allocates this card to one of his grain fields and thereby improves its ability to produce by 1 level in all cases for the entire game.
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Once per round, the player may place one of his ships on a round space that already has a ship (even his own). He may not place a ship on the last gray bordered space.
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Each round, the player may move one of his construction crews (his choice) one space to the right (even after the feeding phase).
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The player may exchange stones for grain at the rate of 1:1 in order to feed his construction crews (he reduces stones accordingly).
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The player adds this card during the final scoring to his collected grave tiles.
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The player moves his stone or grain market marker 2 spaces downward.
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The player moves 2 of his construction crews (his choice) on his tableau 1 space to the right or one of his crews 2 spaces to the right.
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The player must move the two shown construction crews on his tableau 1 space each to the right.
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The player receives 1 point for each stone in the shown buildings.
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