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Components

  • 42 part cards
  • 4 lane cards
  • 1 checkered flag card
  • Instructions

Object of the Game

Score the most points by quickly placing part cards next to high scoring cars without repeating color or shape.


Setup

Shuffle the four lane cards and put them face down in a line between you and your opponent (see illustration for orientation). Turn two of the four cards face up. Put the checkered flag card next to the lane cards, within easy reach of both players.

Separate the rest of the cards into two decks according to card back (red and blue) and give each player one deck. Shuffle your cards and hold them in one hand, face down. …



Components

  • 60 cards (5 each of 12 robots)
  • Instructions

Object of the Game

Name robot characters and remember their names to collect cards. Gather the most robots to win the game.


Setup

Shuffle the deck and deal face-down cards evenly to all players. Place any extra cards out of play. Stack your cards in a face-down "Play" pile in front of you. (No peeking!)


Game Play

Thing-a-ma-Bots is played in rounds. The person whose first name is closest to "A" starts and play continues to the left. …



Components

  • 60 cards (5 each of 12 different characters)
  • Instructions

Object of the Game

Get rid of all the cards in your hand and be the first player to yell, "Wig Out!" The player with the lowest score wins.


Setup

Get a paper and pencil handy for score keeping. Choose a player to be the dealer. The dealer shuffles the deck and deals cards face down to players accordingly:

  • 2-4 players - 7 cards
  • 5-6 players - 5 cards

Players may look at and organize their cards. Stack the unused cards face down in the middle of the playing area. Turn over the top two cards and place them face-up on opposite sides of the deck. (If they are the same image, stack one on top of the other). …



Components

  • 90 double-sided cards
  • 5 cardholders (10 halves)
  • Instructions

Object of the Game

Collect sets of 4, 5, or 6 adjacent cards of the same color.

But beware, the cards are double-sided, so if opponents see a set on the backs of your cards, they can take them! Whoever collects the most cards wins.


Setup

  1. Assemble one card holder per player. To assemble a card holder, find one female and one male half and join them together by sliding one down into the groove of the other. …


Each player controls a team of dragon hunters (two knights, a thief, and a wizard). Like all dragon slayers, they only have one goal: Cool magic items and lots of treasure!

Actually killing a dragon? It's a piece of cake. The most difficult part comes after the smoke clears and the dragon is dead: Agreeing how to divide the loot!


Components

  • 18 Dragon cards, and one Market card
  • 24 Adventurer cards (4 each in 6 colors)
  • 24 Magic Object cards
  • 6 Score cards
  • 6 Treasure Screens & Scoring summaries
  • A cloth bag for holding the Treasure tokens
  • 126 wooden Treasure tokens*
  • A sixty seconds sand timer

Setup

Each player takes: …



Components

  • 12 Ringleader Cards
  • 48 Specialist Cards
  • 20 Job Cards
  • 75 Isk Tokens (IM ISK)
  • 4 Player Tableaus
  • Instructions

Object of the Game

Grifters operate on the fringes of The Dystopian Universe, eager to take advantage of every opportunity to profit from the chaos caused by the resistance.

Players take on the role of powerful crime bosses, building their criminal organizations by carefully recruiting new operatives with specialized skills.

During the game, the players' criminal teams will steal ISK from the government, powerful corporations and each other via cons, blackmail, daring heists and a multitude of other nefarious deeds. …



Source

Source is the main resource in Cloudspire. You will accumulate Source throughout the game in a number of different ways; primarily, as income each wave and as rewards for defeating opposing units or spires.

Source can be spent in numerous ways to strengthen your faction, including the following: …


You're the leader of a great nation that is currently expanding. Over the course of the seven decades covered by the game, you will have to invest in infrastructures and industries, provide your country with energy and finance the mercurial forces of research in order to remain competitive.

But prosperity has a price. You owe it to future generations to leave them a healthy world. Pollution lurks, but will you be able to limit it?

Players will score prosperity points on a regular basis throughout the game, and, at the end, the player with the most points will be the winner. …



Tricks Cards

  • Flip

    Achieve one or more rotations of the Mokuru in a straight line.

    Cards list: Flip, 2 Flips, 3 Flips and 4 Flips.


  • Flip Back (Basic - 1 Mokuru)

    Achieve one or more rotations of the Mokuru in a straight line, stop and make it back to its starting point. The stop of the Mokuru should be brief.

    Cards list: Flip, 2 Flips, 3 Flips and 4 Flips.


  • Triangle (Basic - 1 Mokuru)

    Make 3 rotations of the Mokuru in a triangle shape. The stop of the Mokuru at each triangle top should be brief. …


Welcome to the third installment of The Red Dragon Inn! If you have never played The Red Dragon Inn before, please read the first three pages of this document (up to "Other Rules") and the document marked "The Characters".

The "Other Rules" section is mainly clarifications that you may not need during your first game.

If you have played before, please read "The Characters" and review the "Other Rules" section, since a few of the rules may be different from what you're used to. …