The solo mode is played over a series of five rounds played similarly to the multiplayer game, with a few key differences. Rather than competing against rival book collectors, you'll be attempting to have your librarian license approved.

To do so, you'll need to exceed the score of the public library, which is represented by the entire discard pile.


Setup

1 Place the town board in the center of the table with the Official Librarian License Application S-42a nearby. …


Once played, General Store cards are then discarded.



Equipment Cards (6 Cards)

These cards award from 1 to 8 points at the end of the game.

Dynamite (1 Copy)

Play this card when you exploit the Gold Mine.

You find twice as many Nuggets as you would normally.


The Girls (1 Copy)

Play this card when you steal from your adversaries at the Saloon.

You make the Saloon action twice in a row (either on the same player or two different players).

The Brute (2 Copies)

Play this card when you show your dice. …


To play a solitaire game of Dice City, you will need to make the following adjustments:

  • Setup the game as normal but place a single bandit and trade ship card of each value. Each bandit and trade ship card is considered to be always available and every time you are supposed to take one, simply take the VP directly from the supply.

  • The solo variant can be played in one of two modes: normal and hard. To play the normal mode, shuffle the location deck and draw eight cards, placing them in two rows of 4 cards. For the hard mode, draw ten cards, placing them in two rows of 5 cards. These are the available cards in the display that you may build. …






Q: If I play Cache Warden and it gains me my 10th , do I draw a card from its bonus?

A: Yes. You will first gain 1 from the top half of the card effect, putting you to 10 mastery or more. This will allow you to then draw a card.


Q: When I exhaust Systema AI, do I gain the Mastery Threshold Bonus listed beneath the exhaust text?

A: Yes. Once you exhaust a Champion, everything after and below the exhaust text occurs. …


You're somewhere in the Wild Wild American West... Picture a gold mine and beautiful fields, perfect for raising cattle... a place that attracts pioneers like bears to honey. A small town has sprung up overnight in the middle of these promising lands. T

he question is, who's going to own the town when all is said and done? Well partner, if you haven't got lead in your feet and aren't afraid of taking a little lead in your body, this is your chance to stake your claim or leave the table!!! …


In the cycling world, a red flag - Flamme Rouge - signals the last kilometer in a race. It is a sign of the last stretch, and the competing cyclists know to give their all!

Gathered on the outskirts of Paris, cyclists from all around the world have arrived to participate in a great race. Everyone wants to ride underneath that red flag towards fame and glory! Spectators are bound to witness a true bout of stamina and strategy. May the best team win! …



Intense Auctions

This variant changes Phase 2 of the game turn: Acquiring Event Asset Tokens.

In the variant, each player, in turn order, will have a chance to initiate a bidding round. Additionally, players who have already won one or more auctions during the phase may still participate in and bid, once the player initiating the auction changes.

This variant changes the auctions as follows:

  • The opening bid must be 8 coins or higher.
  • Moving clockwise each player can make a higher bid.
  • If a player steps out of the bidding round, she cannot rejoin the bidding for that market.
  • If the initiating player does not win the bidding round, and decides to restart another auction on a different market, the previous winner can no longer participate.
  • The market is not refilled until the initiating player wins a bidding round or decides to pass her turn.
  • If the winner of the bid is the initiating player, new Asset Tokens are placed on the empty market(s) and the next player becomes the initiating player. All players can now bid again following the same rules.
  • The phase ends when every player has had a chance to initiate a bidding round for that turn. Players may decide to pass on their chance to initiate biddings.

Here is an example with 3 players A, B and C. …


You are an artist competing with fellow artists to create the most beautiful stained glass window in the Sagrada Familia. Your glass pieces are represented by dice, which have a color and a shade - indicated by the values on the dice (the lower the value the lighter the shade).



Each round, players will take turns drafting from a pool of dice, placing these dice on their window.

Players must place them within the color and shade restrictions on their Window card, and never have adjacent dice of the same color or value. …


"Jambo" means "Hello" in Swahili. With this greeting, happy merchants welcomed their customers in Central Africa before colonization. The players are traders in those days, competing to be the first to earn 60 gold by selling tea, hide, fruits, salt, silk, and trinkets.

The game is played with cards, which represent goods, people (which can help you or hinder your opponent), and animals (which add a bit of spice to the game). Players take turns with up to 5 actions per turn until one player reaches the goal and wins the game. …


Stratego variant with a WWII Naval theme. All spaces are sea spaces, except for 2 islands in the center of the board. There are 40 new pieces.

There are 2 ways to win:

  1. Destroy all of your opponent's Carriers.
  2. Have one of your Transports reach your opponents back row.

All units except mines move 1 or 2 spaces. There are no scouts.

Mines are equivalent to bombs.

High Rank destroys low rank.
For example: Battleships = 7 defeat Cruisers = 6.

Every turn in addition to your normal move you may make one Air Mission. …