Event Cards

A Queen's Journey

The hex that is placed must be adjacent to at least one other hex. It does not need to be connected by tunnels.



Adaptive Radiation

If this card causes a player to lose and then complete an ant body, they do not lose points or score points as a result.

Cultural Theft

A player may choose not to play any of the discarded cards, in which case they are all discarded.



Early Harvest

Collect resources from one collection site only, not from one hex.

Egg Stealer

If a player does not have any larvae in their Larvae Chamber, they do not lose larvae.

Frenzied Activity

A player may choose to Rest with the bonus actions granted by this card. Each other player may take Reactions to all actions you take, including playing this card.

Fungal Outbreak

The player who plays this card also loses ants in that hex. This card cannot target The Great Tunnel.

Into The Unknown

The hex that is placed must be adjacent to at least one other hex. It does not need to be connected by tunnels. A player may only place as many larvae as they have in their Larvae Chamber.

Mating Flight

A player may choose to exchange the location of any player's ant, including their own, with that of any other player's ant.

Mysterious Hole

Hexes cannot contain more than one wormhole, or more than one centipede. If a player chooses to place a wormhole, placing a larva is optional.

Rapid Mobilization

May move ants and/ or larvae. All larvae that a player wishes to move must be moved before ants are moved.

Royal Jelly

Must choose both effects before resolving either.

Sneak Attack

The player does not need to have an ant in that contested hex. In that case, battle will take place between whichever players are in that hex.

Battle will resolve as it normally would in the Soldier Phase, including centipede battle, and battle with multiple players.

Sparrow Attack

A player must inhabit a collection site in that hex to play this card. The player who plays this card loses ants as well. This card can only be paid for with larvae.

Swarm

Ants may be moved from anywhere; they do not need to be connected by tunnels or adjacent to the hex. All the ants must move to a single hex.



Evolution Cards

Acrobat Head

May only move ants, not larvae. This ability may cause a hex to become contested, in which case battle will occur there, or it may cause a hex to become uncontested, in which case no battle will occur.

Amazon Head

If the player who has this evolution wins a battle, they gain two larvae even if an opponent does not lose two larvae.

Armored Head

This evolution does not prevent your last ant in a hex from being destroyed. It reduces the number of casualties by one. If a player would suffer four casualties, they would suffer only three.



Army Head

A player may use this ability if they have an ant in the outskirts of a hex or if they inhabit a collection site. Placed larvae must come from that player's Larvae Chamber. If returning ants to the Larvae Chamber causes the hex to become uncontested, no ant battle will take place.

Blasting Head

If a player uses this ability, they may destroy any player's ants that are present in that hex. When ants are destroyed, the player whose ants are destroyed decides which ants are lost. If this card's effect causes a hex to become uncontested, no battle will take place there.



Carpenter Abdomen

May only move ants with this ability. May move ants into hexes where there are centipedes. If a hex becomes contested as a result of this move, battle does not occur until the following Soldier Phase.



Flying Thorax

The player who has this evolution must still move larvae to hexes that they inhabit. This does not allow a player to place an explored hex with no connecting tunnels.

Golden Fire Head

To use this ability, a player must discard both cards simultaneously before any player reveals cards.

Red Harvester Thorax

Collect one larva from each larva site you inhabit after exploring (single or double larvae sites both grant only one larva).



Honeypot Abdomen

Collect twice from one collection site, not from one hex.



Leaf Cutter Abdomen

Collection sites that a player chooses to collect food from do not give that player their normal resource for that Harvest.

Parasitic Thorax

If you Forage, you must discard the first card you draw (it is not an optional ability). Only gain larvae equal to the amount lost by the player who was targeted by this card.

Pharoah Abdomen

Only collect extra larvae from single larva collection sites.



Proboscis Head

This effect happens in all battles, even those that take place outside of the Soldier Phase.

Scouting Thorax

Do not show the unexplored hex to other players.



Stinging Abdomen

The player who is targeted by this effect decides which of their ants will be destroyed.

Tawny Crazy Head

This effect happens in all battles, even those that take place outside of the Soldier Phase.

Thief Abdomen

This effect increases each other player's feeding total by one. For the player who played this card, it reduces their feeding total by one for each other player.

Traitorous Head

At the end of each Soldier Phase, gain one colony point for all centipedes in the Meadow. If another player is in a hex controlled by the player with Traitorous head and there is a centipede in that hex, the centipede will battle the other player(s).

Trapjaw Head

The player who has this evolution will gain only one colony point from this card for each hex they battle in, even if they battle more than once in the same hex.

Tunneling Thorax

This effect allows a player to move ants between any two adjacent hexes, regardless of whether there are any connecting tunnels. A player may move in and out of the Great Tunnel in the same manner. This does not allow a player to place an explored hex with no connecting tunnels.

Weaver Thorax

Other players may not move ants out of a hex that is inhabited by a player with the Weaver Thorax. They are trapped. They may move more ants into that hex. They may also use ants in that hex to pay for the cost of cards. This card has no effect on ants in The Great Tunnel.


Colony Goal Cards

Bound to the past

Do not gain points if tied for the most ants in The Great Tunnel.

Epic Stores - Grand Evolution - Unending Brood

Neighbors are the players immediately to the left and right. Do not gain points if tied.



Eyeless Overlords

There may only be one wormhole per hex.

OutLander

You do not have to move an ant, it is an optional ability.

Nurturing Hive

You do not have to move an ant, it is a may ability. Only counts single larva collection sites.

Xenophobic Tribe

Larvae must be placed from their Larvae Chamber. If a player has no larvae in the Larvae Chamber, they may not place larvae.


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