In The Gallerist, each Player tries to gain as much money as possible, and thus win the game. Over the course of the game, Players will discover Artists, commission them to create a Work of Art, and invest in them to make them more famous.

They will buy Works of Art, exhibit them in their Gallery, and possibly sell them. They will hire Assistants and use them in the International Market to increase Reputation and bid for auctioned Art. At the end of the game, Players also score additional money for completing the goals of their Curator and Art Dealer cards. …

Cards with a permanent bonus

These are the Character cards and Building cards numbered 1 to 9. They are marked with a black arrow. For each such card you have in front of your screen, you receive a bonus each time you perform a particular action.

Exploiting Bonus

The card gets you 1 resource, 1 success point, or 1 tile every time you perform the Play a card by itself action.

Urbanizing Bonus

The card gets you 1 resource, 1 success point, or 1 tile every time you perform the Urbanize action. …


eliminates an opposing, face-up character card. The opposing card and the Sicarius are both discarded.

(1x in the game)


enables the player to lay as many building cards as they wish free of charge. The player is allowed to cover any cards.

(2x in the game)


The player picks up their character cards and can then lay them again on any dice disc. Buildings can be covered.

(2x in the game)


A player gets 1 victory point from the stockpile for every dice disc not occupied by the opponent. …

Other UNO Games

Challenge Uno

This game is scored by keeping a running total of what each player is caught holding in his/her hand. As each player reaches a designated amount (500 Is suggested), that player is eliminated from the game.

When only two players are left in the game, they play head to head. (See Rules for Two Players above). When a player reaches or exceeds the amount designated, they lose.

The winner of that final hand is declared the winning player of the game. This variation is the most challenging to play. This Variation The Most Challenging Way To Play. …


  • Gameboard
  • 200 Question-and-Answer Cards
  • 6 Tokens
  • 36 Scoring Wedges
  • Die

Object of the Game

Be the first player to collect a scoring wedge in all six colors and answer a game-winning question at the hub.


  • Open the gameboard. Notice that it has 43 spaces arranged in a circular pattern. The space in the center is called the hub. The six straight sections going from the hub to the circle are the spokes.

    Each space (except the hub) is colored yellow, blue, brown, green, orange or pink. Each color represents one of the categories on the question-and-answer cards. The six spaces at the ends of the spokes are called category headquarters. …

Game Components

  • 1 board
  • 1 white 'bailiff' cylinder and 1 white 'provost' disc
  • 30 one denier coins and 10 five denier coins
  • 30 'worker' cylinders (6 for each color: blue, red, green, orange and black)
  • 100 houses (20 for each color: blue, red, green, orange and black)
  • 35 marker discs (7 for each color: blue, red, green, orange and black)
  • 140 resources cubes (30 pink, purple, brown and gray cubes; 20 yellow cubes)
  • 40 building tiles (6 neutral tiles, 8 wooden tiles, 9 stone tiles, 8 residential tiles, 9 prestige tiles)
  • this booklet

Object of the game

The players embody master builders. By building the King's castle and developing the city around it, they earn prestige points and gain the King's favor. When the castle is finished, the player who has earned the most prestige wins the game. …


  • 4 Folders
  • 4 Answer Pads
  • 12 Category Cards
  • Timer
  • 20-Sided Die
  • Die-Rolling Board
  • 4 Pencils

Object of the Game

Quickly fill out a category list with answers that start with the same letter. Score points if no other player matches your answers. The player with the highest score after 2 rounds of play wins the game!


Do this for all 4 folders: Assemble an answer pad into a folder by sliding the cardboard backing into the slot. Then, slide a category card with List #1 behind the answer pad, as shown. …

  • When a player takes a trick, he or she must turn in a token of the appropriate color immediately. The player is not allowed to wait and turn one in later. If a player forgets to turn in a token, too bad!

    For reasons of fairness, however, all players should pay attention to make sure tokens are turned in correctly - and that black tokens are taken too!

  • No more than six black penalty tokens can be assigned in a round. If a player is supposed to take a black penalty token, and there are no more in the center of the table, then she is lucky and does not take one. …

Setup: Players place printed playing-cards on the board to trigger various events, ranging from dice teleportation to exploding dice!

Magic Gates

Place two "Magic Gates" on the board. If a die lands on one of these gates, that die is automatically teleported to the matching magic-gate.

Land Mines

Roll a single die and place the resulting number of land mines on the board. Land Mines can function in one of three ways (decide beforehand what type is being used):

  1. Pressure Mine: If a die lands on a pressure mine, the mine "explodes". Remove both the mine, and the die that landed on the mine, from the board. …

A fun twist on the fast-thinking categories game.


  • 250 word challenges on 125 cards
  • 2-minute sand timer
  • plastic card base
  • player score sheet pads

Object of the Game

To be the first player to score 25 points by thinking of answers to categories and clues.

Players list their answers on a score sheet. Points are scored for those that no other player matches.


Each player receives a score pad and a pen or pencil.

Take 10 cards from the card deck and place them in the center of the table along with the sand timer and plastic card base. …