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Adjacent: The 8 spaces that are pointed to in the example are adjacent to the space with the figure on it.



Attribute Dice: Dice that allow you to perform actions on your turn. They are red, green, yellow, blue and purple.

Button: A form of in-game currency that a player gets each time her stuffy defeats a minion. The game will inform players on when they can spend buttons.

Collapsed: A stuffy that has lost all of its stuffing has collapsed.

Minion: The game's enemies, consisting of a minion figure and a minion card. There are 3 types of minions: Normal, Leader and Boss. …




If a player at any point in the turn fulfills the requirements of a milestone card, he is immediately awarded that milestone card. Most milestones give benefits. These benefits take effect immediately. You must apply the benefit for the rest of the game, even if it is not helpful.

Other players can claim the same milestone provided that they do so during the same turn. Occasionally there may not be enough milestones cards; please make a proxy copy to hand out in that case. …


60 BC: First Triumvirate formed between Caesar, Crassius, and Pompey. Caesar is made proconsul of Gaul, Cisalpine Gaul, and Illyricum, commanding four legions. Pompey is made proconsul of Hispania, and Crassius proconsul of Syria.

53 BC: Crassius is killed fighting in Parthia ending the First Triumvirate. Pompey governs Hispania from Rome while Caesar fights in Gaul.

52 BC: Caesar commands ten legions and defeats Vercingetorix at Alesia, ending the Gallic Wars. Cato, Pompey, and Scipio lead a Senate faction opposed to Caesar's "populist policies". The Senate demands Caesar disband and return to Rome to answer charges of "war crimes". Caesar refuses to disband arguing he is proconsul of Gaul until 49BC. …




  • The best strategy in this game is highly dependent on: the board layout, your board position, and the actions of other players (in no particular order).

  • Milestones are the key to planning your strategy. You will need to achieve milestones before others do. Reaching the right milestones as soon as possible is often essential, as the others will likely be taken by the time you reach them.

  • There is a trade-off between building up your company through recruitment and training and earning money through marketing and sales. The winning mix depends on how long the game will take. This is strongly determined by the trade-off chosen by the players. …


After you become reasonably familiar with the artifacts, you may wish to try these variants.


For 2-4 Players

This variant replaces setup step 6.

After players receive their 2 mages, deal 4 artifacts to each player. Each player keeps 1 artifact and passes the other cards to the left (clockwise). Repeat this keep-1-and-pass-the-rest until there are no more artifacts to pass.

Then, deal 4 more artifacts to each player. Each player keeps 1 of these artifacts and passes the others to the right (counter-clockwise). Repeat this keep-1-and-pass-the-rest until there are no more artifacts to pass. …



I. Playing Cards

A. Attacking Monsters

  • "Any Color" Archer, Knight, and Swordsman cards can hit Monsters in any color of their respective ring.



  • Hero

    Hero cards can hit Monsters in the Archer, Knight, or Swordsman ring of the color shown on the Hero card.

  • Only Barbarian, Tar, and Drive Him Back! can affect Monsters once they are in the Castle ring. These cards have a symbol on them.


B. Slaying Monsters

  • Barbarian

    This savage warrior can slay any Monster anywhere on the board (including the Castle ring) except the Forest. …


Rookie Game

During your first few games we strongly recommend you ignore the Traps from the Threat cards.


Normal Game

Once you've mastered the game's rules, you can apply the Traps from Threat cards when they appear.


Veteran Game

For expert players, the Trials pile starts at 30 cards. Be brave!



2 Player Game

A virtual player is added: the Chaplain, a Griz- zled card represents him. He gets 3 Support tiles like the other 2 players, and only takes part in the Support role, so he never has a Trial card and can't be Mission Leader. …



Skill Tokens

At the start of a case, each investigator and consultant adds their Skill tokens to the team's Token pool; some characters have no tokens. Skill tokens do not refresh at the end of the day, so this pool is a supply for the whole team for the entire case. There are four types of skills:

RESEARCH represents the ability to browse through old archives and files , and speak with librarians . It also represents your general knowledge and thoroughness during an investigation. …




Setup

Prepare the game as you would a 2-player game. Use the solo game First Player tile, turning it to the side showing "Solo Game", and place the First Player ship on Round space 1.

For your personal display, only use the red player-specific components and, additionally, the blue Worker disks. Also place the Imitation tile alongside the bottom edge of the Action board, with the 4-player game side facing up (showing one action space).



Game Play

Go through the 7 Rounds by taking one turn after another. In odd-numbered Rounds, you control the red Workers; in even-numbered Rounds, you control the blue Workers. The position of the First Player ship on the First Player tile will always tell you which Worker color you control (the top row of Round spaces is red; the bottom row is blue). …



4-player Rules

Playtime: 90 minutes.

When playing with 4 players, 1 player will play as the A.R.K. Agent and the other 3 players will play as the Raxxon Hunters.

Setup

  • When rolling to determine mission objectives, the agent player will roll the die secretly and mark the objectives on her movement sheet. The mission objectives are not placed on the game board and the hunters do not know where the objectives are at the start of the game.

  • The vehicle token starts on space K24 with all 3 hunters in it. …