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You work in the security division of the Time Repair Agency (TRA). As you know, changing history is a crime, so our job is to apprehend the Time Breaker currently at large.

Unfortunately, we don't have a good description of the perp, so we're using a cube to represent them. The sooner we can capture this Time Breaker, the less damage they'll be able to do to the Time-Space Continuum.

Therefore, whoever brings in this dangerous criminal will earn a bonus and maybe even get a promotion. Quick everybody, into your Time Machines! …



Components

  • 20 Monster card
  • 1 Closet card
  • 10 Toy tiles
  • 2 Expert tiles
  • 3 Progression cards
  • 1 rules booklet

Setup



  • Shuffle the Monster cards in a pile, child side up (the monsters are hidden). Use 10 cards for a short game, 15 cards for a medium length game and all 20 cards for a long game. Unused cards are put back in the box.

  • Without looking at them, place the 10 Toy tiles face down around the bed, making sure that there is enough space for manipulation.

  • Assemble the monster with the 3 Progression cards, blue side up. …


All of the Junior Chipmunk Scouts gathered around the fire to hear the troop leader tell the terrifying legend of the Wendigo - a dreadful creature with a heart of ice. The legend says that the Wendigo's spirit still roams the forest and attacks anyone who dares to speak its name....

Work together to find the Wendigo if you ever want to see home again!

One player plays as the Wendigo's spirit, which has taken on the appearance of one of the scouts. Each night, it steals another scout. …



Hawkeye

Object of the Game

Gain the most points by identifying the tile that matches the revealed tile as fast as possible.


Setup

Place the Wendigo tiles in a pile face-down. Spread out all the Scout tiles on the table face-up.


Game Play

When everyone is ready, turn over a Wendigo tile face-up. The first player to touch the identical Scout tile wins the round. He keeps the Wendigo tile that was turned over as a point.

You can only touch one Scout tile per round. If you make a mistake, you cannot take it back. If all players mess up, every player can try again. …



Components

  • 15 cards (numbered 1-15)
  • 32 kamons
  • 1 First Player token
  • 1 rulebook

Object of the Game

Have the most kamons at the end of seven rounds.


Setup

Give each player 4 kamons. Place 8 kamons in a stack at the center of the table. Place any remaining kamons back in the box. The youngest player is the start player.



Game Play

Shuffle the cards and deal one to each player. All other cards are placed face-down in the middle of the table to form a deck. …


Roll the dice and find the matching meemeec on the game board.

Meemeecs can be very, very different from each other; they may be blue or green, happy or sad, wearing socks, or a hat, or even a bow tie.

Then strike a pose like the meemeec. If you were faster than the other players then take a token.


Components

  • Two-sided game board.
  • 3 dice
  • 30 tokens with faces
  • Instructions

Object of the Game

The first player to collect 5 tokens wins! …


In Sugar Blast, players match chips on a constantly changing board, collecting different types of Candy to complete a unique Objective card. If you are the first player to complete the Objective, you win!


Components

  • 1 game board
  • 72 candy chips
  • 32 tokens
  • 1 cloth bag
  • 8 objective cards
  • 12 power cards
  • 4 player aids
  • 3 card holders
  • Instructiosn

Setup

  1. Snap the base of the game board into position, and place it in the center of the table.

  2. Each player sits on one side of the board.

  3. Place the Player Aids next to the board, within easy reach of all players. …



Components

  • 54 Playing Cards
  • 5 "Medal" Cards
  • 4 Mats
  • 45 Colored Candies
  • 1 Bag
  • Instructions

Setup

Place the 4 mats in a row between the two players. At the beginning of the game it does not matter which sides are face up. Place the 45 candies in the bag and mix them. Place candies on the mats.

Randomly draw candies from the bag and place them on the mats. 1 on mat number 1, 2 on mat number 2, 3 on mat number 3, and 4 on mat number 4.

Shuffle the cards and deal eight cards to each player. Each player takes his cards into his hand, keeping them secret from his opponent during the game. …


Yesterday, you saw some strange creatures invading the cemetery close to your home. Unfortunately, no adults believed you! So you took matters into your own hands. You rounded up your best friends to fight those zombies!


Components

  • 1 double-sided board
  • 4 player pawns (and pawn supports)
  • 8 zombie tokens
  • 4 lock tokens
  • 1 die
  • Rulebook

Object of the Game

This is a cooperative game. All the players work together to stop the zombies from taking over the cemetery. To do this, you can either:

  1. place a lock on each of the 4 gates, or
  2. eliminate all zombies from the cemetery.

Setup

Place all zombies in a reserve next to the board. …


Not so long ago, in a galaxy not so far away, little green men, armed to the little white teeth, merrily vaporized one another in great blaster battles to see who gets the privilege to invade... EARTH!

MemoWars is a droll game for anyone, combining skill, tactics, and memory.


Components

  • 1 UFO box to identify the active player
  • 3 Nano Minefields
  • 6 Alien Fleets of 9 cards each (54 total)
  • 6 Shooting Discs (one for each fleet)
  • Instructions

Object of the Game

Eliminate the other players' cards, and be the last player with cards remaining in the galaxy. A player with no more cards is out of the game. …