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Monikers only takes about 5-10 minutes to learn. Start by dividing your group into 2 teams.


Components



  • 440 cards ranging from celebrities to fictional characters to *weird*


Setup

Deal 10 cards to each person. Everyone secretly chooses 5 that they like. Shuffle all the cards people chose into one deck, which will be used by both teams for the entire game. Put the other cards back in the box.

You want to aim for using around 40-50 cards in the deck, so deal fewer and choose fewer when playing with a big group, and deal more and choose more with a small group. …



Components



Setup

1. Place the game board in the middle of the table.

2. Place the grey round marker on the first space of the round track.

3. Sort the autobucks and place them near the game



4. Sort the 72 factory tiles by back side (A and B) and shuffle each stack separately. Place 18 of the A-tiles face up on the game board: 16 in the action area, and 2 below the sales offices.

Remaining A and B tiles are placed next to the game board.



5. Place the 10 black neutral workers in a pile near the game board. …



Victory and Defeat

At the start of the game, the Invaders are at Terror Level 1 - not really afraid. To win, you need to completely clear the board of Invaders. As you earn Fear cards, you will reach new Terror Levels with easier victory conditions. You win immediately anytime you meet the current victory condition.

You can lose three ways:

  • Too Much Blight: If the last Blight comes off of the Blight Card, you follow the instructions there, which are often "you lose". …


The peaks of Snowdonia rise before you encased in mist, their summits barely visible. The highest is Snowdon (Wyddfa) herself at 1,085 metres. The year is 1894, and the Snowdon Mountain Tramroad and Hotels Company Limited has been formed to build a branch line from Llanberis to the summit. You can scarcely believe it's possible!

In Snowdonia, players represent companies providing labour for the construction of the Snowdon Mountain Railway. Unlike other train games you will have to excavate your way up the mountain-side, as well as make and lay track, construct viaducts and stations. …


Before the game, deal four Heroes to each player. Choose one of your Heroes to keep and pass the other three face down to the player on your left. Choose one of the three Heroes you receive and pass the other two to your left again.

Repeat until you have chosen four Heroes. Finally, select three of those Heroes to use and discard the fourth from the game. Repeat this process with the Duel cards, but this time pass the extra cards to your right. …


  1. Choose tickets you think you can finish. Remember also that big routes are much harder to complete in a 4-5 player game.

  2. Avoid telegraphing where your routes are going because others can block you easily.

  3. Claim the critical routes first. If you need a one-train leg, get it as soon as you have the card.

  4. Block other players if you can. Spending your turn to block someone don't gain much points, but else your opponent scores much more points if he can complete his route. …


In Two Rooms and a Boom there are 2 teams and 2 rooms. The 2 teams are the Blue Team and the Red Team. The Blue Team has a President. The Red Team has a Bomber.



Players are first equally distributed between 2 separate playing areas (usually 2 separate rooms) and then each player is randomly dealt a facedown character card.

Players play the game by saying what they want in order to select a leader for their room. The leader chooses hostages (players who will be sent to the other room at the end of the round). …



Components

  • 1 game board
  • 12 windmill blades
  • 42 fruit tiles
  • 10 finca tiles
  • 16 action tiles
  • 4 bonus tiles
  • 8 donkey carts
  • 6 wooden fincas
  • 108 fruits
  • 20 farmers

Object of the Game

The players take the roles of Mallorcan farmers, who strive to harvest as many of the island's tropical fruits: figs, almonds, olives, oranges, grapes, and lemons, as possible.

The players deliver their harvested fruits to the island communities, which have constantly changing requirements during the course of the game. For these deliveries, the players receive victory points. In the end, the player with the most victory points is the winner. …


Sentinel Wood

Earn one reputation star for each forest space adjacent to the edge of the map.

Druids planted these towering ranks to shield us from something in the wilds beyond.



Treetower

Earn one reputation star for each forest space surrounded on all four sides by filled spaces or the edge of the map.

Beneath the canopy, far from bright blue skies, every trail led through tangled thorns and suspicious shadows.


Greenbough

Earn one reputation star for each row and column with at least one forest space. The same forest space may be scored in a row and a column. …


Trains cannot be bought by any player until the "Trains may now be bought" event has occurred. Once this event has occurred the Build action may be used to buy a Train.

If a player decides not to pay the upkeep for a Train (see Resolving Events), return the Train card to the Engine Shed.

A player may not own more than one Train. A player can return a Train card to the Engine Shed during a Build action when buying a different Train. Put more Coal from the Supply Bag (if available) on the returned Train card, as indicated on the card. …