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Components

  • 57 custom game cards
  • Instructions

Object of the Game

The last player with any remaining cards wins.



Game Play


Lightning fast gameplay
creates excitement

Shuffle deck thoroughly. Deal all cards face-down and as equally as possible each player, creating individual piles.

The player on the dealer's left starts the game by quickly flipping the top card of his pile away from him to create a central pile of face-up cards within easy reach of all players. (faster play is the most fun). …



Components

  • 600 Cards: 120 Cards Each Categories
  • 1 Velvet Black Bag
  • 1 Hourglass (30 Seconds)
  • 1 Scorecard Pad
  • Instructions

Object of the Game

You and your team must work together to guess the cards in the bag as fast as you can! Each of the three rounds brings a new challenge to your team. Guess the most cards and you WIN!


Setup

Split up into two teams and sit in a circle alternating between the first and second team. Pick a team name and be sure to chant and cheer your team on towards victory! …



Components

  • Question Cards
  • Sand Timer
  • Tokens
  • Instructions

Object of the Game

This game will put you on edge with hilarious dares, great laughs and teamwork to win the odds.

You win by challenging opponents to do dares, but strategically choosing odds that will help you

  1. avoid doing the dare and then
  2. collect a Challenge Card when someone else does the dare you challenge them to do.

When you or your team collects enough challenge cards, you win! Be strategic in how you pick the odds! …



Strategy Tips

The Humans are trying to figure out who is a Werewolf, while Werewolves are pretending to be Villagers and trying to throw suspicion on real Villagers.

The Seer is trying to throw suspicion on any Werewolf he discovers, but without revealing himself (if he does, the Werewolves will certainly kill him at night, since he is their greatest threat).

Obviously the Seer can make himself known at any time, if he thinks it's worthwhile, by announcing his identity (He cannot show his card!). Watch out though: a Werewolf could also claim to be the Seer! …



Components

  • Gameboard
  • 3 Destiny Dice
  • Day Tracker
  • 32 Travel Tokens
  • 5 Envoy Meeples
  • 5 Traveler Tokens
  • 15 Canal Ships
  • Next Start Player Medal
  • 5 Intrigue Markers
  • 5 VP Trackers
  • Start Player Token
  • 38 Gift Cards
  • 20 Jade Tokens
  • 15 Decree Tiles
  • 5 Player Boards
  • 60 Servant Cubes
  • 5 Forman Tokens
  • Rulebook

Setup

  • Place the Game Board in the middle of your playing table. Depending on the number of players, place it with the side for a game with 2 or 3 players or the one for 4 or 5 players.

    The Game Board depicts the Forbidden City and its surroundings. It shows the 7 available actions of the game, where you will exchange your Gift Cards, highlighted by 7 location frames. …



Drone's Agenda

Your consortium has sent you on your mission to colonize Europa with two automated administration drones. You must outperform their rigid and unforgiving agenda to establish a productive colony in the harsh environs of Europa, or suffer a career-ending demotion and reassignment!


Setup

Set up as if for a 2-player game, taking five dice for yourself as usual (for example 5 yellow dice).

To represent the Drones, take two sets of four dice in two different colors (for example 4 blue dice for the first Drone and 4 green dice for the second Drone). …



Components

  • Gameboard
  • 4 Pawns
  • Rhino figure
  • Timer
  • Number die 4 Rescue dice
  • 30 Danger cards Gameboard center
  • Decoder
  • Labelsheet
  • Instructions

Object of the Game

Be first to reach the gameboard center and call out Jumanji!


Figure 1


Setup

Shuffle the danger cards and place them facedown in drawpile on the gameboard DRAW space.

  • Each player chooses a pawn and places it on its matching color START space. Place unused pawns out of play.

  • Place the rhino figure on its home base as shown in Figure 1. …


During a game of Cosmic Encounter, each player becomes a unique alien life form occupying a solar system in deep space. The aliens are struggling for cosmic supremacy and attempting to colonize planets in foreign systems.

Each alien has a special power that can be used to its advantage as players balance diplomacy, alliances, and force to gain new colonies. The winner of the game is the first player to establish five colonies on foreign planets. If two or more players establish their fifth foreign colony at the same time, they win together! …


The Queen of Hearts, ruler of Wonderland, has invited you to a tea party at the palace gardens. Unfortunately, the Queen tends to make up strange laws.

Today, for example, she has outlawed certain letters of the alphabet! Anyone who says a word that contains them will be sent home. Will you be the last guest standing?

Alice in Wordland is a word party game for 3-8 players who assume the roles of Wonderland characters. Players take turns saying words relevant to the current discussion topic. …


In a 2-pLayer game, two colors of sheep will be neutral. They do not score. All rules are the same except:

The 3-player timer track is used for this variant. Take one of the unused control mats (not one each) and place it between the two players at the side of the playing area.

Both players take five mutton buttons from the remaining, unused colors (for example, one takes green, the other yellow).

Each player covers five actions on the extra control mat: 2x1 timer movement actions, 2x2 timer movement actions and 1x3 timer movement action. (The specific action is unimportant; only the timer movement is used). …