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In Kero, your clan must be faster and smarter than the opposing clan. You have only three rounds to achieve victory.


  • 1 gameboard
  • 2 timetrucks,
  • 12 territory
  • 24 regular cards
  • 12 starting cards
  • 3 battle cards
  • 18 tokens
  • 5 ressources dice
  • 3 special dice
  • 14 character tokens with 14 stickers
  • rulebook

Object of the Game

Your goal is to collect as many resources as possible while using as little as possible of the KERO in your tanker truck.

You will need to send Explorers to claim New Territories. Claim any territories in which you have a majority at the end of the round. During your travels, you will come across Tuareks, who are always ready to lend a hand. They are generally friendly, and it is a good idea to have them on your side. …


  • 1 large gameboard
  • 5 action discs
  • 7 character cards
  • 5 architects
  • 1 maharaja
  • 7 city coat of arms pieces
  • 60 gold coins (game currency)
  • 7 action playing pieces
  • 100 wooden houses
  • 35 plastic palaces
  • 5 reference sheets
  • Instructions


Place Maharaja on the Starting City. Character card 1 - 6 placed next to the board. Use Yogi (Character card #7) only in advanced game.

Shuffle Governor pieces x 7 and randomly placed face up on the Governor track (the 7 spaces between the upward arrow and '1'. Chit and Yogi are not used in the basic game. …

One player takes on the role of the Shark. The other players take on the roles of Quint, Chief Brody, and Hooper, who work together as a Crew to eliminate the Shark.

A full game is played over two Acts, in which success in Act 1 provides advantages going into Act 2. However, either Act may be played separately for a shorter game.

Act 1: Amity Island

Each round, the Shark secretly moves through the water surrounding the island, eating swimmers while trying to avoid detection. Meanwhile, the Crew rescues swimmers and tries to locate the Shark. …

The Union Pacific is one of the largest railroad companies in America. Its rails connect many of the largest cities in America. To further enhance its range, it has arrangements with smaller companies to use their rails.

This allows the Union Pacific to serve even more cities. The ten smaller companies are shown on the map with their starting cities and possible track sections they may build. Each track section connects two cities and has spaces for one or more trains. …


  • 24 heavy clouds
  • 24 magic wands
  • 1 game summary
  • 15 amulets
  • 17 landscape tiles
  • 8 storm clouds
  • 1 game board (double-sided)
  • 60 potions
  • 10 pawns
  • 5 victory point markers
  • 60 playing cards:

Object of the Game

Players become witches, druids and gatherers, producing powerful potions and delivering them by Broom Service throughout the magi- cal realm. Round after round, enchanted rivals choose four of ten role cards. Each card has a brave and cowardly action.

The brave actions are most rewarding, but carry grave risk of being lost to opposing players. The cowardly actions are less profitable, but safer. …

Roll for the Galaxy is a dice game of building space empires. Your dice represent workers who develop new technologies, settle worlds, and ship goods. The player who best manages his workers and builds the most prosperous empire wins!


  • 5 dice cups
  • 5 credit markers
  • 5 player mats
  • 5 player screens
  • 5 phase strips
  • 9 faction tiles
  • 9 home world tiles
  • 111 custom dice
  • 55 game tiles
  • 1 cloth bag
  • 33 victory point (VP) chips
  • 5 phase tiles
  • rulebook

Object of the Game

In Roll for the Galaxy, each player creates a galactic civilization by recruiting workers (represented by custom dice) to settle worlds and build developments (represented by game tiles), over several game rounds. …

Nemesis is a semi-cooperative game where you and your crewmates must survive on a ship infested with hostile organisms.

To win the game, you will have to complete one of the two objectives dealt to you at the start of the game and get back to Earth in one piece.

You will find many obstacles on your way: swarms of Intruders (the name given to the alien organisms by the ship AI), the poor physical condition of the ship, the other players that will have their own agendas and , sometimes, just cruel fate. …


  • 24 Wooden Hippos (six each in four colors)
  • 1 Wooden Hoop
  • Instructions

Object of the Game

Be the first person to land four of your hippos into or under the wooden hoop when it stops spinning.


Note: This game plays best on smooth flat surfaces, like wood tables and floors.

  • Give each player six hippos of one color. Place any extras back in the box.
  • Line up your hippos, flat-side-up, in front of you.
  • Place the wooden hoop in the center of the playing area.

Game Play

Hula Hippos is played in rounds. To start the first round, hold the hoop upright between your thumb and forefinger and give it a good spin onto the playing surface. …


  • 1 Tri-fold board
  • 2 Token trays
  • 48 Park cards
  • 10 Season cards
  • 12 Year cards
  • 36 Gear cards
  • 15 Canteen cards
  • 10 Hikers
  • 5 Campfires
  • 1 Camera
  • 1 First Hiker Marker (
  • 15 Forest tokens
  • 15 Mountain tokens
  • 9 Event cards
  • 10 Trail Sites
  • 1 Trailhead and 1 Trail End
  • 30 Sunshine Tokens
  • 30 Water tokens
  • 12 Wildlife tokens
  • 28 Photos

Object of the Game

Players take on the roles of two Hikers as they trek across different Trails during the four Seasons of a Year.

Each Trail represents a different Season, and as each Season passes, the Trails change and grow steadily longer. …

Peaceful realms, charming neighbors, and restful cemeteries. An idyllic world, but a world of the past.

Skeletons emerge from the cemeteries. They traverse the forests to invade your realm. They are just scouts; teeming hordes are coming.

You quickly realize that your neighbors will not help you - quite the contrary - and that only your traps could ward off the enemy. You build walls, release the dragon, use magic, and even yield the treasure of the realm.

Your best asset is, without doubt, your hero, ready to throw himself into the heart of battle to slay these stupid piles of bones that defile your lands. …


  • Game Board
  • 6 Player Faction Sets
  • 112 Cards
  • 156 Spice Tokens
  • Destroyed Shield Wall Token
  • Storm Marker
  • Game Turn Counter
  • 5 Special Emperor Forces
  • 3 Special Fremen Forces
  • Bene Gesserit forces
  • Sandworm Token
  • Kwisatz Haderach Card and Counter tokens
  • Quick Start Guide
  • Quick Reference Cards
  • Rulebook

DUNE has been divided into a Basic and Advanced Game. Learn and play the Basic Game several times before venturing into the Advanced Game.

Basic Game

Object of the Game

Each faction has a set of unique economic, military, strategic, or treacherous advantages. The object of the game is to use these advantages to gain control of Dune. The winner is the First Player to occupy at least 3 strongholds with at least one of their forces during the Mentat Pause Phase. …

The ancient Galactic Realm, ruled from the Core Worlds of the galaxy, is waning.

The barbaric kingdoms that lie beyond the galactic frontier are now amassing their strengths, choosing this pivotal moment to strike at the heart of the fading republic. They seek to establish new empires built upon the ashes of decaying civilizations.

But these outer systems are not yet strong enough to engage the forces of the Core Worlds directly. The young kingdoms must first gnaw at the edges of the crumbling frontier, developing new types of units and shrewder tactics. …

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