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When an investigator attempts to move out of an area containing a monster, or ends his movement in such an area, he must either fight the monster or evade it.

An investigator may attempt to evade a monster by making an Evade check. An Evade check is a skill check using the investigator's Sneak value. The check is modified by the monster's Awareness value, which is printed in the upper-right corner of the monster marker's movement side. The difficulty of the Evade check is always 1 unless the monster has a special ability that states otherwise. …


Your completed, point-scoring ships remain on the table in front of you after their Shakedown Cruises. At the end of the game, your entire fleet is evaluated, and you may earn extra points from your Government Contracts. Note that Equipment and Crew that are left in your Shipyard do not score any points.

Note: Completed ships that fail to meet one of the scoring requirements described in the Shakedown Cruise chapter are dismantled and do not count toward your Government Contracts. …


These are the basic abilities investigators use to accomplish things in the game. Every investigator has six skills, listed below. Investigators also have a value for each of these skills, depending on how they have positioned their skill sliders. A skill value represents the number of dice the investigator rolls for a check based on that skill.

Fight: Used for physical feats of strength and endurance. Also used in combat.

Lore: Used for tests of mystic knowledge and ability. Also used in casting spells. …


Game Components

  • 1 Game Board & 5 Dice
  • 1 First Player Marker
  • 16 Investigator Sheets
  • 16 Investigator Markers
  • 16 Plastic Investigator Stands
  • 196 Investigator Status Tokens
  • 189 Investigator Cards
  • 8 Ancient One Sheets
  • 20 Doom Tokens
  • 179 Ancient One Cards
  • 60 Monster Markers
  • 16 Gate Markers
  • 3 Activity Markers
  • 3 Explored Markers
  • 1 Terror Track Marker
  • 6 Closed Markers
  • 1 Rule Book

Setup

Follow the steps below to prepare for a game of Arkham Horror.


1. Prepare Playing Area

Unfold the board and place it in the center of the playing area. Make sure there is ample space around the edges of the board to place the investigator sheets and card decks. Place the various tokens and the dice near the board. Make sure to place the terror track marker on the "0" space on the terror track. …


A player is allowed to count how many cards are left in his Deck, but not in his Discard pile. A player may not look through his Deck or his Discard pile. A player may look through the Trash pile, and players may count the number of cards left in any pile in the Supply.

If an ability of a card affects multiple players, and the order matters, resolve that ability for each affected player in turn order, starting with the player whose turn it is. …


  • You must find a cure for at least one disease within the first 3 rounds.

  • Once you get to two rounds left in the game, you must stop and plan out your remaining turns

  • Don't play special cards too early.

  • Hit the hotspots early.

  • Clean Up after an outbreak

  • Do not do anything without asking: why am I doing this?

  • Stick to your roles abilities whenever possible!

  • Shuffle the Epidemic cards into EQUAL piles, and Always expect an Epidemic card to appear. …


Components

  • 5 pawns
  • 6 research stations
  • 1 board
  • 6 markers
  • 96 disease cubes
  • 59 player cards
  • 48 infection cards
  • 5 role cards
  • 4 reference cards

Setup



  1. Place the Board in the center of the table within easy reach of all the players.

  2. Shuffle the Role cards and deal 1 to each player. Each player takes their corresponding pawn and puts it in Atlanta. Put excess Role cards and pawns (if any) back into the box.

  3. Place 1 Research Station in Atlanta, and place the others near the side of the board.

  4. Put the Outbreaks Marker on the "0" space of the Outbreaks Indicator, the Infection Rate Marker on the first space of the Infection Rate Track (marked "2"), and the 4 Cure Markers near the Cures Discovered Area of the board. …


An agent cannot leave such a card before resolving the test.

Neutral Shield

Difficulty of a test.

Skull Shield

Shield that can trigger a riposte during a test.

Time Shield

Shield that causes the loss of Temporal Units.

Heart Shield

Shield that causes the loss of Life Points.

Special Shield

Shield whose effect varies depending on the scenario played.

Grey Shield

Indicates any type of shield.

Immediately eliminate an opponent.

Temporal Unit lost by the entire group (during which no one can perform actions). …



The Great Wall

Special Rule : the Stages of the Great Wall can be built in any order, at the player's choice.

Clarification : The player must choose the Stage to be built before the other players reveal their action.

The Great Wall - A



Stage 1: The player takes 8 coins from the bank and adds them to their treasury.

Stage 2: At the end of the game, the player gains an extra scientific symbol of their choice.

Stage 3: The player adds 2 Shields to their total during each conflict resolution. …


The world is falling apart. Four diseases are sweeping the planet and your team is on the front lines. Worse yet, one disease has shown signs that it may become resistant to any treatment.

Pandemic Legacy is a cooperative game where all players must work together to develop cures and prevent disease outbreaks, before 4 diseases contaminate humanity. You will all win or lose together.

Can you survive the year and save humanity?



Components

  • 1 Board
  • 5 Character cards
  • 4 Pawns
  • 61 Player cards (48 City cards, 5 Epidemic cards, 8 Event cards)
  • 4 Reference cards (one per player color)
  • 48 Infection cards
  • 62 Legacy cards
  • 4 Civilian cards
  • 5 Dossiers and 1 Sticker sheet
  • 1nfection rate marker
  • 4 Cure markers
  • 1 Reminder token
  • 1 Outbreaks marker
  • 96 Disease cubes
  • 6 Research stations

Overview

Unlike most games, which fully reset every time you play, Pandemic Legacy carries some elements forward from one game to the next. Decisions you make in game 1 will be there in game 2,3, and every game played with your copy of the game. …