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Game Components

  • 14 Castle Cards
  • 7 Custom Dice

Setup

Before playing, set up the game as follows:

  1. Place all the castle cards faceup in the center of the table so that each card is clearly visible.

  2. Place the dice near the cards within easy reach of all players.

  3. Randomly select a player to be the first player to take a turn.



Game Play

Age of War is played over several turns starting with the first player and going clockwise. On a player's turn, he rolls dice to musters his troops, and he uses varying troop types (infantry, archery, cavalry, and daimyos) to try to conquer a castle. The game ends when a player conquers the last castle in the center of the table. …


Game Components

  • 96 Letter cards
  • 20-sided die
  • 30 Cthulhu Pawns

Setup

Shuffle the letter cards and deal seven cards to each player.

The rest of the deck is placed face down at the center of the playing area as a draw pile.

Give each player 5 Cuhulhu pawns.

Each player rolls the die. The player with the highest roll goes first (re-rolling any ties), and play proceeds clockwise around the table.

Place used cards into a discard pile face up next to the draw pile. …


Fan expansion by Jesse McGatha & Richard Thames Rowan


Components

You will need or can find included in this package:

  • the Ticket to Ride: Seattle game board
  • A standard set of train cards (called automobile cards in this game) from Ticket to Ride or Ticket to Ride: Europe
  • 30 train pieces from Ticket to Ride or Ticket to Ride: Europe in each player's color (these are called automobiles in this game)
  • 1 scoring marker in each player's color
  • 17 transit tokens (one side with a bus symbol, the other with a train symbol)
  • 40 route tickets
  • 3 bonus cards
  • 2 scoring reference cards

Object of the Game

Obtain the most points by building roads, bus lines, and train lines; by completing destination tickets for passengers that want to travel between two neighborhoods; and by earning bonuses for the longest single road, most completed bus tickets, and most completed train tickets. …


Game Components

  • 1 Game board
  • 5 Traveler pieces
  • 5 Travel point markers
  • 5 Player color tokens (bags)
  • 50 Coins
  • 10 Traveler tiles
  • 12 Hot Spring cards
  • 60 Panorama cards
  • 25 Meal cards
  • 24 Souvenir cards
  • 14 Encounter cards
  • 7 Achievement cards

Object of the game

The players are travelers in Japan in days of old. They will follow the prestigious Tokaido and try to make this journey as rich an experience as possible.

To do this, they will pass through magnificent countryside, taste delicious culinary specialties, purchase souvenirs, benefit from the virtues of hot springs, and have unforgettable encounters. …


Components



Setup

One player chooses to be the ghost and the other players are psychics. The ghost may choose to play the game without uttering a single word; eg, he might confirm the psychics' intuitions by knocking on the table: one knock for yes, 2 knocks for no.

Each psychic takes 1 intuition token (crystal ball), 1 sleeve, 1 clairvoyancy level marker (place this pointing to the 0 space on the clairvoyancy track), and a number of clairvoyancy tokens depending on the number of players:

  • 2-3 players: 0
  • 4-5 players: 4 (numbered from 1 to 4)
  • 6-7 players: 6 (numbered from 1 to 6)

Place the clock on the table with the hour hand set to I (the 1st hour). The space in front of the clock is the clairvoyance token discard area. …


Game Components

  • 1 central time board
  • 2 quilt boards (1 per player)
  • 33 patches
  • 1 neutral token
  • 2 time tokens
  • 5 special patches
  • 1 special tile
  • 50 tiles

Setup

  • Each player takes a quilt board, a time token and 5 buttons (as currency). Keep the remaining buttons on the table close at hand.

  • Place the central time board in the middle of the table.

  • Place your time tokens on the startinng space of the time board.

    The player who last used a needle begins.

  • Place the (regular) patches in a circle or oval around the time board./p>

  • Locate the smallest patch, i.e. the patch of size 1x2, and place the neutral token between this patch and the next patch in clockwise order. …


Donald X. Vaccarino, the designer, was aiming for a newer style of game that had tons of replayability.

Having virtually created the genre, Dominion earned Donald X. Vaccarino the most prestigious board game design award: The Spiel des Jahres. Kingdom Builder, his latest offering, received another Spiel des Jahres showing us that Vaccarino is here to stay.


Have A Plan

The first thing you'll want to do after setting up the game is develop a game plan. Without a plan, your choices in the game will lack the cohesion necessary to do well. This is true of many strategy board games. In Kingdom Builder, it is especially important because a poorly planned first few turns can drastically limit your future options. …


Game Components

  • 8 different game board sections
  • 28 location tiles
  • 160 settlements - 40 of each player color
  • 4 gold markers
  • 1 start player tile
  • 25 terrain cards
  • 10 different Kingdom Builder cards
  • 8 summary cards of location tiles
  • 1 rules booklet

Setup

  1. Select any 4 of the 8 game board sections and assemble them to a rectangular game board as shown in the example below.

  2. Place four summaries of location tiles next to the game board pieces matching the location hexes.

  3. Place 2 corresponding location tiles on each location hex.

  4. Shuffle all terrain cards and keep them within easy reach as face down draw pile. …


Game Components

  • 16 letter cubes
  • cube grid with dome
  • 3-minute timer

Object of the Game

Find as many words as you can in the 4x4 letter grid. To win, be the player with:

  • the highest score at the end of a 3-minute game
  • or be the first player to reach the designated point limit in a tournament game.

Or practice by yourself to beat your personal best.


Setup

Each player should have a pencil and a piece of paper Drop the letter cubes into the dome and place the yellow cube grid, open side down, over the dome. …



Partnership Play

Your partner will play opposite you on the board. Game play is similar to individual play except for the following:

  1. You can jump over your partner's marbles.

    If you land on one of your partner's marbles by exact count, you must "aggravate" it by sending it back to BASE.

  2. If all of your marbles are HOME safe, you still continue to roll the die in turn. Your partner then moves his or her marble(s) the number of spaces you roll. …