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Legendary home of lore and plunder... hideaway of pirates and buccaneers... Pirate's Cove haunts the hearts and minds of every young lad who yearns for a life at sea.

Starting with a modestly outfitted sloop salvaged from last winter's storm, you set sail to Pirate's Cove one early morning, your eyes filled with visions of treasure and fame, your lungs filled with the salty air of the High Seas.


Components

  • 1 Board map
  • 7 Pirate ship miniatures )
  • 5 Pirate Ship Mats and Captain's Wheels
  • 5 Wooden Fame markers
  • 20 Strength markers
  • 112Illustrated cards:
  • 44 Doubloons
  • Treasure chests
  • 6 wooden dice
  • Rules booklet
  • Summary Card

Setup

Place the board map of Pirate's Cove in the center of the table. …


Seeking a well-deserved break from your latest misadventures, you decide to treat yourself to the extravagant luxury of the legendary Orient-Express. But your holiday turns out to be short-lived... the train has barely left Paris when tragedy strikes - a passenger is found murdered!

The aptly renamed "Mystery Express" hurtles toward its final destination. Locked onboard, anxious passengers spin a web of intrigue and deception. Your mind races as you consider all possible suspects and their motives. Will you uncover the culprit before reaching the end of your journey? …



Components

  • The Device
  • 84 spectrum cards
  • 3 Scoring tokens
  • Custom plastic tray
  • Rulebook

Overview

Wavelength is a social guessing game where two teams compete to read each other's minds.

Teams take turns rotating a dial to where they think a target is located along a spectrum that's hidden behind a screen.

One player from the active team-the Psychic-knows where the target is, but can only give a clue ON THE SPECTRUM between two opposing concepts. After that, their team- mates have to guess where the target is. …



Components

  • 74 Unit Coins
  • 1 Double-sided Initiative Marker
  • 4 Coins
  • 4 Bags
  • 16 Unit Cards
  • 1 Board
  • 16 Faction Control Markers
  • Instructions

Setup

Place the board in the middle of the play area. For a two-player game, each player chooses a faction and takes 1 matching bag, 1 Royal Coin, and 6 Control Markers.

Put your faction's Royal Coin into your bag, and place one of your Control Markers onto each of the two matching starting locations on the board. The other locations are neutral at the start of the game. …


The hypnotic beat of rock music spills into the London streets along with young people dressed as smart as you please. Your bus navigates through the city, headed to the next destination but you wonder about getting off; touring the city on a double-decker bus is smashing!


Components

  • 1 board map of London transportation network
  • 68 plastic Buses (17 in each color)
  • A Few spare plastic Buses
  • 44 Transportation cards
  • 20 Destination Ticket cards
  • 4 Scoring Markers
  • Rulebook

Object of the Game

  • Claiming a Route between two adjacent Locations on the board; …



Hastings Cutoff

In the solo version of Sierra West you will play against an automated opponent called Hastings.

This name is inspired by Lansford Hastings, a man who lead a large group of pioneers to their demise by suggesting a deadly "shortcut". Throughout these rules "you" will refer to the lone human player, while "Hastings" or "it" will refer to the automated opponent.


Components

  • 4x mode-specific solo reference cards
  • 18x Hastings's plan cards

Setup

  1. Set up the game with a mode for 2-players, choosing any color for Hastings's pieces. But mind the following exceptions: …



Components

  • 32 Room Cards
  • 6 Operative Cards
  • 30 Action Cards
  • 35 Item Cards
  • 6 Special Cards
  • 5 NPC Cards
  • 6 Operative Markers
  • 117 Data File Tokens
  • 13 Lab Worker/Tech Lock Tokens
  • 13 Interface Tokens
  • 6 Plastic Stands
  • 1 Security Tracker
  • 1 Six-sided Die
  • Rulebook

Some item cards and room cards have abilities that contradict the text in this rulebook. In such cases, the text on the card always takes precedent.


Object of the Game

In Infiltration, two to six players control futuristic thieves, known as operatives, infiltrating a highly secure corporate facility to steal digital files. …


When you Recruit Help, you place the card in front of you. Each Personality card will inform you how it is to be used.

Persistent - The effect described on the card is ongoing in nature. (P)

Once per combat - You can only use this effect when you are in combat. When you apply the effect on the card, rotate or flip it to show it has been used. Return it to its original state once combat is concluded. (C) …


In Rise of Empires, you control your own civilization as it changes and evolves from the dawn of history to present times. Even though you start "small" and fairly powerless, through clever play, you can accumulate wealth and territory while progressively developing the other elements needed for a great empire.

Rise of Empires is divided into three eras. Each era consists of two game turns.

The core of the game is the action display, where you record each action you choose during a game turn. The first game turn in an era is called the "A" turn, the second one the "B" turn. In a way, the "B" turn is a mirror image of the "A" turn. …


Take control of a 15th century Mediterranean nation.

Send your galleys full of soldiers and goods to conquer the waves. Seize the most strategic positions and fill your warehouses to amass a veritable fortune which will make your empire the most prosperous and feared.


Components

  • 1 game board
  • 70 cubes
  • 54 coins
  • 15 galleys
  • 24 Gallery cubes
  • 1 sticker sheet
  • 120 Sailor tokens
  • 19 Port cards
  • 5 Doge cards
  • 4 Game Help cards
  • 4 Closed cards
  • 5 Basilica tokens
  • 5 Fort tokens
  • 5 special die
  • 1 White token & 1 Black token
  • Instructions

Object of the Game

The players take the role of merchants from the great- est cities of the Mediterranean region in the 15th century. Through commerce and conflict, they attempt to spread their domination over this part of the world. At the end of the game, the richest player is the winner. …