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Rating: 7 Good
Players: 2-4 players
Playing time: 90 minutes

Official Site: Official home page for FF 2nd edition

Created by: Charlie Catino, Steven Kimball, Christopher Burdett, Henning Ludvigsen, Scott Okumura, Anthony Waters, Peter Whitley

Published by: Avalon Hill (Hasbro), Fantasy Flight Games


It's 2315. Human society depends on an exotic energy source called rubium for all of its advanced technology. A small group of explorers have recently discovered an alien moon that is exceptionally rich in rubium. In desperate need of more funding for their research, they simultaneously sold the "exclusive" mineral rights to four competing corporations: Ares Inc., Black Helix Industries, The Galactic Syndicate, and Zyborg Technologies.

By the time the corporations discovered the ruse, the explorers had moved on, leaving the corporations to contend with the liquifungus forests, the magma pools, and the indigenous alien life forms.

Far out on the galactic frontier, away from oversight or public scrutiny, these four corporations now do fierce, bloody battle for control of the moon's rubium. By taming and unleashing the rock striders, lava leapers, fungoids, crystallines, and the plasma-breathing rubium dragons, the corporations hope to eliminate their competitors and seize control of the precious rubium deposits for themselves.

Once they have harvested all of the rubium and secured the mysterious alien monolith on the moon's surface., well, who knows what sinister agenda lurks at the heart of their corporate greed?

Nexus Ops is a light-medium science fiction war game. The game boasts a hexagonal board that is set up differently every time, as well as (in the Avalon Hill edition) cool "glow" miniatures and lots of combat.

Players control competing futuristic corporations that battle each other for control of the moon's Rubium Ore. By winning battles and fulfilling Secret Missions, you can obtain victory points.

Units are composed of various alien races and have stats similar to those used in the Axis & Allies series. Combat is also similar. Players who lose battles are compensated with Energize cards which grant them special powers later.

Players can also obtain Energize cards by controlling the Monolith, a raised structure in the center of the grid. The first person to reach the required number of victory points wins the game.

Retail Price:$51
Golden Geek Best Wargame Nominee 2006

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In Nexus Ops, two to four players control factions of corporate troops and indigenous life forms on an alien moon. Players deploy troops from their home bases as they explore the moon, mine resources, purchase troops, win battles, and fulfill missions to win the game.

Object of the Game

The object of the game is to earn 12 or more victory points by completing secret missions and winning battles.

Component List

  • 12 Rubium Dragons (3 per faction)
  • 16 Lava Leapers (4 per faction)
  • 24 Rock Striders (6 per faction)
  • 32 Crystallines (8 per faction)
  • 32 Fungoids (8 per faction)
  • 48 Humans (12 per faction)
  • 7 Single-hex Tiles
  • 6 Double-hex Tiles
  • 4 Triple-hex Tiles (home base)
  • 24 Exploration Tokens
  • 71 Rubium Tokens
  • 1 First Player Marker
  • 4 Reference Sheets (1 per faction)
  • 32 Energize Cards
  • 36 Secret Mission Cards
  • 40 Battle Victory/King of the Hill Cards
  • 6 Six-sided Dice (3 white, 3 black)

Game Elements

This section describes the game's components. …

This section explains several optional rules that players may freely use to customize the game to their liking.

Although not all of the optional rules can be used together, players can experience Nexus Ops in many different ways by using several optional rules during the same game (e.g., players can use the alternate units, intercepted transmissions, and the vortex).

Before starting the game, players must all agree on which optional rules (if any) they wish to use.

Time is of the Essence

The game ends immediately after a player acquires 10 or more victory points. That player wins the game. The game still ends if a player is eliminated, as described in "Winning the Game". …

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