Rating: 7 Good
Popularity:47
Difficulty:Easy
Year:2007
Players: 2-4 players
Playing time: 60 minutes
Age:10+

Official Site: CGE game page


Created by: Vlaada Chvátil, Tomáš Kučerovský, Radim Pech

Published by: Czech Games Edition, Albi, Heidelberger Spieleverlag

Alternate Names: Ciężarówką przez Galaktykę, Galaxis Roncsderbi, Galaxy Trucker. Космические дальнобойщики, Galaxy Trucker: Aventuras en el Espacio, Galaxy Trucker: Aventuri în spațiu

Description:

Corporation Incorporated is an interplanetary construction firm that builds sewer systems and low-income housing on the less-developed planets of the Galaxy.

For years, Corp Inc. has tottered on the brink of bankruptcy: transporting building materials to the edge of the Galaxy, where the need for their services is greatest, is a risky business.

The company was saved by a few visionaries on the board of directors. Instead of shipping materials to the Periphery, they reasoned, why not build the materials into spacecraft and let them ship themselves? Furthermore, why hire pilots if there are nut-cases who will do it for free?

That's where you come in. Just sign the contract, and you gain unrestricted access to a Corp Inc. warehouse. Build your own space ship from the available prefabricated components, and fly it to the Periphery.

Of course, you may have to eat a loss, but any profits you make along the way are yours to keep, and Corporation Incorporated will pay you a bonus for quick delivery.

It's possible that you will end up with an insurmountable debt and finish your days panhandling on the streets of Deneb III, but if Lady Luck should smile upon you, you just might find yourself among the 10 billion richest people in the Galaxy!

Prices:
Retail Price:$46
Amazon:$34
Ebay:$47
Expansions:
Galaxy Trucker: Another Big Expansion
Galaxy Trucker: Bonus Cards
Galaxy Trucker: Even-Steven Cards
Galaxy Trucker: Latest Models
More (3)
Awards:
Ludoteca Ideale Winner 2012
Lys Passioné Finalist 2009
Japan Boardgame Prize Voters' Selection Nominee 2009
Spiel des Jahres Recommended 2008
More (6)


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Components

  • 1 flight board
  • 8 ship boards
  • 60 adventure cards
  • 64 cosmic credits
  • 144 spaceship tiles
  • 4 numbered tiles
  • 40 white figures
  • 8 alien figures
  • 8 rocket markers
  • 36 battery tokens
  • 56 goods blocks
  • 1 two-sided card with rules
  • 2 dice
  • 1 timer
  • Instructions

Course of the Game

The game consists of three rounds. In each round, the players begin by rummaging through the Warehouse, trying to grab the best components and build the best space ship. …



The starting component represents your pilot cabin. It has 4 universal connectors, making it easy to build on to. The Warehouse is full of other components you will want on your space ship.

Cabins

You can add additional cabins to your ship, allowing you to have a bigger crew. Bigger crews are better so you want to have as many cabins as possible.


Engines

Engines have special limitations: the exhaust pipe must point to the rear of the space ship (toward the player) and no component can sit on the square behind the engine. …



Open Space

Open Space is like a wide-open drag strip. The leader announces the strength of his or her engines. (See Parameters of Your Ship above).

The leader must decide whether or not to spend battery tokens on any double engines. Then the leader moves his or her marker ahead of a number of spaces equal to the engine strength.

In order, each player decides which engines to power, announces strength, and moves his or her ship forward that many empty spaces. …



Shorter Game

With experienced players, a full game usually takes about an hour. For a shorter game, you can just play one or two rounds. It is up to you whether to leave out the shorter rounds or the longer rounds.

Round 3A

Experienced players can make the game longer and more challenging by playing an extra round. The extra round is played according to the Round 3 rules using ships of Class IIIa.

(You may have noted that this board has no discard area. You can just keep your discarded components beside your board. These ships are uninsurable, so you must pay for every component you lose. There is no maximum penalty). …



Q: What if I don't have enough credits to pay my penalty at the end of a round?

A: Just return all your credits to the bank. You will start the next round (if there is one) with zero.

Q: What if I am the first to finish building, but I don't want to start out in front?

A: When you are done building, you can take any of the remaining numbers. If the first player to finish does not take tile number 1, it will be there for someone else to take. …



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