Rating: 6.7 Good
Popularity:7
Difficulty:Easy
Year:2014
Players: 2-4 players
Playing time: 90 minutes
Age:13+

Created by: Ryan Laukat, Ryan Laukat

Published by: Red Raven Games, Hobby World, IELLO

Alternate Names: Un Monde oublié, Die Vergessene Welt, Древний Мир

Description:

In an ancient world forgotten by time, enormous titans terrorize the land. Five tribes have been fleeing from the titans for centuries, but things are about to change. Growing city-states pledge to end the reign of terror, determined to take on the titans and make the world a safer place for all.

Each city-state competes to attract the tribes, eager for the strength of the combined peoples, who are now leaving behind old traditions with the hope that the titans can be defeated once and for all.

In The Ancient World, players compete to grow the largest and most influential city-state by managing citizens, treasury, and military and by defeating titans. Players take turns sending citizens to take special actions or using military cards to attack titans.

One of the actions a citizen can perform is to build Empire cards, which give more citizens, money, and abilities.

A city-state's influence in the world is measured by sets of tribe banners that it owns. Each Empire card has one or more tribe banners, and tribe banners can also be gained by defeating titans.

Players gain victory points (VPs) for sets of tribe banners. After six rounds, the player with the most VPs from sets of tribe banners wins.

Prices:
Retail Price:$71
Amazon:$54
Ebay:$119
Expansions:
The Ancient World: The Frog God Statue Promo
The Ancient World: Citadel of Ivories Promo
The Ancient World: Kickstarter Promo Cards
The Ancient World: The Sacred Cave

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In an ancient world forgotten by time, enormous titans terrorize the land. The five tribes have been fleeing from them for as long as anyone can remember, but things are about to change.

Growing city-states pledge to end the reign of terror, determined to take on the titans and make the world a safer place for everyone. Each city-state competes to attract the tribes, eager for the strength of the combined peoples, with the hope that the titans can be defeated once and for all. …



Players may use their citizen tokens on the following actions.

A. Board Actions

Players may send citizen tokens to action spaces on the board. Each action described below has an immediate effect, and some have special rules. Remember, when a player places a citizen on an action space, if there is already a citizen with a higher value, the player must pay an extra coin.

  • Labor

    The player collects two coins.


  • Build

    The player may pay to build one of the empire cards in the empire card row or any one of the cards from the empire C deck on the board. …



Card Abilities

Empire/titan/district Cards

Card Action: On their turn, the player may place a Citizen token on this card to gain what follows the equals sign.


Army Limit: The player may have one army for each of these symbols they own. An army consists of 1 active military card and any retired military cards below it.


Attack (arrow): This symbol gives the player 1 extra arrow for each attack.


Attack (sword): This symbol gives the player 1 extra sword for each attack. …



Ambrosia Abilities

At any time, players may spend ambrosia tokens they own to gain benefits, described below. There is no limit to the amount of ambrosia a player can spend to activate these abilities. When they spend it, they immediately return it to the supply.

  • Use a placed citizen again (costs 4 ambrosia): The player may place any one of their citizens that have already been placed on the board on a new action. They take this new action immediately. All normal action and placement rules apply. …



If you want the game to feel a little more like the first edition, we recommend that you play with at least the first two variants here.

Costly Placement

If you would like the citizen placement to feel tighter, use this rules:

  • If a player places a citizen on an action space that already has a citizen with a higher skill number, the player must pay coins equal to the difference in skill (instead of the normal one coin).

  • If the player cannot pay coins, then they cannot place their citizen there. …




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