Rating: 7.2 Good
Popularity:38
Difficulty:Easy
Year:2012
Players: 1-6 players
Playing time: 45-180 minutes
Age:13+

Official Site: Maker's website


Created by: Raphaël Guiton, Jean-Baptiste Lullien, Nicolas Raoult, Nicolas Fructus, Édouard Guiton, Mathieu Harlaut, Eric Nouhaut

Published by: Asmodee, Asterion Press, Black Monk

Alternate Names: Зомбицид, 無盡殺戮

Description:

Zombicide is a collaborative game in which players take the role of a survivor - each with unique abilities - and harness both their skills and the power of teamwork against the hordes of unthinking undead!

Zombies are predictable, stupid but deadly, controlled by simple rules and a deck of cards. Unfortunately for you, there are a LOT more zombies than you have bullets.

Find weapons, kill zombies. The more zombies you kill, the more skilled you get; the more skilled you get, the more zombies appear. The only way out is zombicide!

Play ten scenarios on different maps made from the included modular map tiles, download new scenarios from the designer's website, or create your own!

This is just a great game for zombie lovers!

Prices:
Retail Price:$53
Amazon:$89
Ebay:$15
Expansions:
Cool Mini Or Not Promo Pack 2016
Zombicide Box of Dogs Set #6: Dog Companions
Zombicide Box of Zombies Set #10: VIP #2 – Very Infected People
Zombicide Box of Zombies Set #1: Walk of the Dead
More (76)
Awards:
Tric Trac Finalist 2013
Ludo Award Best Board Game Popular Winner 2013
Ludo Award Best Board Game Editor's Choice Winner 2013
Le Lys Passioné Finalist 2013
More (2)

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Zombicide is a cooperative game where players face hordes of Zombies controlled by the game itself. Each player controls one, two, three, or four Survivors of a Zombie infection. The goal is simply to complete the Mission objectives and live to see another day.

The good news: Zombies are slow, stupid, and predictable. The bad news: there are a lot of Zombies!

Survivors use whatever they can get their hands on to kill Zombies. If they find bigger weapons, they can kill even more Zombies! …



Starting with whoever holds the "first player" token, each player activates his Survivors one after the other, in the order of his choice. Each Survivor can execute three Actions at the Blue Danger Level. This is increased to four when the Survivor reaches the Yellow Danger Level.

Some Survivors have a free Action at the Blue Danger Level. Any free Actions do not count toward this total.

Example: On her turn, Amy uses her free Move Action. She still has her basic three Actions of the turn remaining. …



Once the players have activated all their Survivors, the Zombies play. Nobody takes their role; they do it themselves, performing the following steps in order:

Step 1 - Activation

Each Zombie activates and spends its Action on either an Attack or a Move, depending on its situation. First resolve all the Attacks, then all the Moves, but each Zombie only performs one or the other with a single Action.

Attack

Each Zombie in the same Zone as a Survivor performs an Attack. A Zombie's Attack is always successful and does not require any dice rolls. …



When a Survivor dice as the Dice used. If the active Survivor has two identical weapons with the Dual symbol equipped in hand, he can use both weapons at the same time at the cost of a single Combat Action. Both weapons must be aimed at the same Zone.

Examples: Doug has two Sub MGs in his hands. The Sub MG has the Dual symbol, so Doug can shoot them both with a single Action. This allows him to roll six dice in a single roll, as the Sub MG has a Dice number of 3! …



The following pages contain a Tutorial Mission to help get you acquainted with the game and ten Missions to thoroughly put your Zombicide survival to the test! You can play these Missions in sequence, or you can tackle whichever one suits you best at the time, given that they vary greatly in style, size, difficulty, and play time.

Special rules detailed in Missions supersede common rules and cards rules.

00 Tutorial

Tutorial / 4+ Survivors / 20 Minutes

We were with some friends when the first siren began to wail, quickly followed by countless others. In less than an hour, everything changed. The television and the radio announced horrible news. …




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