Rating: 7.3 Good
Popularity:2
Difficulty:Unknown
Year:2019
Players: 1-6 players
Playing time: 60-20 minutes
Age:14+

Official Site: Tiny Towns - AEG


Created by: Peter McPherson, Gong Studios, Matt Paquette

Published by: Alderac Entertainment Group

Description:

You are the mayor of a tiny town in the forest in which the smaller creatures of the woods have created a civilization hidden away from predators.

This new land is small and the resources are scarce, so you take what you can get and never say no to building materials.

Cleverly plan and construct a thriving town, and don't let it fill up with wasted resources! Whoever builds the most prosperous tiny town wins!

In Tiny Towns, your town is represented by a 4x4 grid on which you will place resource cubes in specific layouts to construct buildings. Each building scores victory points (VPs) in a unique way.

When no player can place any more resources or construct any buildings, the game ends, and any squares without a building are worth -1 VP. The player with the most VP wins!

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You are the mayor of a tiny town in the forest, where the smaller creatures of the woods have created a civilization hidden away from predators. This new land is small and the resources are scarce-you take what you can get and never say no to building materials.

Cleverly plan and construct a thriving town, and don't let it fill up with wasted resources! Whoever builds the most prosperous tiny town wins.

Components

  • 6 player boards
  • 25 Building cards
  • 15 Monument cards
  • 15 Resource cards
  • 1 scorepad
  • 126 wooden buildings
  • 1 wooden Master Builder hammer
  • 6 wooden monuments
  • 90 wooden Resource cubes
  • 1 rulebook

Object of the Game

Your town is represented by a 4x4 grid, on which you will place Resource cubes in specific layouts to construct buildings. Each building scores Victory Points () in a unique way. …



Cottage

Unfed Cottages remain on the board but do not score points on their own. Some other buildings, such as Wells, treat fed and unfed Cottages the same. You may construct Cottages even if you don't yet have a .


Farm

Farms feed 4 anywhere on the board.


Granary

Granaries only feed in the 8 immediate surrounding squares (up, down, left, right, and diagonal), for a maximum of 8 .


Greenhouse

Greenhouses feed 1 contiguous group of @g.jp that are adjacent (up, down, left, and right) to each other. This group does not have to be adjacent to a Greenhouse. …



Architect's Guild

You may choose not to use the ability of the Architect's Guild, but you cannot use it later. The buildings you place may be the same type or 2 different types. You cannot change buildings into monuments, since they are not in the general supply.


Archive of the Second Age

It does not matter where buildings are located for scoring this monument.


Barrett Castle

For all building scoring, Barrett Castle counts as 2 and not a


Cathedral of Caterina

This applies only to empty squares on your own board. …



Town Hall is a different way to play Tiny Towns that introduces the Resource deck and changes the way resources are selected during the game.

Assign 1 player to be the Mayor, who will draw Resource cards to determine which resource all players will place.

Game Play

Shuffle the 15 Resource cards to form a draw pile, and discard the top 5 cards face-down to a discard pile.

  1. The Mayor starts the game by drawing the top Resource card from the draw pile and placing it face-up on the table. Players must place the resource shown on the card in their town. …



There is no Master Builder in the Solo variant.

Setup

Remove the following cards from the game when playing the solo variant:

The Inn (), the Bank (), Fort Ironweed () and Opaleye's Watch ().

Solo Rules

Shuffle the 15 Resource cards to form a draw pile and reveal the top 3 cards. You choose to place any 1 of the 3 resources shown in your town and construct buildings as normal.

Then place the corresponding card face-down on the bottom of the draw pile and draw a new Resource card to replace it. …




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