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Rating: 7.7 Very Good
Players: 2-4 players
Playing time: 40-100 minutes

Official Site: Home page of Marco Polo at Hans im Glück website

Created by: Simone Luciani, Daniele Tascini, Dennis Lohausen

Published by: Hans im Glück Verlags-GmbH, 999 Games, Albi

Alternate Names: Auf den Spuren von Marco Polo, In de voetsporen van Marco Polo, Marco Polo, Sulle Tracce di Marco Polo, Viagens de Marco Polo


In 1271, 17-year-old Marco Polo started on a journey to China with his father and older brother. After a long and grueling journey that led through Jerusalem and Mesopotamia and over the "Silk Road", they reached the court of Kublai Khan in 1275.

In The Voyages of Marco Polo, players recreate this journey, with each player having a different character and special power in the game. The game is played over five rounds. Each round, the players roll their five personal dice and can perform one action each turn with them. The five main actions are shown on the bottom part of the board:

  • Get resources with 1-3 dice, depending on the value of the resource (camels, pepper, silk, gold). The first player for each resource gets them for free; the later ones have to pay according to the value shown on the dice.

  • Take one resource of your choice and two camels. Each player sets the minimum value for the future dice.

  • Earn money, with any one die netting you five money.

  • Purchase orders: The value of one die unlocks the orders up to that number (shown on the spaces) and allows you to buy one or two of those orders. Orders are refreshed and placed at the beginning of each round. To fulfill an order, players have to spend resources for victory points, other resources, camels, and more.

  • Travel: Two dice are placed to unlock the distance that can be traveled on the upper part of the board, that is, the map. Here, the traveler piece of each player starts at Venice and can decide between several routes eastward, all the way to Beijing. When a traveler stops at a city, they place a marker there, giving them access to a different additional action for the rest of the game.

After five rounds, the game ends with players receiving victory points for arriving in Beijing, fulfilling the most orders, and having reached the cities on secret city cards that each player gets at the start of the game; these points are added to the VPs gained during the game.

Retail Price:$59
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  • 1 game board
  • 4 player boards
  • 10 Character tiles
  • 6 City Bonus markers
  • 26 dice (5 each in blue, yellow, green,
  • red, and black, along with 1 white)
  • 40 coins (20x1, 10x5, 10x10)
  • 44 different contracts
  • 31 City cards
  • 18 Goal cards
  • 10 outpost bonuses
  • 15 gold bars (12 small and 3 large)
  • 15 silk bundles (12 small and 3 large)
  • 16 pepper bags (12 small and 4 large)
  • 27 camels (20 small and 7 large)
  • 12 figures (3 each in blue, yellow, green, and red)
  • 38 trading posts (9 each in blue, yellow, green, and red, along with 2 black)
  • 4 50/100 point cards
  • 1 start player marker (hourglass)
  • 4 player aids
  • 1 rules and 1 supplement
  • 1 quick setup sheet


Components And Setup

Various game components will be left over and need to be distributed to the players. What each player receives and how it should be arranged is shown on the next page. …

At the start of a round

What needs to be done at the start of a round?

1. Choose A New Start Player. (except During The First Round)

A new start player is determined at the beginning of a new round. The player who last chose the "Travel" action during the previous round is the new start player.

Hint: Stack dice on this action. This will allow you to quickly see who is the last player to have played on this action; it will be the one on top of the "Travel" action. …

The Game With 2 Or 3 Players

When playing with 2 or 3 players, apply the following changes:

Only use a number of black dice equal to the number of players + 1. As such, with 3 players, there will be 4 black dice, and with 2 players, 3 black dice

3 Players

At the beginning of the game, place one die (on 1) from an unused player color on the first space of the "Khan's Favor" action.

Important: This die will stay in place for the whole game! Do not remove it from the board. …

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