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At the start of a round

What needs to be done at the start of a round?

1. Choose A New Start Player. (except During The First Round)

A new start player is determined at the beginning of a new round. The player who last chose the "Travel" action during the previous round is the new start player.

Hint: Stack dice on this action. This will allow you to quickly see who is the last player to have played on this action; it will be the one on top of the "Travel" action.

Exception : If nobody moved in the previous round, then the current start player remains the start player for the next round.

Exception : If the last player to move used white or black dice to do so, then players should make sure to remember which player that was. If you know you are the last player to move and you used black or white dice, then you can take the hourglass right away to avoid confusion.



Example: Green moved first this round, followed by Yellow and finally Blue. Blue receives the hourglass and will the start player in the next round.

2. Award City And Character Bonuses

  • All small cities (with a ! symbol) award bonuses. Each player receives bonuses from each small city in which he or she has a trading post, see supplement.

  • All characters (with a ! symbol) award bonuses, see supplement.

3. Retrieve All Dice

Retrieve all of your dice from the board, returning them to your player board.

Return the black dice to their space on the board.

4. Roll All Dice, Possible Compensation

All players roll their dice simultaneously. If you rolled less than 15, you receive compensation.

Once all players have rolled their dice, the new round can begin.


Game Round

Players take turns, in clockwise direction, starting with the start player. This continues until all players are out of dice. How does an individual turn go?

1. Perform Bonus Actions If Desired

You can choose to perform bonus actions before your main action. You can perform as many of them as you wish (provided you can pay for them). The bonus actions are summarized on pages 12-13.

2. Choose And Perform 1 Action

Choose 1 action and place the necessary dice on the board to perform it. Perform the action immediately.

3. Perform Bonus Actions If Desired

You can choose to perform bonus actions after your main action. You can perform as many of them as you wish (provided you can pay for them).


At the end of a round

1. Clear any remaining contracts. Remove any remaining contracts from the board, adding them to the bottom of the special contracts pile.

2. Add new contracts to the board. Choose one of the contract piles and add 6 new contracts to the board. (Not needed at the end of the 5th round).


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