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Rating: 7.2 Good
Players: 2-5 players
Playing time: 60-90 minutes

Official Site: Specter Ops

Created by: Emerson Matsuuchi, Steven Hamilton, Emerson Matsuuchi, David Richards

Published by: Heidelberger Spieleverlag, Nazca Games, Plaid Hat Games


A secret agent of A.R.K. has infiltrated a top secret Raxxon facility, attempting to complete three mission objectives before they escape - but they are hunted by genetically modified Raxxon Hunters. Players can choose which side they wish to join.

Specter Ops is a sci-fi, stealth ops game of hidden movement that's similar to Scotland Yard. Players are trying to locate/capture a mysterious agent, who keeps track of their sneaking via a private map.

The other players take control of unique characters who must use their wits, abilities and technology to help them hunt down this infiltrator. Items like flash grenades, scanners, and the like are at the disposal of this covert agent.

Retail Price:$43
Specter Ops: Plaid Hat Games pre-order promo cards
Golden Geek Best Thematic Board Game Nominee 2015

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In a game of Specter Ops, one player is an A.R.K agent who has just infiltrated Raxxon Global's abandoned pharmaceutical facility in an attempt to expose information about Raxxon's past.

The other player(s) are Raxxon hunters, genetically or mechanically enhanced humans tasked with hunting down A.R.K. agents and nullifying the threat they pose to Raxxon.


  • 1 Game Board
  • 1 Pad of Movement Sheets
  • 5 Hunter Figures
  • 4 Secret Role Cards
  • 4 Agent Character Cards
  • 8 Hunter Character Cards
  • 1 Sand Timer
  • 4 Agent Figures
  • 1 6-Sided Dice
  • 1 Dual-Sided Vehicle Card
  • 29 Tokens
  • 17 Equipment Cards
  • 1 Rulebook

Character Card

  1. Name: The name of the character
  2. Abilities: The effects the character has on the game
  3. +A gent or Hunter: The character will either be an agent or a hunter

Equipment Card

  1. Name: The name of the equipment
  2. Type: The type of equipment
  3. Effect: The effect the equipment has when used
  4. Unique Symbol: Some equipment can only be used by specific agents
  5. Charges: The number of times the equipment can be used per game before it is discarded

Vehicle Card

  1. Name: The name of the vehicle
  2. Move: The maximum number of spaces the vehicle can be moved in a round.
  3. Abilities: The effect the vehicle has on the game



The main portion of these rules describes the setup and game play for the 2-3 players. …

4-player Rules

Playtime: 90 minutes.

When playing with 4 players, 1 player will play as the A.R.K. Agent and the other 3 players will play as the Raxxon Hunters.


  • When rolling to determine mission objectives, the agent player will roll the die secretly and mark the objectives on her movement sheet. The mission objectives are not placed on the game board and the hunters do not know where the objectives are at the start of the game.

  • The vehicle token starts on space K24 with all 3 hunters in it. …

The Beast: When using the Beast's enhanced senses, ignore structures. The Beast's enhanced senses work in a 9x9 grid with the Beast in the center of that area.

The Gun: The Gun gets to roll 2 dice when attacking. This is still 1 attack with the die roll results summed together.

Only a result of '1' on both dice is considered an automatic miss. If either results in a 6, re-roll that die and add the results to the total.

Quick Draw will only trigger when the agent is spotted. When an agent is not in LOS of the Gun and moves through the Gun's LOS, then the agent is spotted. When an agent starts their turn in LOS of the Gun and then moves out of LOS leaving the last seen marker, then the Gun has lost sight of the agent. …

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