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Rating: 6.8 Good
Players: 2-2 players
Playing time: 25 minutes

Created by: Bruno Cathala, Bruno Faidutti, Vincent Dutrait

Published by: Matagot, Pegasus Spiele, Swan Panasia Co., Ltd.

Alternate Names: 最後的迅猛龍


Present day, on an isolated island in the Pacific Ocean.

"The expedition is about to land on the shore. The scouts we've sent came back wounded, but have confirmed the information we had: not all dinosaurs have disappeared! On this island, a female velociraptor lives with her babies. So far we've seen five of them, but there might be more.

Our mission: to capture the children, alive, or neutralize the mother, who is fast and powerful. It will be an epic face-to-face struggle, but every true scientist would love to take my seat. Let the hunt begin!"

- Professor Lindenbrock, paleontologist.

Mamma Raptor has escaped from her run and laid her eggs in the park. A team of scientists must neutralize her and capture the baby raptors before they run wild into the forest.

Raptor is a card driven boardgame with tactical play and some double guessing. Players use their cards to move their pawns (scientists on one side, Mother and baby raptors on the other) on the board.

Every round, the player who played the lowest ranked card can use the corresponding action, while his opponent has movement / attack points equal to the difference between the two cards values.

The scientists can use fire, can move by jeep on the tracks, and can even call for reinforcements, while the mamma raptor can hide in the bushes, yell to frighten the scientists, and call for her babies.

Retail Price:$41
International Gamers Award - General Strategy: Two-players Nominee 2016
Golden Geek Best 2-Player Board Game Nominee 2015

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Object of the Game

A female velociraptor and her five babies are hunted by a team of scientists. The player who controls the raptor family can win by killing the scientists that are after her, or by allowing three of her babies to take shelter deep into the jungle where nobody will ever find them. The player who controls the scientists has to neutralize the mother or capture three of her babies.

The Raptor player wins if:

  • Three baby raptors have escaped from the board OR
  • There are no more scientists on the board

The Scientist player wins if: …

The Raptor player

The player can split his action points as he wishes between the mother and the babies that are awake.

A raptor can never move onto or move through a space where there is a fire token.

Only active raptors (represented by figurines that are standing up) can perform actions.

A player does not have to use all of their actions points. In fact, they could decide to use no action points at all.

Action points can be spent in 5 different ways: …

1. Mother's Call And Shuffle

Move a baby that is awake onto a free space of your choice on the tile where the mother is located (a baby that is already on the same tile as the mother can move to another space).

This move must be carried out without crossing spaces that are occupied or on which there is a fire token. Then, shuffle your draw pile and your discard pile (including this card) to form a new draw pile.

A baby raptor is moved to the same tile as the mother. The other baby could not have been moved, as there is no valid path to the mother's tile. …

1. Sleeping Gas And Shuffle

Put one baby raptor to sleep. The baby raptor must be located on the same tile as a scientist or on an orthogonally adjacent tile. Lay down the baby raptor figurine.

The Raptor player will have to spend 1 action point to put this baby back upright, but cannot do it in the same turn. Then, shuffle your draw pile and your discard pile (including this card) to form a new draw pile.

2. Reinforcements

Place one or two scientists from your reserve on empty spaces located alongside the long edges the board. …

Whether you are Raptor or Scientist…

Playing your cards of value 1 and 2 at the right time (when your opponent plays a card of value 3 to 5) can give you an advantage...

That way you will get rid of your "weak" cards without offering too many action points to your opponent.

Advice to a Scientist who just graduated

Your brilliant studies might have taught you how to solve any triple integral you might run into, but you are not really (not at all, actually) prepared to face the scary Raptors that inhabit this forsaken island. …

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