Rating: 6.9 Good
Popularity:13
Difficulty:Easy
Year:2011
Players: 2-5 players
Playing time: 60 minutes
Age:10+

Official Site: Publisher's home page for Lancaster


Created by: Matthias Cramer, Martin Hoffmann, Claus Stephan

Published by: Queen Games

Description:

In 1413, the new king of England, Henry V of Lancaster, has ambitious plans: The unification of England and the conquest of the French crown! Each player takes the role of an ambitious aristocratic family. Who will be the best supporter of this young king, and the most powerful Lord of his time?

In Lancaster the players want to proceed from simply being a Lord to the most powerful ally of the king. They may achieve this by developing their own knighthood as well as by clever deployment of individual knights in the counties of England, at their own castle, and to conflicts with France.

In parliament, they try to push laws from which they will benefit themselves most. The player with the most power points at the end of the game is the winner.

Every turn, players send their knights to the different locations:

Counties, where they compete with knights from other players for rewards and the favor of the nobles. The castle, to receive income or new knights. Into conflict with France, where all players combine their power and try to gain power points.

In the counties the strength of the knights is important as you can remove the knight of another player by placing a knight of your own with higher strength in the same location.

Prices:
Retail Price:$60
Amazon:$58
Ebay:$59
Expansions:
Lancaster: Henry V – The Power of the King
Lancaster: Reward Tiles
Lancaster: The New Laws
Awards:
Nederlandse Spellenprijs Winner 2012
Nederlandse Spellenprijs Nominee 2012
Spiel des Jahres Kennerspiel Game of the Year Nominee 2011
Lys Passioné Finalist 2011

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In the year of 1413 - the new King of England, Henry V of Lancaster, pursues ambitious plans: the unification of England and the conquest of the French Crown!

Each player is the leader of their own aspiring noble family. Who will become a true supporter of the young King and thus the most powerful Lord of their time?

Components

  • 1 Game board
  • 2 Supply boards
  • 37 Squires
  • 37 Gold
  • 37 Voting markers
  • 36 Nobleman tiles
  • 1 Start player marker
  • 12 Conflict cards
  • 6 Tiles "king's favor"
  • 1 Parliament board
  • 18 Law cards
  • 1 Rules booklet plus extra sheet
Individual components of the players (in 5 colors):
  • 5 Player markers
  • 35 Knights
  • 5 Castle boards
  • 30 Extension tiles
  • 5 Screens (each screen to be assembled of three parts)
  • 10 Voting tiles
  • 1 Sticker sheet (incl. spare stickers)

Object of the Game

The players want to proceed from simply being a Lord to the most powerful ally of the king. They may achieve this by developing their own knighthood as well as by clever deployment of individual knights in the counties of England, at their own castle and to conflicts with …



Use the rules for 4 players, with following amendments:

Both players have an ally. The allies have a small castle of their own, which cannot be extended. Each pla- yer takes the decisions for their ally and places their knights.

They do not receive power points, voting markers, gold, or squires. Special rules concerning other rewards are explained below. The players may not use their gold or their squires for their ally's knights.

Setup

Leave the screens in the box, they are not used. A player's gold and squires are visible for their opponent. Place 2 nobleman tiles in each county. …



The player owning the most gold may upgrade one of their own deployed knights. In case of a tie, all tied players are granted this reward.


The player employing the most squires recruits a new knight with strength 1 from the reserve for their own supply. In case of a tie, all tied players are granted this reward.


All players gain 3 power points for every 2 counties occupied by their own knight.


Players may buy 1 voting marker for 1 gold each. In player order and beginning with the start player, each player decides how many voting markers they want to buy. …




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