Rating: 8.4 Very Good
Popularity:18
Difficulty:Easy
Year:2007
Players: 2-5 players
Playing time: 45-75 minutes
Age:10+

Created by: Stefan Feld, Harald Lieske

Published by: alea, Ravensburger Spieleverlag GmbH, Filosofia Éditions

Alternate Names: 聖母院, 노틀담

Description:

The players take on the roles of the heads of influential families in Paris at the end of the 14th century. In the shadow of the Notre Dame cathedral, the players compete for prosperity and reputation. Each family controls one of the 3-5 boroughs that surround the site of Notre Dame.

As head of his family, each player tries, through clever use of his action cards, to advance the power and prestige of his family, but penalties are assessed on those who do not take care of the health of the people who live in their borough. The player with the most prestige at the end is the winner.

Players play as well-off Parisians in the 14th century who wish to improve the importance and appearance of the city quarter around the famous Notre Dame cathedral.

The primary game concept is original, but simple, card play players use to permanently improve their influence in the quarter. However, turn after turn, round after round, players must make choices that can have major implications.

If one does one thing, then the other can't be done. Concentrating on one aspect means automatically ignoring another, which, above all others, is particularly dangerous in the case of the gradually approaching plague...

After 9 exciting rounds and about 75 action-filled minutes, Notre Dame is over. The maitre who has made the most of his cards and has garnered the most prestige points is the winner.

Prices:
Retail Price:$44
Amazon:$44
Expansions:
Notre Dame: The New Persons
Treasure Chest
Awards:
JoTa Best Light Board Game Nominee 2008
Golden Geek Best Gamer's Board Game Nominee 2008
Boardgames Australia Awards Best International Game Nominee 2008
Tric Trac Nominee 2007
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Players assume the roles of heads of influential families in Paris at the end of the 14th century. In the shadow of Notre Dame cathedral, players compete for prominence.

Players maximize wealth and prestige using action cards to shrewdly influence the sectors in their boroughs. Adding influence to banks increases access to money; spending on residences increases prestige. In addition to playing action cards, each round players have the opportunity to hire service professionals to help.

Players are presented with a myriad of alternatives, and must choose wisely. The most successful players will find just the right moment to take advantage of their opportunities. The player with the most prestige at the end is the winner. …



Cloister School

Players executing this action place one influence marker from their personal supply onto the cloister school sector of their borough.

Players then take from the general supply the number of their influence markers equal to the number of markers currently in their cloister school sector, adding the influence markers to their individual supply. Influence markers must be visible to all players.

If there are not enough of a player's influence markers in the general supply, the player takes only what is there, and thus does not get the full advantage of the action. …



General info for all person cards:

The six brown cards (no letter on the back)

When hiring the hostess, players take 3 prestige points and either 1 gold coin or 1 influence marker from the supply or move their rat marker one space back.


When hiring the money lender, players take 2 gold coins and 1 prestige point from the supply.


When hiring the monk, players take 2 influence markers and 1 prestige point from the supply.


When hiring the minstrel, players move 1-3 influence markers (eventually including their trusted friend) from any one sector to any one other sector in their borough (not Notre Dame). …



18 new person cards (6 each of gray A, B, and C).

Play the game using the original rules except for the exceptions listed here.

Change the game set up as follows: Sort the 27 gray cards by the letters on the back: A, B, and C. Shuffle the 3 sets of 9 cards and randomly select 3 from each stack.

Turn these cards face up for all players to see, and place the other 18 cards back in the box. Shuffle the 3 cards from each set, then place them in face down stacks, in letter order, as in the original game (A's on top, B's in the middle, C's on the bottom). …




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