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The player owning the most gold may upgrade one of their own deployed knights. In case of a tie, all tied players are granted this reward.
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The player employing the most squires recruits a new knight with strength 1 from the reserve for their own supply. In case of a tie, all tied players are granted this reward.
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All players gain 3 power points for every 2 counties occupied by their own knight.
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Players may buy 1 voting marker for 1 gold each. In player order and beginning with the start player, each player decides how many voting markers they want to buy.
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Players may expend 1 squire and 1 gold for 3 power points each. In player order, beginning with the start player, each player decides how many gold/ squires they want to expend.
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Players may take 1 extension tile and place it at their castle for every 2 conflicts they are involved in with their own knights.
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Players recruit 1 squire from the general supply for each of their own deployed knights with strength 2.
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Players receive 1 squire, 1 voting marker, and 1 gold from the general supply for every 2 conflicts to which they have deployed at least 1 of their own knights.
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Players who have no deployed knight with strength 2 may upgrade 1 of their knights.
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All players who have deployed their knight with strength 3 may swap him against their knight with strength 4, if still available from the reserve.
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Players gain 5 power points for every 3 extension tiles in their castle.
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Players gain 3 power points for each conflict to which they have deployed at least 1 of their own knights.
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Players gain 8 power points for every 3 counties in which they have deployed at least 1 of their own knights.
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Players who currently have deployed all their 3 knights with strength 1 gain 5 power points.
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Players recruit 1 new knight from the reserve to their court for every 3 nobleman tiles at their company at table.
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Players may buy 1 power point for 1 gold each. In pla- yer order and beginning with the start player, each player decides how many power points they want to buy.
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Players may expend 1 squire for 1 power point each. In player order, beginning with the start player, each player decides how many squires they want to expend.
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Players who currently have deployed knights of all four strength levels gain 6 power points.
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