Rating: 7.5 Very Good
Difficulty:Very easy
Players: 2-5 players
Playing time: 30-60 minutes

Official Site: Official site of the game by Days of Wonder (incl. online play)

Created by: Alan R. Moon, Cyrille Daujean, Julien Delval

Published by: Days of Wonder, ADC Blackfire Entertainment, Bandai

Alternate Names: ¡Aventureros al tren!, Les Aventuriers du Rail, Menolippu, Wsiąść do pociągu, Zug um Zug


Ticket to Ride is a turn-based game where players compete to build railroads across the country.

The game has simple rules but also a surprising depth and a nice blend of luck and strategy.

The game is featuring high-quality illustrations and components including an board map, 225 train cars, 144 illustrated cards and wooden scoring markers.

Each turn you have the option of either placing trains on the map, acquiring a new route card or drawing train cards.

When a player can complete routes, he will receive points for it and the longer the routes, the more points they earn.

Additional points come to those who can fulfill their Destination Tickets by connecting two distant cities and ofcourse to the player who builds the longest continuous railway.

Tickets are super-important in the game. In order to be competitive, you pretty much need to score a bunch of tickets. The big tickets are very valuable (worth over 30 points), so you clearly can't keep up with this by just building to the board.

Waiting on taking a longer route might pan out for you in the long run, but also gives your opponent a chance to take valuable but shorter connecting routes.

The challenge lies in knowing which routes to buy, cutting off routes for the competition, and knowing which Destination Tickets to hang on to and which to discard. It's a quite fun puzzle/strategy hybrid to play though.

When the game ends, the game counts up points for everyone, leaving your score till last and awards the winning based on the highest score. The player with the highest points wins the game.

Without being too complicated, players must make a variety of strategic and tactical choices, giving it considerable replay value. Therefor, Ticket to Ride is an absolutely top-notch game.

Ticket to Ride is suitable for 2-5 players and an average game takes about 45 minutes. Each turn goes pretty quickly and so there are not the long pauses in between turns where players can get disengaged.

Millions of people around the world played since its debut in 2004. The game can be still considered as young, it is already a true classic board game.

Ticket to Ride is one of those big board gaming successes. It's won a tonne of prizes (like of "game of the year" in 2004) from all over the world and, along with Catan and Carcassonne, it's consistently the highest seller according to Esdevium who are the largest board gaming distributor in the UK.

Retail Price:$40
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Hungarian Board Game Award Nominee 2010
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  • Board map of North American train routes
  • 240 colored train cars
  • 144 Illustrated cards
  • 5 Wooden Scoring Markers
  • Rulebook


While the map is placed in the center of the table, each player takes his set of 45 colored train cars and its matching scoring marker. The marker will be placed on start.

Shuffle the train cards and deal 4 cards to each player. The remaining deck of train car cards are placed next to the board and the top five cards from the deck are placed face-up. The Longest Path Bonus card is also placed face up next to the board. …

  1. Choose tickets you think you can finish. Remember also that big routes are much harder to complete in a 4-5 player game.

  2. Avoid telegraphing where your routes are going because others can block you easily.

  3. Claim the critical routes first. If you need a one-train leg, get it as soon as you have the card.

  4. Block other players if you can. Spending your turn to block someone don't gain much points, but else your opponent scores much more points if he can complete his route. …

Know the Board

At the start of the game, newer players are always peering at the board, trying to look for their destination start and end points. Some will even point to the board while they do this.

If you already know where everything is, you can avoid giving away useful information to your opponents. Furthermore, you can spend less time worrying about where your destination cards are, and concentrate on your opponents, leaving you ready to spot exactly the kind of behavior I've outlined, giving you an edge. …

Here is a list of official expansions:

Here is a list of fan-made expansions:

From the craggy hillsides of Edinburgh to the sunlit docks of Constantinople, from the dusty alleys of Pamplona to a windswept station in Berlin, Ticket to Ride Europe takes you on a new train adventure through the great cities of turn-of-the-century Europe.

Will you risk a trip through the dark tunnels of Switzerland? Venture aboard a ferry on the Black Sea? Or erect lavish train stations in the great capitals of the old empires? Your next move might just make you Europe's greatest train magnate! …


  • 1 Game Board
  • 80 Plastic Trains
  • 72 Train Cards
  • 32 Ticket Cards
  • 4 Coast-to-Coast Bonus Ticket Cards
  • 1 Golden Ticket

Object of the Game

The goal of the game is to be the first player to complete 6 Tickets.


Place the game board in the center of the table. Give each player 20 trains of a single color.

Shuffle the train cards and give each player 4 random cards. Place the remaining cards facedown to form the Train deck.

Shuffle the ticket cards and give each player 2 random Ticket Cards. Place the remaining cards facedown to form the Ticket deck. …


  • 1 board map of Germany
  • 225 Colored Train Cars
  • 110 Train Car Cards
  • 89 Destination Ticket Cards
  • 1 Bonus Card
  • 60 Passenger Meeples
  • 1 Cloth Bag
  • 5 Scoring Markers
  • 1 Rules Booklet


Place the board map in the center of the table. Place the 60 Passenger Meeples in the bag and shuffle them. Then, draw the Passengers from the bag randomly and place them on the board according to the diagram.

Each player takes a set of 45 Colored Train Cars along with its matching Scoring Marker. …

The hypnotic beat of rock music spills into the London streets along with young people dressed as smart as you please. Your bus navigates through the city, headed to the next destination but you wonder about getting off; touring the city on a double-decker bus is smashing!


  • 1 board map of London transportation network
  • 68 plastic Buses (17 in each color)
  • A Few spare plastic Buses
  • 44 Transportation cards
  • 20 Destination Ticket cards
  • 4 Scoring Markers
  • Rulebook

Object of the Game

  • Claiming a Route between two adjacent Locations on the board; …


  • Board Map of Nordic Countries
  • 120 Colored Train Cars
  • 110 Train Car cards
  • 46 Destination Tickets
  • 1 Globetrotter Bonus card
  • 3 Wooden Scoring Markers
  • 1 Rules booklet


Place the board map in the center of the table. Each player takes a set of 40 Colored Train Cars along with its matching Scoring Marker. Each player places his Scoring Marker on the starting location next to the 100 number on the Scoring Track running along the map's border.

Throughout the game, each time a player scores points, he will advance his marker accordingly. Shuffle the Train Car cards and deal a starting hand of 4 cards to each player. Place the remaining deck of Train Car cards near the board and turn the top five cards from the deck face-up. …

Designed by Bodo Malo. English translation by Ute Tabi and Timur Tabi.

Use the base rules from the U.S. edition. If preferred, the train stations of the Europe edition may be used; playing with the passengers and goods from the Germany edition is also possible.

There are 56 destination cards, which is a bit more than in the original game. Therefore, drawing more Destination Cards to facilitate the game is recommended.

Take six cards at the beginning of the game and keep at least three. Take four cards during the game and keep at least one. Discarded cards should be placed at the bottom of the deck. …

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